PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Flipping someone the bird seems to work better at a 40 to 60 degree angle than a straight up 90 degree angle as well. Easier on the wrist and better lighting.

/the more you know.

 
Dogs......AND bears. Wights and spiders should be able bash obstacles up and down. No new zombies, just improved abilities without magic. :)
Digging zombie bears....

I take it back! I change my vote!!!!

 
If the sun were to go from East to West all voxels would receive flat light against their faces at dawn and dusk. If the sun were directly overhead no vertical voxel faces would receive light. The current setup with the lower angle of arc across the sky and the offset dawn and dusk provides better lighting for buildings over the course of the day. MadMole gave the reasons in a video when the change was introduced.
And I thought you were making a hilarious joke in the previous post. Well,. doesn't matter, I got a good laugh out of it.

 
s’okay. I’ve actually been giggling for the last 15 minutes thinking about 3-4 zombie bears digging down and me in my bunker hearing their roars getting closer and seeing dirt and stone particles raining down from the ceiling.

Survival horror in spades. :)

 
how about an option to have the sun come up ne and set nw for us southerners?

also when water is upgraded any whirlpools or plugholes can have the water spiral the correct way.

moss on the southern side of trees...

petrol instead of gas...

lol!

 
Flipping someone the bird seems to work better at a 40 to 60 degree angle than a straight up 90 degree angle as well. Easier on the wrist and better lighting.
/the more you know.
This must be from years of experience as a math teacher.....returning a graded exam to a student and observing the students' response...... :)

 
And I thought you were making a hilarious joke in the previous post. Well,. doesn't matter, I got a good laugh out of it.
It's usually a good idea to treat anything I say as a joke, unless I happen to be right... in which case it's probably a mistake :-)

 
Fixed a bunch of ugliness with rabbits and chickens. They now move and animate (cross fade) nicely.

I discovered they both have a second idle anim, which was only shown for one frame and then jumped to idle 1.

 
Dear Madmole. How do you miss an unmoving zombie at point blank range? AND with a shotgun???


I guess it's a bug then because shotguns should have an area effect to them.

You know, I like this game because not also do I get to see things new and help by reporting bugs but I get to make fun of my favorite fun pimp here. Now that's gravy. lol

Madmole the sniper, yay! ;)

 
I haven't posted anything in a while, partially because my computer has been down and I have been too busy peeking through the blinds at TFP headquarters, but I have a genius idea I could not keep to myself.

With immersion in mind and in the spirit of the newly refreshed debuff system, I propose female characters get a bleeding debuff every 3 in-game weeks that start after one blood moon and end at the conclusion of the next blood moon. To balance this out, the night of the blood moon and last night of the bleeding debuff, women characters are undetected by zombies (for obvious reasons unless feminine products or hygiene is added).

This may be the beverages talking, but I think I nailed it on the head with this one! Huh?

BTW my wife would give me a concussion debuff if she knew I posted this.

 
i'm curious about the behavior of the digging zombies when you are above ground. if being above ground turned off their need to dig then I'm all for it. i think it would be better and easier to have cave systems and have zeds spawn in them and eliminate diggers all together.

 
Last edited by a moderator:
We will probably be trying it out on dogs. Basically they will just dig on their current block or adjacent block, but it depends on how it looks. The target will need to be mostly under them.
The path grid generates on terrain like anything else, so caves should be fine, but have not tested on tunnels yet.
I would like them to dig at least 2 blocks down so zombies can drop into the hole and start digging forward under base walls. Then we should have the breacher zombies ( in late stage) to blow up under said base walls.

MTFGA

 
A VOXEL game made in Unity is not going to look like Far Cry 5 which is not a VOXEL game or made using Unity.
The key thing you should be taking from this is VOXEL. You should use a VOXEL game as a comparator when setting expectations
Oh really, not going to happen you say? We shall see.

If 7DTD is your primary game and you bought a 1080Ti, then you wasted your money.
Simple as that.

I mean, I want to upgrade my 980Ti to a 1080, but I don't expect the dev's to update the graphics of 7DTD just because I bought a powerful GPU. I use that card for games that need it/benefit from it.
No I didn't buy a GTX 1080 Ti just for 7DTD but even if I did it wasn't a waste of money we will have a photorealistic graphics pack sooner than you think.

Bigger! We have textures atlases as big as 8k.
Thank you for the confirmation good sir, I know you guys are hesitant to give dates which is understandable but would you at least confirm that you intend at some point to release said 4k and 8k textures for use by us hungry hungry hippos?

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top