PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Finishing moves

Combat:

I saw this video in (A-15, I think) were Madmole was attacking a zombie with a stone ax. This was back when a tool broke, it was gone form the game.

He was hitting and suddenly the ax was gone and he ended up punching the zombie in the face, finishing him. It was so cool how quickly it switched and it looked like a really good finishing blow.

It was like, swing... swing... swing-pow!

Not like games like Fallout and Elder scrolls where they have to play this clip but stayed in the game.

 
looking at the new melee combat it is way slower than a16
I think that's because it matches the animation now... no more click, have it hit THEN watch the animation fire... this is better, now when you SEE it hits, that's when it hits.

I doubt you can run through enemies swinging wildly on horde night anymore, either.

 
I think that's because it matches the animation now... no more click, have it hit THEN watch the animation fire... this is better, now when you SEE it hits, that's when it hits.
I doubt you can run through enemies swinging wildly on horde night anymore, either.
Wanna bet?

LOL

I will find someway to break the game (?when?)

On another note..TBH,the game will never be the same for me without those Randomized UMA zombies.......

Starring at the same Zombies over in over again.......

im glad i got my moneys worth though

3000+ hours of Fun i had....most of it modded (90% or more)

i stopped playing around the time they got rid of the UMA zombies

BUt i will say im glad they are getting thier game togther the way they want it

 
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Oh I'm sure there will be some way to take advantage of lag, glitches, ai, or whatever, but as long as it's improved each iteration and changed, at the very LEAST people will have fun until they find that advantage.

 
I play several different Voxel games and I wanted to know exactly what impact a graphics card really has on game performance so recently I did a simple straight forward experiment where I used one of my older rigs which is a 3.2Ghz Sandybridge 6-core, 32GB of memory and a Sandisk Ultra II SSD as a test bed to see how much impact there would be between two different generation Nvidia Geforce flagship graphics cards a EVGA GTX 780 FTW and a EVGA GTX 1080 Ti SC2 and what I found is interesting.

To set up the scene I turned on the FPS meter and called 15 scouts from the console and let them do their thing while I stayed out of the way and as soon as there was approx 100+ zombies on my screen I started shooting.

Win10: Disk Cache Disabled.

Graphics settings: High

Results:

GTX 780:

Average FPS: 4

GTX 1080 Ti:

Average FPS: 16

The old girl had some headroom left after all and the GTX 1080 Ti won the day being 4x faster on the bottom end and keeping the game from grinding to a halt and being completely unplayable.

While your computer core has the most impact on the performance of Voxel games it is obvious that a flagship graphics card still has a considerable impact on performance in extreme situations during game play.

 
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I play several different Voxel games and I wanted to know exactly what impact a graphics card really has on game performance so recently I did a simple straight forward experiment where I used one of my older rigs which is a 3.2Ghz Sandybridge 6-core, 32GB of memory and a Sandisk Ultra II SSD as a test bed to see how much impact there would be between two different generation Nvidia Geforce flagship graphics cards a EVGA GTX 780 FTW and a EVGA GTX 1080 Ti SC2 and what I found is interesting.
To set up the scene I turned on the FPS meter and called 15 scouts from the console and let them do their thing while I stayed out of the way and as soon as there was approx 100+ zombies on my screen I started shooting.

Graphics settings: High

Results:

GTX 780:

Average FPS: 4

GTX 1080 Ti:

Average FPS: 16

The old girl had some headroom left after all and the GTX 1080 Ti won the day keeping the game from grinding to a halt and being completely unplayable.

While your computer core has the most impact on the performance of Voxel games it is obvious that a flagship graphics card still has a considerable impact on performance in extreme situations during game play.
strange I get 120-200 FPS with my GTX790, EVO SSD, i7 (3.4Ghz - don't recall) my rig is 2 1/2 years old and I only drop down to 40-60 when I hit an office tower and it settles around 60-70FPS. I have full on textures, high on most other and distance set to 80 percent. I play in HD (1920x1080) and windowed mode. I do turn off sun shafts and motion blur and water set to medium

 
strange I get 120-200 FPS with my GTX790, EVO SSD, i7 (3.4Ghz - don't recall) my rig is 2 1/2 years old and I only drop down to 40-60 when I hit an office tower and it settles around 60-70FPS. I have full on textures, high on most other and distance set to 80 percent. I play in HD (1920x1080) and windowed mode. I do turn off sun shafts and motion blur and water set to medium
Keep in mind your GTX 790 is considerably more powerful than my GTX 780, it has a staggering 4992 CUDA cores, with 10GB of GDDR5 memory with a 640-bit memory bus, you can't even compare the two because they aren't even in the same class of card, in fact my GTX 1080 Ti only has 3584 CUDA cores and a 352-bit memory bus.

Keeping that in mind I don't lag in office buildings either, I don't really start to lag until I have 100+ zombies packed into a 10 square yard space climbing all over each other trying to get to me.

 
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I play several different Voxel games and I wanted to know exactly what impact a graphics card really has on game performance so recently I did a simple straight forward experiment where I used one of my older rigs which is a 3.2Ghz Sandybridge 6-core, 32GB of memory and a Sandisk Ultra II SSD as a test bed to see how much impact there would be between two different generation Nvidia Geforce flagship graphics cards a EVGA GTX 780 FTW and a EVGA GTX 1080 Ti SC2 and what I found is interesting.
To set up the scene I turned on the FPS meter and called 15 scouts from the console and let them do their thing while I stayed out of the way and as soon as there was approx 100+ zombies on my screen I started shooting.

Win10: Disk Cache Disabled.

Graphics settings: High

Results:

GTX 780:

Average FPS: 4

GTX 1080 Ti:

Average FPS: 16

The old girl had some headroom left after all and the GTX 1080 Ti won the day being 4x faster on the bottom end and keeping the game from grinding to a halt and being completely unplayable.

While your computer core has the most impact on the performance of Voxel games it is obvious that a flagship graphics card still has a considerable impact on performance in extreme situations during game play.
I have a GTX 660 and I'm thinking about building a new PC for A17 lmao

I get serious slowdowns since the introduction of skyscrapers even on the lowest settings. I average about 30-40 FPS in major cities which isn't good enough for competitive play. It's been a while since I built a rig (obviously) so I'm saving up to build a fresh one here in a month or two.

 
I have a GTX 660 and I'm thinking about building a new PC for A17 lmao
I get serious slowdowns since the introduction of skyscrapers even on the lowest settings. I average about 30-40 FPS in major cities which isn't good enough for competitive play. It's been a while since I built a rig (obviously) so I'm saving up to build a fresh one here in a month or two.
Good for you, what are you aiming for?

 
Good for you, what are you aiming for?
Nothing too crazy, just a fresh build with mid-high tier parts. A 1080 with a nice processor (i7-7820 maybe?), 32 gigs of ram and an ssd. I don't play a lot of AAA so I just need something that can give me steady performance on medium settings.

 
Nothing too crazy, just a fresh build with mid-high tier parts. A 1080 with a nice processor (i7-7820 maybe?), 32 gigs of ram and an ssd. I don't play a lot of AAA so I just need something that can give me steady performance on medium settings.
The i7-7820X is an excellent entry level choice for the LGA 2066 platform, I own one and it is blazing fast and I would highly recommend it, also since it is LGA 2066 there is the added benefit that you can upgrade to an i9 later if you need more power. I would also recommend no less than a Samsung 960 EVO M.2 NVMe SSD because it has a huge impact on Voxel games like 7DTD.

 
You are mostly correct. There is a bit of a hype train surrounding this. Its mostly a positioning move for A18 development. The good news is that they were able to switch over with minimal issues. For now the game is mostly going to be as if they kept it at Unity 2017.
Rain meet parade.
I knew it wouldn't affect A17. I just didn't see the need to state it. I am sure the ones that would understand already knew it wouldn't really do much for A17 and everyone else wouldn't understand anyway. I'm still HYPED!!!! :)

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World is 255 high, and -60, -59, -58 are reserved for bedrock.
...it has to be at SOME number, might as well be that.
I never did understand why it wasn't just 0, 1, and 2 for bedrock and 4 being the lowest. I mean it really doesn't matter but the world going from 0-255 would make more sense logically to me.

 
I never did understand why it wasn't just 0, 1, and 2 for bedrock and 4 being the lowest. I mean it really doesn't matter but the world going from 0-255 would make more sense logically to me.
0 is sea level iirc

Makes sense for bedrock to be well below that, in general

 
I play several different Voxel games and I wanted to know exactly what impact a graphics card really has on game performance so recently I did a simple straight forward experiment where I used one of my older rigs which is a 3.2Ghz Sandybridge 6-core, 32GB of memory and a Sandisk Ultra II SSD as a test bed to see how much impact there would be between two different generation Nvidia Geforce flagship graphics cards a EVGA GTX 780 FTW and a EVGA GTX 1080 Ti SC2 and what I found is interesting.
To set up the scene I turned on the FPS meter and called 15 scouts from the console and let them do their thing while I stayed out of the way and as soon as there was approx 100+ zombies on my screen I started shooting.

Win10: Disk Cache Disabled.

Graphics settings: High

Results:

GTX 780:

Average FPS: 4

GTX 1080 Ti:

Average FPS: 16

The old girl had some headroom left after all and the GTX 1080 Ti won the day being 4x faster on the bottom end and keeping the game from grinding to a halt and being completely unplayable.

While your computer core has the most impact on the performance of Voxel games it is obvious that a flagship graphics card still has a considerable impact on performance in extreme situations during game play.
Well, it does make a difference of course. But I would be willing to bet it would be a lot harder to quantify that difference between say a 1060 and a 1080 than the 1080 and 780. The 1080 would make a text box run smoother than that 780. Lol

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0 is sea level iirc
Makes sense for bedrock to be well below that, in general
I can see that. But really, in a game does knowing sea level ever matter? :)

 
I can see that. But really, in a game does knowing sea level ever matter? :)
At one time it did matter to the terrain generator but that was changed quite recently. It used to be that any air block below a certain height was changed to water. One of those things where a mechanic which is no longer used was left in place because it would have been more work to remove it.

 
Being at a negative elevation makes me feel lower than being at an elevation of 1. It's an arbitrary number choice but it's more engaging to use both sides of the number scale than to just start at 0

Like do you use black to white in a drawing or middle-gray to white?

 
Being at a negative elevation makes me feel lower than being at an elevation of 1. It's an arbitrary number choice but it's more engaging to use both sides of the number scale than to just start at 0
Like do you use black to white in a drawing or middle-gray to white?
Depends at what level I want the heightmap clamped :-)

Even on this planet there are plenty of places on land which are below sea level... I'm looking at you Holland.

 
Soon, the Angry Rodent will be posting his week end play throughs to show us what is going on. of course we will teas the Rodent on his loud keyboard and bad noticing skills, but will love the videos regardless

 
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