PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
(If you say that you like swiss cheese terrain because it looks cool, is fun to explore and clear out, and who the hell wants a pretty apocalyptic landscape anyway....you'll be my hero.)
As somebody who likes cave exploring in real life, it would be pretty neat to be digging and stumble into an already-existent cave. (Did that exist in earlier alphas? I haven't been around long.) Yes, it causes problems for massive, above-ground bases, but it just means that a builder will need more creativity. I once tried to construct such a base, but little did I know that my allies were digging a huge mine beneath me! I just made massive support pillars in the middle of their mining operation to compensate.

I think we all need to remember that the best laid plans of post-apocalyptic survivors often go straight to hell.

 
Not really, but yesterday we switched to Unity 2018.1 (not too many issues so far), so we shall see.
Light radius makes a big performance difference and torches have a descent radius.
Well, this explains what the stalker in me was wondering about when I saw both testing_trunk and testing_branch_alt going in the history: https://steamdb.info/app/251570/history/

I see now also testing_branch_alt has an added description element "Branch version, alternate build (e.g. Unity version)". If I recall correctly the "e.g. Unity version" was not always there.

 
Last edited by a moderator:
As somebody who likes cave exploring in real life, it would be pretty neat to be digging and stumble into an already-existent cave. (Did that exist in earlier alphas? I haven't been around long.) Yes, it causes problems for massive, above-ground bases, but it just means that a builder will need more creativity. I once tried to construct such a base, but little did I know that my allies were digging a huge mine beneath me! I just made massive support pillars in the middle of their mining operation to compensate.
I think we all need to remember that the best laid plans of post-apocalyptic survivors often go straight to hell.
There were several versions of caves in the past. I don't remember whether we had caves in A16 or not (haven't played for a year) but there were big open caves and small wormy caves in previous alphas. I liked the big open ones in, uh, A11 I think it was.

 
As somebody who likes cave exploring in real life, it would be pretty neat to be digging and stumble into an already-existent cave. (Did that exist in earlier alphas? I haven't been around long.) Yes, it causes problems for massive, above-ground bases, but it just means that a builder will need more creativity. I once tried to construct such a base, but little did I know that my allies were digging a huge mine beneath me! I just made massive support pillars in the middle of their mining operation to compensate.
I think we all need to remember that the best laid plans of post-apocalyptic survivors often go straight to hell.
You should try Alpha 11 from now until July. Yes, you'll break your leg more often, the world is shrouded in fog, and xp progression is very rudimentary, but the caves....the caaaaaaaaves!

 
You should try Alpha 11 from now until July. Yes, you'll break your leg more often, the world is shrouded in fog, and xp progression is very rudimentary, but the caves....the caaaaaaaaves!
Argh! Zombie! Run! Run! Run! <fall> SNAP! Argh! Cave! limp... limp... limp...

Fond memories :-)

 
You should try Alpha 11 from now until July. Yes, you'll break your leg more often, the world is shrouded in fog, and xp progression is very rudimentary, but the caves....the caaaaaaaaves!
Hum Alpha 11... you mean 7 Days To Break Your Leg?

 
Swiss cheese landscapes are bad for SI, which is already "meh" when building large things. I wouldn't mind swiss cheese IF something were done to make sure the SI wont get drained down the poophole.

With that 'something' I don't mean digging all the way to bedrock :')

 
Since you have switched over to Unity 2018 does that mean we are going to get updated 4k graphics that will compete with Far Cry 5?

 
Since you have switched over to Unity 2018 does that mean we are going to get updated 4k graphics that will compete with Far Cry 5?
Obviously this is in jest, but I’d hesitate to say they have switched to Unity 2018.1. More like they are testing it to make sure it doesn’t break anything horribly. Unity updates sometimes take months to fully incorporate.

 
Heya faatal,
Madmole mentioned in his video that he definitely wants at least one digger type zombie for A17. What are your thoughts about how best to handle a zombie or zombies that dig and will the new pathing be conducive to zombies going into tunnels and being able to move around in caves and such?

(If you say that you like swiss cheese terrain because it looks cool, is fun to explore and clear out, and who the hell wants a pretty apocalyptic landscape anyway....you'll be my hero.)
Roland!!!

That's cheating! Dont try to influence faatal... You got more rep than the rest of us.

 
Last edited by a moderator:
Obviously this is in jest, but I’d hesitate to say they have switched to Unity 2018.1. More like they are testing it to make sure it doesn’t break anything horribly. Unity updates sometimes take months to fully incorporate.
Actually I'm not joking I would like to see them make a Ultra Realism Graphics Pack so we can play in 4k bliss, I didn't buy a GTX 1080 Ti so I could play Facebook games.

 
Actually I'm not joking I would like to see them make a Ultra Realism Graphics Pack so we can play in 4k bliss, I didn't buy a GTX 1080 Ti so I could play Facebook games.
What part of the graphics do you think require the most improvement and why?

I'm just curious about your opinion on this, not trolling or flaming.

 
What part of the graphics do you think require the most improvement and why?
I'm just curious about your opinion on this, not trolling or flaming.
I want everything upgraded to near photorealistic, why compromise?

Have you seen the Unity 2018 Demos, they are near photorealistic right now.

 
Last edited by a moderator:
I have to choose one graphics improvement over another? How about every single thing upgraded to full 4k resolution, yeah that's what I want.
So no real plan then? Just improve everything to photo-realistic and ignore the frame-rate?

 
Just give the hick, eh, farmer zombie the ability to dig.
Make him public enemy #1
With his skull face the farmer zombie is the scariest looking of the basic zombies to me. I always get nervous when I see it before I realize its nothing really special. Rooting around underground could be why all the skin on his face got flayed off...

 
So no real plan then? Just improve everything to photo-realistic and ignore the frame-rate?
No you are taking what I said out of context chief, I said I want a graphics pack that you can download separately for the people who have high end gaming rigs so they can enjoy the hardware they paid an arm and a leg for.

 
Roland!!!
That's cheating! Dont try to influence faatal... You got more rep than the rest of us.
If rep could influence the devs we'd all be leaning around corners and leveled loot would've been discontinued years ago....

(and for my part, ziplines wouldn't be sitting on the trash heap right now...)

 
Status
Not open for further replies.
Back
Top