PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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That would be an awesome way to start the game. That way you could start with some basic resources. And a better starting quest.
Either that or be tied up in the trunk of a car captured by some cannibal driving you to his dinner party. You jump break free and jump out of the trunk. Following a set of clues to find him hunt him down and kill him.

Super easy basic storyline but it would give the game a purpose.

Feel free to pm me for a whole storyline. ;) I have a whole thing fabbed up in my mind.
I was thinking more along the lines of a logans run. We are cast out because we are too old or for picked in a lottery. Rather then kill us, we are sent past the safe haven. They drop off weapons and supplies in hoping that we will thin the hordes. But there are others that have survived the hordes like the dukes and white rivers. Maybe the dukes are planning on attacking and raiding the safe haven as a plot. We can join him or stop him for a story.

 
Far Cry + Dying Light + 7DTD would be a freaking awesome game.
I think the result would be yet another first person shooter in a survival cloak. I like the different approach of 7D2D and thus would at least not want to mix it with Far Cry ;)

Everything is a matter of taste, of course. Different people, different opinions

 
I think this would be more fitting for the funpimps:

You start off the game with a cut scene of your character at a crazy party, then you do a few random scene flashes till it stops at you getting pushed out of a car onto the side of the road in the middle of the night.

You wake up in the morning dehydrated and hungry, with some random crap on you, in the zombie apocalypse.

 
I think this would be more fitting for the funpimps:
You start off the game with a cut scene of your character at a crazy party, then you do a few random scene flashes till it stops at you getting pushed out of a car onto the side of the road in the middle of the night.

You wake up in the morning dehydrated and hungry, with some random crap on you, in the zombie apocalypse.
Sounds less of a plot and more like a monday.

 
I think the result would be yet another first person shooter in a survival cloak. I like the different approach of 7D2D and thus would at least not want to mix it with Far Cry ;)
Everything is a matter of taste, of course. Different people, different opinions
Mostly, I want more control over my character's movement like Far Cry and Dying Light offer.

 
His college nickname was in fact Zip...
200w.gif


Roland showing the proper dismount technique to his students..

 
We all land, about 100 of us. We have to fight against the zombies and humans. With the radition slowly forcing us in a tighter circle. The last person standing goes and gets to fight the blood moon horde.
Deja Vu, for some reason this sounds familiar.

Do you jump from a flying bus by any chance? I'm envisioning a flying bus.

 
Only the Flamers will have first grabs!

always but its a first come first serve basis... you must be standing in the check out line at steam when a17 experimental is released (no date set) and there is only a limited amount of copies going out (no number set).
enjoy and good luck :)
The reason is for the DEV's feed off of the flamers. They taste great with ranch dipping sauce!

 
And more:Completely new vehicle physics which will also work with air and water vehicles when those are done.

New pathing system, which people like to roll into AI, but it is a separate system.

Ragdolls are used by stuns and can blend back into standing anims.

Many sleeper improvements.
Whoa. As in, programming for boats is ready, and all you'd theoretically need is to hook up the art and set some parameters? That's pretty cool! I also think blending ragdoll physics with preset animations is an underrated feature.

 
It would be really cool if they did a cut scene showing us as one of those supply drop pilots and after laughing with our crew about dropping the last load into the middle of a lake, something goes wrong with the engines and we crash. We survive the crash but our crew dies and turn...
I would like a series of cut scenes:

-Player is in transport helicopter with a squad of special forces, all soldiers get untested vaccine while in flight. Most have violent side effects and it crashes.

-Player lose equipment and cloths burned in fire from crash.

-Finally side effects wear off and game starts. Except for the amnesia.

So the reason the player learns so fast is he is just remembering his special forces training! :)

 
Seeing as how this thread has already roamed pretty far afield, and knowing of the love the devs have for the fallout franchise.....https://www.gamespot.com/articles/fallout-76-e3-2018-event-will-explain-how-bethesda/1100-6459478/

I hope that link works.

That is all.

 
I went ahead and made a simple change to this since I was fixing a related bug with hitting enemies returning home.
Some new stuff:

Added: AI 66% chance to ignore revenge target.

Added: AI can attack while moving, independent attack and move range checks, and target motion estimation.
But Faatal, zombies can already attack on the move. How is this different than what they can do now?

 
Yes, I thought it was doing some hit moving from memory, since I have not played A16 in ages, but in code it was specifically stopping movement when attacking. It was probably just restarting pathing right away, so it did not feel like much of a stop.
Now it does not stop movement on attack. Movement stops when in movement range and attacking starts when in attack range and both have motion estimation, so it makes better choices based on moving toward, away, same or sideways from each others positions.
So are you also the one who works on survivor AI? Seeing how they exist but are not a part of the actual game yet (you have to use cheats to spawn them in) will we be seeing anything regarding them within Alpha 17 or Beta 1 or whatever is next?

 
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