faatal
Fun Pimps Staff
I have reduced turning rates on all (I think) enemies and animals. None of them should be snapping to a direction. That includes vultures, which turn at a moderate rate, regardless of altitude. They also have smoothing (reduction in turn rate) as they reach the target angle.Has their low flight ceiling turning been improved? One thing I had issue with about Vultures in A16, is when they are flying low to the ground, they can sometimes turn 45/90/180 degrees in an instant. It is as though they hit the low flight ceiling, and so the rest of the glide turn is ignored and they spin.
AI movement now has a separate movement yaw and direct line movement, so they can side step, curve or go in reverse as they move, regardless of visible facing, which fixes the fun circling issues of old. Attacks still use visible facing, so no, they are not going to hit you sideways or backwards.
