PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Depends at what level I want the heightmap clamped :-)
Even on this planet there are plenty of places on land which are below sea level... I'm looking at you Holland.
I'm not making any claims of the mechanics of actual water blocks. I'm just saying -57-255 is a better scale than 0-255 (or 0-312). It makes you feel like they are using a wider range of values even if there are the same amount of vertical blocks in the world, and 0 as a value is not without some significance.

 
I'm not making any claims of the mechanics of actual water blocks. I'm just saying -57-255 is a better scale than 0-255 (or 0-312). It makes you feel like they are using a wider range of values even if there are the same amount of vertical blocks in the world, and 0 as a value is not without some significance.
I was replying to your comment about the drawing. In terrain generation a heightmap is often, but not always, a grayscale image from black to white. Sometimes it's easier to limit the depth of colour to adjust the height instead of the code, sometimes it's the other way around.

 
I was replying to your comment about the drawing. In terrain generation a heightmap is often, but not always, a grayscale image from black to white. Sometimes it's easier to limit the depth of colour to adjust the height instead of the code, sometimes it's the other way around.
new concept for an art gallery using only heightmaps???

 
Well, it does make a difference of course. But I would be willing to bet it would be a lot harder to quantify that difference between say a 1060 and a 1080 than the 1080 and 780. The 1080 would make a text box run smoother than that 780. Lol
You had me curious so naturally I checked and the results might surprise you.

GTX 780 3GB vs GTX 1060 3GB

http://gpu.userbenchmark.com/Compare/Nvidia-GTX-780-vs-Nvidia-GTX-1060-3GB/2164vs3646

GTX 780 3GB vs GTX 1060 6GB

http://gpu.userbenchmark.com/Compare/Nvidia-GTX-780-vs-Nvidia-GTX-1060-6GB/2164vs3639

GTX 1080 Ti vs GTX 1060 6GB

http://gpu.userbenchmark.com/Compare/Nvidia-GTX-1080-Ti-vs-Nvidia-GTX-1060-6GB/3918vs3639

 
Last edited by a moderator:
At one time it did matter to the terrain generator but that was changed quite recently. It used to be that any air block below a certain height was changed to water. One of those things where a mechanic which is no longer used was left in place because it would have been more work to remove it.
You know, just after posting this earlier I thought to myself. I bet the water generation system is keyed off of it. :) So they changed that recently?

 
I know the benchmarks between a 1060 and a 1080 are off the charts. I'm talking more about the difference in a Voxel game. It could be a big difference. I haven't actually been able to test it.

BUT stop making me think that. I tell myself my poor little 1060 is fine for the games I play so I don't need a 1080. Don't burst my bubble. Lol

 
I'm not making any claims of the mechanics of actual water blocks. I'm just saying -57-255 is a better scale than 0-255 (or 0-312). It makes you feel like they are using a wider range of values even if there are the same amount of vertical blocks in the world, and 0 as a value is not without some significance.
If 7 Days ever throws a release party and we are all invited I imagine the conversation that goes on would require HEAVY amounts of alcohol and lots of loud music.

 
You know, just after posting this earlier I thought to myself. I bet the water generation system is keyed off of it. :) So they changed that recently?
There have been huge changes to the terrain system over the years, it may even be a hangover from when we had flat biomes separated by rivers.

 
if 7 days ever throws a release party and we are all invited i imagine the conversation that goes on would require heavy amounts of alcohol and lots of loud music.
I AM A VERY INTERESTING PERSON GOD DAMNIT lmao

 
I know the benchmarks between a 1060 and a 1080 are off the charts. I'm talking more about the difference in a Voxel game. It could be a big difference. I haven't actually been able to test it.
BUT stop making me think that. I tell myself my poor little 1060 is fine for the games I play so I don't need a 1080. Don't burst my bubble. Lol
In theory you could do the voxel calculations on the graphics card in the same way that graphics cards are often used to brute-force encryption. It would likely be faster but more limited, depending on which library you choose to work with.

Someone did a test of making the ground non-voxel and the performance gains were fantastic. The problem is that the game then lost a lot of the ability to create the base you wanted because you couldn't dig in the ground. I'm not sure everyone realises the sheer amount of system resources required to run the voxel engine. If your CPU and RAM are chewed up with voxels and AI it's going to have a huge effect on the frame-rate no matter what graphics card you have. Without the spare CPU cycles to send data to the graphics card there comes a point where it just maxes out.

 
I'm amazed they don't do a booth at a con... I'd show.
I'd show up just to have you autograph all the 7 Days gear I'd buy....you just need to write "The Governor", or "Gup" if you get writers cramp easy.

By the way, when are they going to start selling stuff?

 
Yep, which is why I'm saying various features of the new engine could mean we get some improvements in various areas. Whether or not The Fun Pimps will utilize those features or if we'll get some improvements immediately is another matter entirely. I don't know the feature set difference between the new and old engine, only know about Vulkan helping on the graphics side.
My point is that the possibility of the game getting better features in various ways, and the graphics improvements if utilized, are something to get excited about! :D

We won't know for sure until they drop some info about it or make a new video on the new engine.
And since none of that makes sense to me, as I have no, nor do I want it, knowledge of what it is you are posting about, I glance at it, realize it is Greek to me and go to the next post. It's not meant to be insulting, or ignoring, just not something I see as important. Yes, it affects the game, makes it better, yadayada. I don't know crap about cars, I read reviews that says this one has problems, this one doesn't, this one has been recalled several times this one hasn't. This one get so many miles per gallon, this one gets this amount. If it looks pretty, has good reviews on not breaking down and rides comfortable and is in my price range I will go for it. We are thinking about buying a van.

 
I play several different Voxel games and I wanted to know exactly what impact a graphics card really has on game performance so recently I did a simple straight forward experiment where I used one of my older rigs which is a 3.2Ghz Sandybridge 6-core, 32GB of memory and a Sandisk Ultra II SSD as a test bed to see how much impact there would be between two different generation Nvidia Geforce flagship graphics cards a EVGA GTX 780 FTW and a EVGA GTX 1080 Ti SC2 and what I found is interesting.
To set up the scene I turned on the FPS meter and called 15 scouts from the console and let them do their thing while I stayed out of the way and as soon as there was approx 100+ zombies on my screen I started shooting.

Win10: Disk Cache Disabled.

Graphics settings: High

Results:

GTX 780:

Average FPS: 4

GTX 1080 Ti:

Average FPS: 16

The old girl had some headroom left after all and the GTX 1080 Ti won the day being 4x faster on the bottom end and keeping the game from grinding to a halt and being completely unplayable.

While your computer core has the most impact on the performance of Voxel games it is obvious that a flagship graphics card still has a considerable impact on performance in extreme situations during game play.
Nice test,

You didnt happen to log individual CPU core load aswell did you ?

Or GPU Core load or GPU VRAM use ?

 
Nice test,You didnt happen to log individual CPU core load aswell did you ?

Or GPU Core load or GPU VRAM use ?
Nah I wanted to keep it simple and not overload people with data since most people just look at FPS I kept it to FPS.

If I did this same test on my newest rig which is a 7820X on the LGA 2066 platform utilizing quad channel DDR4 and M.2 NVMe we would have a vastly different result and now that I'm thinking about it I may do that and report the result to illustrate the difference a state of the art computer core can make over previous generations.

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top