PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Navezgane is bigger and as Gronk said the means to having larger Random worlds without shaking is now in there for those that want to mod it.
I've heard that you have been able to test out the new alpha. I wanted to know what you thought about the town of Parishen being moved to a winter biome?

 
nope. Like you, I haven't ever felt the need to go beyond the set limits but I'm sure there will be many willing testers to push the limits and report back.
Maybe a whole brag thread about how far people can go without the shakes. Xeen can say "potato" to all the losers who can only go to 12k... ;)
The only real limits I can foresee are pushing the limits of the noise algorithm or the disk space required to pre-generate data, The latter is more likely than the former.

If only I knew years ago that all software bugs could be solved by getting a faster computer!

 
There are MORE houses, MORE traders, BIGGER buildings.
There are MORE quests, MORE vehicles, BIGGER trees

There are MORE threats, MORE guns, BIGGER world

MORE MORE MORE BIGGER BIGGER BIGGER

A17

I love you all ♥ thank you for responding!

 
There are MORE houses, MORE traders, BIGGER buildings.
There are MORE quests, MORE vehicles, BIGGER trees

There are MORE threats, MORE guns, BIGGER world

MORE MORE MORE BIGGER BIGGER BIGGER

A17
All I see is more bigger letters. Good thing you teach the maths and not the englishes :p

 
I've heard that you have been able to test out the new alpha. I wanted to know what you thought about the town of Parishen being moved to a winter biome?
I think it’s good. We have Diersville in forest, Perishton in snow, Gravestown in wasteland, and skyscrapers in desert. Each biome has an urban area now.

 
Okay, I've got a few minutes, let's see if I can explain this in a way you can get your head around. I've implemented this myself on a far larger scale so I know it well.
As it stands going further than 10km from the centre of the map causes issues with the character shaking, the further you get from centre the worse it becomes. This is mostly caused by unity's strange insistence on using "float" instead of "double" for the main playing area. This would still happen if they used doubles but you'd have a far larger distance before the shaking occurs.

The way to solve this is that when the character gets too far from the centre of the map you then redraw the map with the characters current location at the centre.

For example, you travel West for 10km, before the shaking becomes a real issue. At that point the map is redrawn but offset 10km West, you're still 10km from the original centre of the map but the players character is in the centre of the playing area where the shaking doesn't occur.

You can hide the redrawing of the map from the player and, with a bit of programming skill, the transition should be largely unnoticable as the only things that really need to be moved are the player and any Z's that may be around.

I managed to generate a 1,000,000 km wide map using this technique before the libnoise library started to break down, it simply couldn't calculate the map with enough accuracy. 1 trillion square kilometres of terrain... damn... I _still_ like hearing the sound of that :-)
THanks Gazz, good explanation.

 
Random Gen comes fully loaded standard.
Do you recommend Navazegane for a first try at A17 or is Navazgane generally harder?

Sounds like POI's there are all death traps, but you do get that large farm so...

 
There are MORE houses, MORE traders, BIGGER buildings.
There are MORE quests, MORE vehicles, BIGGER trees

There are MORE threats, MORE guns, BIGGER world

MORE MORE MORE BIGGER BIGGER BIGGER

A17
more guns? there is sniper ak smg 2 shotguns 2 pistols is there more guns we didn t knew about ?

 
Not quite definite yet. We'll see whether faatal is happy enough with what he's testing to keep it in. I took his announcement as more of an update on what he was working on since he's keeping us posted on AI and pathing work. If he comes on and confirms that it's definitely in A17 then I'll add it. It would be disappointing to have to remove it.

I could add bandits for a couple of weeks and then remove them.... :p
Thanks Roland.

 
  • Weapon Overhaul
    +Weapon quality determines how many mods can be attached
I'm guessing....

If weapon quality determines available mods slot count, then in case fixed weapon is degraded into lower tier, is the mod attached to lost quality slot gonna be broken?

:upset:

 
Oh~!! I am soooo looking forward to play New Alpha 17!!

This is a player in Korea (South).

I often play 7DTD with my friend and it always makes me just like to be in the new world.

Just hope the new version will be released as soon.

Someday, I would like to make the game just like 7DTD.

sending full of respects to the developers who take lots of effort into it. :)

Bests,

Dong-Won Yi

P.S.: and I have a little wish, want to have a just little larger backpack or want to make little larger backpack myself~~

 
I'm guessing....If weapon quality determines available mods slot count, then in case fixed weapon is degraded into lower tier, is the mod attached to lost quality slot gonna be broken?

:upset:
Had to read that twice. I'm almost positive that repairing a weapon will not degrade the weapons level. It might degrade the mods a little, but I kind of doubt that too. Weapons are really hard to mess up with what is basically a thorough cleaning.

 
I've heard that you have been able to test out the new alpha. I wanted to know what you thought about the town of Parishen being moved to a winter biome?
Perishton was not moved my friend... the snow biome is now much larger. :)

MM even stated it in his video here

 
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Ronald i wonder if you saw my post but i will ask again

we will be able to see our bases from far away like POIs ?

i really wish you add this guys how cool will it be to see your sick base from a far distant

 
Ronald i wonder if you saw my post but i will ask again we will be able to see our bases from far away like POIs ?

i really wish you add this guys how cool will it be to see your sick base from a far distant
Maybe if you asked the right person there could be an answer (maybe) ^^

Cheers

 
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