Wet, I guess.graphically, that water looks good, it allows for a better performance on our cards... how is it mechanic wise?
Nothing a screw driver and an Allen wrench can't fix.graphically, that water looks good, it allows for a better performance on our cards... how is it mechanic wise?
Actually, I hear you want a hydrospanner, too bad those only exist in the Star Wars universe.Nothing a screw driver and an Allen wrench can't fix.
I went ahead and made a simple change to this since I was fixing a related bug with hitting enemies returning home.faatal,
The tried and true yo-yo action of getting a zombie between two players and each alternating attacks can be fun but its also predictable and simplistic.
last video is around a month back. What's with this video obsession here? I guess some of the video-criers here will complain about the new experimental then, because they have seen it all.Aloha Bitches!!
Coughs* VIDEO * Coughs
Any chance that we could see the dense, thin-stalked, leafless forests like those on the game's title screen and the forum background?For the click impaired...
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The burnt forest / wasteland used to be like that. They keep changing all of the biomes though.Any chance that we could see the dense, thin-stalked, leafless forests like those on the game's title screen and the forum background?
Sweet! This randomness is sure to catch some unwitting players who don't follow the development by surprise when they get A17. And just wait until someone shoots a zombie expecting it to turn around and start walking back to them but instead it surges forward to eat the face of their friend. For me, it will definitely make me more wary around zombies that I know have targeted another player which is a great thing. Being comfortable in what you know is guaranteed zombie behavior goes against survival horror. Can't wait until you eventually work randomness into other behaviors as well. Bravo!I went ahead and made a simple change to this since I was fixing a related bug with hitting enemies returning home.
Some new stuff:
Added: AI 66% chance to ignore revenge target.
Added: AI can attack while moving, independent attack and move range checks, and target motion estimation.
Joel will continue to tinker with the biomes and the lighting until the end of time. That's the artist in him...The burnt forest / wasteland used to be like that. They keep changing all of the biomes though.
Roland I will use the "Twelve steps to perfect A17 testing"... that I just developed... for this sacred occasion.Hey Roland, not sure if you'll see this, but I'm wondering if you guys are accepting testers for Alpha 17 right now? And if so, what would the sign-up process be like?
bone spirit vs blood star. kinda going beyond a simple lack of clothing.'muricans would just complain about the topless succubi.![]()