Damocles
New member
Ok, the models in the world preview are probably those distance models (the preview only shows the ones with the extra mesh in the prefabs).
When they get created, only the larger blocks (like walls, ground, roof, pipes, window-panels) remain, and get a simple shape and texture uv to a low res atlas). Invisible triangles adjacent to other blocks get removed.
There must be some function, that checks blocks that are "inside", and dont have a direct connection to an outside air-block, those dont get exported to the mesh.
Here the designers probably place some filler blocks before mesh generation to close some holes (to prevent generating blocks inside the house).
-> its probably not possible to generate "player-damaged" prefabs on the fly then for the distant models.
When they get created, only the larger blocks (like walls, ground, roof, pipes, window-panels) remain, and get a simple shape and texture uv to a low res atlas). Invisible triangles adjacent to other blocks get removed.
There must be some function, that checks blocks that are "inside", and dont have a direct connection to an outside air-block, those dont get exported to the mesh.
Here the designers probably place some filler blocks before mesh generation to close some holes (to prevent generating blocks inside the house).
-> its probably not possible to generate "player-damaged" prefabs on the fly then for the distant models.
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