The Gronk
Colon Pounder
Why guess? Any large piece of software has release notes and unity is no exception.For users of all engines and platforms (including macOS and iOS if they are using the Vulk-to-Metal wrapper), Vulkan offers cross-platform standardization and performance and removes the need for driver debugging on different OSes and chipsets. It's similar to DX12, but the next version, better performance than DX12, and cross-platform.
But yes, features like these two is what I'm talking about, it could lead to great performance improvements. There could be other features too that will lead to better effects, physics, etc, so will be cool to find out!![]()
https://unity3d.com/unity/whats-new/unity-2018.1.0
Most of the vulkan stuff is largely handled automatically by unity's scriptable render pipeline. They've even gone so far as to try and remove the need for people to write shader code with a funky new shader graph which uses visual scripting. While I dislike shader code there's a reason visual scripting has never been very popular and that's because it sucks. It's easier for n00bs to do but anyone who can think in code suddenly has to learn an entirely new UI and workflow which obfuscates what is actually happening inside the shader.
It'll be a few months at least before I really have to dig into the new shader system so I'll reserve my opinion until I've really hammered at it, hopefully there'll be an option to create shaders directly from code as that's where a lot of us feel more comfortable.