PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
faatal:

I have a question regarding the digging zombie (dog was it?).

Let's say, for some reason, you have a base underground. I imagine, that if the entrance is far away, the z's still conjugate on top of you on hoard night as it is now.

But, is there some kind of mechanism to keep any digger in place a little, if you move around in your cave?

It could mean the difference between swiss cheese land scape vs just a big hole where they actually have a chance of reaching you.

 
Is there anything new about farming? Was thinking about some mods that add a gazillion of new food options. Water spreaders etc. Will complex farming ever get some love?

- New crops / fruit

- New sorts of food / drinks

- different ways to cook

- advanced irrigation

- underground pipes

batman,

 
Thanks for the update, faatal :)
Thanks for the A17 access Roland!!!

Wow, who would have thought that spaceships were one of the surprises!

But I have some questions:

-When I start the 1.21 gigawatt nuclear power plant, do I use the red wire or the blue wire?

-I cant find ammo for the M1 Abrams tank, is that a bug?

-I also think that zombies using jetpacks and not me seems a bit unfair.

Anyway thanks for the access! Who would have thought "AAAAA" was the password!

 
Thanks for the A17 access Roland!!!
Wow, who would have thought that spaceships were one of the surprises!

But I have some questions:

-When I start the 1.21 gigawatt nuclear power plant, do I use the red wire or the blue wire?

-I cant find ammo for the M1 Abrams tank, is that a bug?

-I also think that zombies using jetpacks and not me seems a bit unfair.

Anyway thanks for the access! Who would have thought "AAAAA" was the password!
You are doing it all wrong, geez, you have to board the spaceship, and use the intestines from the blue alien to make the ammo for the M1

 
@Fataal Great changes on the vulture! That base code will also improve our other flying entities like birds and Wyverns. If you would, please consider hooking in the aiming code for ranged attacks, even if you currently don't have plans to implement ranged attacks on the vulture. Right now my flying entities continue to turn when the ranged attack is triggered, causing poor accuracy for the projectile. If they could hold thier course for a few seconds during the ranged attack, that would be a huge benefit. Thanks!

 
Let's say, for some reason, you have a base underground. I imagine, that if the entrance is far away, the z's still conjugate on top of you on hoard night as it is now.But, is there some kind of mechanism to keep any digger in place a little, if you move around in your cave?
What version of 7DTD are you playing?

 
An update...
Huge vulture AI overhaul this week, which was kind of bug fixing, so not really new features. ;)

Added: Sleeping to vultures and set home distance to sleeper sight range + 1.

Changed: Improved vulture return home, movement, turning, attacking and added attack relocation mode.

Added: Vulture circling mode.

Added: Vulture glide anim, which blends in/out depending on vertical motion and state.

Added: Vulture wander height check, so stays a nice random distance above terrain.

Added: Made vulture sight range long and added drifting toward closest visible player when in wander mode.

These changes makes vultures feel like a very dynamic enemy. Probably my favorite now, as they lazily drift toward you and wait for you to be injured and rapidly swoop down to rip your face off, aggressively chase you, pull up to find a new spot to pounce on you again and repeat. The variable movement rates look nicer, since flying up is a lot harder than down IRL.


Sleeper vultures have a sight range +1? What is that about? I don't think that they sleep with there eyes open. Also are not looking around because they are sleeping.

So returning home has nothing to going back to roost but simply lining up for the next attack?

Circling mode- Sounds great.

Vulture glide- Sounds cool to.

All of this sounds really cool but what about player hiding?

I know in playing in the last game that vultures can still see and attack you even when in stealth.

Also the stealth indicator dose not change when a vulture sees and attacks you. Unlike with other zombies, it will show that you are not detected. It will show undetected right up to when the bird fly's into you. Is there a fix on that?

 
@fataal: Will the vulture ragdoll on a critical hit? Seems like it would be quite satisfying to knock the little ♥♥♥♥ers out of the air and then club them to death.

 
You are doing it all wrong, geez, you have to board the spaceship, and use the intestines from the blue alien to make the ammo for the M1
if you create a singularity and then add it to the flux capacitor, you can then manipulate the timestream, go back to before you used the ammo over and over again....infinite ammo. Watch, I bet now the whiners who say you should only use the time device to go ahead in time will call it an exploit. #timetravelgate...

 
if you create a singularity and then add it to the flux capacitor, you can then manipulate the timestream, go back to before you used the ammo over and over again....infinite ammo. Watch, I bet now the whiners who say you should only use the time device to go ahead in time will call it an exploit. #timetravelgate...
I did it wrong. I went ahead in time, cloned myself ten bazillion times and now I forgot which one is really me!

And you don't even want to know what the food bill is, its almost as bad as having 3 teenagers!!

 
I did it wrong. I went ahead in time, cloned myself ten bazillion times and now I forgot which one is really me!
And you don't even want to know what the food bill is, its almost as bad as having 3 teenagers!!
From the instruction manual, if you go to menu on the cloning machine, hit "Recall All", it should pull back all clones and combine you all until only the original is left. You may not want to do that unless you know for certain you are the original...that could suck for you.

Also in the settings you can there is a setting to limit the amount of clones that can be made from one original but you also have to change the setting so it won't make a clone from a clone. (after a while the degradation doing that creates some nasty looking things)

 
From the instruction manual, if you go to menu on the cloning machine, hit "Recall All", it should pull back all clones and combine you all until only the original is left. You may not want to do that unless you know for certain you are the original...that could suck for you.Also in the settings you can there is a setting to limit the amount of clones that can be made from one original but you also have to change the setting so it won't make a clone from a clone. (after a while the degradation doing that creates some nasty looking things)
Tell me about it!

View attachment 24585

I don't think that one is me, as I'm normally happy. Otherwise no significant differences that I can tell.

 
@fataal: Will the vulture ragdoll on a critical hit? Seems like it would be quite satisfying to knock the little ♥♥♥♥ers out of the air and then club them to death.
+1 to this.

That would be cool, watching them tumble out of the sky naturally.

 
Status
Not open for further replies.
Back
Top