It's better version of Hitler Vid.
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It's better version of Hitler Vid.
Those guys are the best and this week's episode was one of the most hilarious things I've ever seen.Watch neebs gaming hoard night. i cant stop laughing
Not a chance, waaaaay too much work to copy paste another existing weapon, give it different stats and a new skin. They only had a year, you need to be more reasonable and ask for the trees to be reskinned for the 79th time, you know, important ♥♥♥♥ that the players want.is there any new weapons coming with A17?this A17 log looks a bit small, after 1 year work.
then "A17 is at feature freeze, meaning no big new features" meh....
LMAO touché!@Lonestar: Hmmmmmm...how can I put this...?
Oh I know: I never saw the practicality of giving a hint.![]()
I found you can control Vultures in the desert by hanging out near Cacti. or under those narly burnt trees in burnt biome. the vultures come close and I kinda get stuck and I can step out and clubAn update...
Huge vulture AI overhaul this week, which was kind of bug fixing, so not really new features.![]()
Added: Sleeping to vultures and set home distance to sleeper sight range + 1.
Changed: Improved vulture return home, movement, turning, attacking and added attack relocation mode.
Added: Vulture circling mode.
Added: Vulture glide anim, which blends in/out depending on vertical motion and state.
Added: Vulture wander height check, so stays a nice random distance above terrain.
Added: Made vulture sight range long and added drifting toward closest visible player when in wander mode.
These changes makes vultures feel like a very dynamic enemy. Probably my favorite now, as they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat. The variable movement rates look nicer, since flying up is a lot harder than down IRL.
I get what you mean but in the case of trees it is always for the purpose of making them less expensive and increasing performance.Not a chance, waaaaay too much work to copy paste another existing weapon, give it different stats and a new skin. They only had a year, you need to be more reasonable and ask for the trees to be reskinned for the 79th time, you know, important ♥♥♥♥ that the players want.
/Sarc off
Whoa! Never quite seen it like that. I have driven miles of road where you barely can see the barbed wire fence because the tumbleweed have amassed in front of it. On a house though? Crazy.
And “sight” doesn’t have to be interpreted literally, either. Ever wake up to the smell of bacon and/or coffee? I bet that’s how we smell to a sleeping zombie.I wouldn't think of them as "sleeping", more resting or perched on buildings and light poles like vultures do IRL. "Sleeper" is just the term carried over from the zombie version due to the similar mechanics.
+1we need more cars variety laying around than just boring sedan
Lol... well, they worked on weapons mods, right?Not a chance, waaaaay too much work to copy paste another existing weapon, give it different stats and a new skin. They only had a year, you need to be more reasonable and ask for the trees to be reskinned for the 79th time, you know, important ♥♥♥♥ that the players want.
/Sarc off
We may change that and have regular zombies dig, not sure until I start working on it. Hopefully this week.faatal:I have a question regarding the digging zombie (dog was it?).
Let's say, for some reason, you have a base underground. I imagine, that if the entrance is far away, the z's still conjugate on top of you on hoard night as it is now.
But, is there some kind of mechanism to keep any digger in place a little, if you move around in your cave?
It could mean the difference between swiss cheese land scape vs just a big hole where they actually have a chance of reaching you.
Thx. I added "testing a range weapon on vulture" to my todo list, but may not get to it until A17 is done.@Fataal Great changes on the vulture! That base code will also improve our other flying entities like birds and Wyverns. If you would, please consider hooking in the aiming code for ranged attacks, even if you currently don't have plans to implement ranged attacks on the vulture. Right now my flying entities continue to turn when the ranged attack is triggered, causing poor accuracy for the projectile. If they could hold thier course for a few seconds during the ranged attack, that would be a huge benefit. Thanks!
They have a home range of sleeping sight range + 1 (which can be set per sleeper), which is not the regular sight range.Sleeper vultures have a sight range +1? What is that about?
There is a home mode and an attack relocate mode.So returning home has nothing to going back to roost but simply lining up for the next attack?
Vultures, having separate AI code than anything else, used to use the revenge target to track stuff, so that may be why it was different. It uses the normal attack target now, which plays a sound and timesout like the normal AI and other code will tell it has an attack target, so that may fix it. They also use the normal can see check, so being behind an obstacle does stop their sight.All of this sounds really cool but what about player hiding?
No, but sounds cool. They have to get back up from the ragdoll, which can look weird for entities without stand up anims, like every animal. Maybe someday, but not A17, unless I magically get everything done and have some free time. Right....hahahahahaha@fataal: Will the vulture ragdoll on a critical hit? Seems like it would be quite satisfying to knock the little ♥♥♥♥ers out of the air and then club them to death.
Currently the players have no stand up anims, so it looks pretty bad blending from ragdoll to standing and the item in their hands moves around weirdly, so not likely for A17.Will the character get regdoll when stunned? Can be a strong stunning = regdoll, a weak stunning = slowing the player, and slowing the attack of the player?
You can say they are sleeping, resting, thinking, knitting or whatever works for you, but snakes, vultures and some other animals can now be sleepers, just like zombies, meaning they sit there until you damage them or they see or hear you.I wouldn't think of them as "sleeping", more resting or perched on buildings and light poles like vultures do IRL. "Sleeper" is just the term carried over from the zombie version due to the similar mechanics.
I have not tested in a horde, but Gazz and I just talked about that issue this week and I plan on adding some method to get them following or going to the horde destination. If I don't get to it, for A17, they will still behave somewhat better, since their long vision will allow them to see you sometimes and start coming your way.@faatalNice changes to the vulture! Right now when a vulture hoard spawns they kind of drift away like balloons. You have probably tested vulture hoards since your fixes, how well do they work?
"It's probably pining for the fjords."You can say they are sleeping, resting, thinking, knitting or whatever works for you, but snakes, vultures and some other animals can now be sleepers, just like zombies, meaning they sit there until you damage them or they see or hear you.