PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Correction: "I want to be safe*r* underground". That is all you can expect if you make a plea for comparing the situation to reality.
In reality, almost nothing is absolute. You can be better hidden but never completely. If you hide in your garage, police dogs will surely find you 99 times out of 100. If you dig a tunnel in your garage (in a week you should be able to dig a tunnel of 5 meters(?)), they might miss you 5 times out of 100, not because they smell you directly but because they smell your trail. If you dig really really deep (say 6 months) don't go out ever and try to cover your tracks with other smells, you might fool most police dogs but then the owner of the dog might find your entrance hole. (Numbers pulled out of my a***, but the stories you hear about dogs and their smelling ability are really astounding).

But lets leave reality and consider zombies. The game can imagine any power the zombies have, and the game might use approximations for powers. If zombies had police dog equivalent smell they would find your underground entrance with deadly accuracy. Now the game doesn't simulate this, it instead just makes the zombies know where to find you. Whether that is an approximation of their superior smell and other senses or a supernatural sense, well, choose the one you like better. Since in reality you can't dig tunnels of 100 meters or more in a week, imagine that the smelling superpower of zombies is just the compensation for your digging superpower.

If you don't like being in an unsafe world, don't play zombie survival games.
Israeli forces cannot detect Palestinian tunnels under the border, but yes, zombies can detect you 60 blocks below the surface.

What happens if my entrance is a mile away?

 
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Israeli forces cannot detect Palestinian tunnels under the border, but yes, zombies can detect you 60 blocks below the surface.
What happens if my entrance is a mile away?
The same trick didn't really work for Saddam Hussein. The caves of the Taliban were also less than impenetrable. The tunnels of Vietnam were a bit more effective but still not the perfect system.

I can pull more historical examples of tunnels and underground fortifications being found and breached if you like.

 
Thinking about similar thing for a long time. NY, Chicago, LA, as DLCs, you know. +1
It would be an expensive DLC! Unless a lot of the buildings are destroyed and radiated from the nukes (trying to kill off the zombies?). The buildings that remain could have ad-hoc bridges spanning between buildings. The higher up the better the air and more expensive.

Have Central Park as a horrific place with gangs owning building around it with lots of "quests" once the player is strong enough to actually make it out of the subways.

Zip-lines required! :D

 
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The same trick didn't really work for Saddam Hussein. The caves of the Taliban were also less than impenetrable. The tunnels of Vietnam were a bit more effective but still not the perfect system.
I can pull more historical examples of tunnels and underground fortifications being found and breached if you like.
Intelligence got Saddam, he was not detected by a device. When they make those discoveries it is because of intel, not devices able to find the tunnels. Not even dogs can

 
I want to start off by saying my suggestion to use f7 was not to be a ♥♥♥♥ or a smartass. I have only used f7 for screenshots for thumbnails. I assumed the game played the same in f7 mode, minus the hud. Was I mistaken? And if I am wrong then why can't TFP just make It so all f7 does it take away the hud, would that work for you?
I'll definitely do a video with no hud, provided I can install it and use it in one of my lps, then remove it without issues. Can I do that? Really, i think it would make a really cool episode, weather I like it or not.

I don't think I've ever played a game without a hud and I doubt I ever will, although I would make an exception for 7 Days to Die, I would not be happy about it.

Also when I said it's a terrible idea I didn't mean it like that. I'm sure for you and players like you it's a great idea. I just meant I wouldn't like it in my game, that's all.

I think these forum's exist in a pretty strong echo chamber. I think many players would not be happy without a ui.

I think for me and Roland and I'm sure many others here, there's a real disconnect on what we want from the game, and please if I'm wrong let me know. I think you guys seem to want the hardcore survival elements to be prioritised. I love survival but I don't need that level in this game, or want it really. My love of survival in this game comes from building defensive interesting bases and battling on horde night. Having to look at the sun to tell the time is not something that appeals to me. It actually sounds really bad tbh. Now, let me craft a watch for my time and you're onto something. But not being able to see my hps, sta, hotbar? Sorry, no.
Do you not have sphereii’s mod launcher? As long as you have room on your hard drive for multiple installs of the game you can have multiple mods installed at the same time. It really is amazing.

Hey, I know HUD-less play isn’t for everyone. I just like to share my love for my favorite style. :)

But seriously for a content publisher the mod launcher would be a must I would think. It has a great tutorial for getting it installed and understanding how it works. It’s stickied in the mod tools forum I believe so it’s easy to find as well.

 
It would be an expensive DLC! Unless a lot of the buildings are destroyed and radiated from the nukes (trying to kill off the zombies?). The buildings that remain could have ad-hoc bridges spanning between buildings. The higher up the better the air and more expensive.
Have Central Park as a horrific place with gangs owning building around it with lots of "quests" once the player is strong enough to actually make it out of the subways.

Zip-lines required! :D
The amount of new POIs is huge I know, this is the reason I haven`t share it, but still it is awesome idea to have a city of your own, with your friends or alone and experience a living hell.

 
How about you get this one city looted first? =P

Just the first random one that popped up.
Wow, cities are bigger in A17 then?? :D That's probably a 50 day job right there!

I'll need another fort just to hold my stuff!

Hey you guys! Quit eye'ing my loot...

 
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Do you not have sphereii’s mod launcher? As long as you have room on your hard drive for multiple installs of the game you can have multiple mods installed at the same time. It really is amazing.
Hey, I know HUD-less play isn’t for everyone. I just like to share my love for my favorite style. :)

But seriously for a content publisher the mod launcher would be a must I would think. It has a great tutorial for getting it installed and understanding how it works. It’s stickied in the mod tools forum I believe so it’s easy to find as well.
Oh I have been using the mod launcher for a while now. But what i would like to do is use the no ui mod for 1 episode of a series I already have going. I guess that's not feesible.

I guess I could use it for a one off video but it will get a fraction of the videos that a full fledged lp would. I don't really care about the views but if like others to see it to see if they might like a non ui version.

 
Oh I have been using the mod launcher for a while now. But what i would like to do is use the no ui mod for 1 episode of a series I already have going. I guess that's not feesible.
I guess I could use it for a one off video but it will get a fraction of the videos that a full fledged lp would. I don't really care about the views but if like others to see it to see if they might like a non ui version.
Applying a HUD mod to a preexisting game should be fine, back up your data just in case though. It would only be an issue if the mod messes with default objects or the map generator.

 
@faatal @rolandA few week ago, in the context of improving AI, it was said that zombies are now able to break blocks, I believe it was faatal who gave the news. Now we are discussing digging zombies and I read that only dogs, at first, may be able to dig.

I don't understand. If zeds are able to break blocks, then they are able to dig, aren't they? What's the difference? Breaking blocks equals digging, right?

The only thing I can think of is that you give them the ability to destroy your base, but not dig underground. In such case, what would happen if I built a dirt base? Would they not be able to destroy it?
Zombies could break blocks before, but it was buggy, so they would often miss or hit a different block. Now they target blocks specifically, always hit it when they try, and in conjunction with pathing, choose weaker blocks. That includes terrain blocks.

What digging means, is they will attempt to damage blocks (of any type) below them. Currently, if you are below them, they have no way to damage in a downward direction, which is what we want to change.

 
June is in 12.5 hours on the eastern US coast. Which means its June in Australia and New Zealand.
Does that mean that it's actually July somewhere? Should A17 be released right now...somewhere?

Those lucky bastards in Somewhere.

 
Does that mean that it's actually July somewhere? Should A17 be released right now...somewhere?
Those lucky bastards in Somewhere.
Totally know you are being sarcastic. Which I fully approve, but it made me think.

And the answer would be:

No...it is not July somewhere. The months and how we measure time are purely an earth thing. If other planets (with 'intelligent life') have years and months it is based on how they travel around the sun. And it is doubtful they call any of those months July.

Thank you for the fun thought :)

 
Does that mean that it's actually July somewhere? Should A17 be released right now...somewhere?
Those lucky bastards in Somewhere.
That "Somewhere" must be somehow existentially outside the normal spacetime.

Since the earth only has a 24h cycle ;)

 
"Tentatively July" doesn't mention in which year.

Just sayin'.

fixed. --Roland

 
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Zombies could break blocks before, but it was buggy, so they would often miss or hit a different block. Now they target blocks specifically, always hit it when they try, and in conjunction with pathing, choose weaker blocks. That includes terrain blocks.
What digging means, is they will attempt to damage blocks (of any type) below them. Currently, if you are below them, they have no way to damage in a downward direction, which is what we want to change.
I really like the idea of dogs and possibly bears (shiver) being the enemy types that dig through terrain. However I still think that there are cases where all zombies need to be able to target blocks above them and below them. Perhaps all zombies could be changed to target only non-terrain blocks and hatches below them if they detect the player and are wanting to path to them. This would allow zombies on the roof of a base to pound down through the ceiling and in POI's if a sleeper on the floor above you wakes up it could pound its way through and drop down to where you are instead of shuffling around ineffectively.

Zombies would still be able to target any block above them so they could pound their way up and out of pits and hit blocks placed above ladders or lips placed around the edge of a roof or blocks placed to barricade a staircase.

 
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