Can you elaborate please or give us a video of this at the least. This is the sort of video we would like to see, and actual change that affects almost everyone in a playstyle way.The old cheesy rooftop exploit or digging underground will not save you...
yeah we destroy a POI and it still shows up in the distance as if nothing has happened.@madmole, thanks for video. Church look awesome!!! )
I want to ask about the distant trees in 17 Alpha. Can we see distant trees if we cut them down?
In 16 Alpha there is such a problem with buildings. We change or destroy the building, but in the distance everything looks as if nothing has changed.
Thanks!
This gave me a bit of a surprise. I usually associate the releasing of the kraken with the release of a new alpha. I also noticed the avatar didn't change which would have also noted a release of a new alpha. I was confused, excited and disappointed.....puberty all over again....Release the Kraken
Welcome to my world.........This gave me a bit of a surprise. I usually associate the releasing of the kraken with the release of a new alpha. I also noticed the avatar didn't change which would have also noted a release of a new alpha. I was confused, excited and disappointed.....puberty all over again....
Challenge exceptedI'm going to just say I got rekt hard in two cut video sequences. The AI mysteriously swarms around you and you get surrounded and with the new movement system you can't simply run circles around them any more, so combat and entering a POI is harder, the AI is better and you had better be on your toes. Manage your stamina too. It all needs much balancing, but I see this as "its going to be totally awesome, living in fear again" and there will be no safe place on horde night. The old cheesy rooftop exploit or digging underground will not save you.
BTW, I didn't get rekt because its too hard, but because I made mistakes. The levels are set up in a way to organically surround you if you aren't aware of your surroundings. I think footsteps are broken too so that added to me getting rekt.
Sad to hear that. Now I can't have a nice garden if I build a basement...Zombies haven't been able to dig down for a long time now, that will get fixed if it isn't.
Yey! Now theres a reason to build intelligently (I hope).That was the problem, they didn't take the house down. They run around break a few blocks but not actually do much damage to the building.
Excellent! There have been hundreds of pages of discussion on zombie digging around here, so I’ll just repeat one of the best ideas I’ve heard suggested. Instead of all zombies digging, have a digging specialist type that digs a hole, opening a path for the other non-diggers. This will ameliorate the ‘Swiss cheese problem’ and make dealing with the horde more situational a la spiders and vultures.Zombies haven't been able to dig down for a long time now, that will get fixed if it isn't.
OK I'm digging (pun intended) how underground is no longer safe. i'm just wondering about one cheesy strategy that i always employed was to swim out into the middle of a lake and just hold in the swim button until morning. are zeds going to be able to swim?I'm going to just say I got rekt hard in two cut video sequences. The AI mysteriously swarms around you and you get surrounded and with the new movement system you can't simply run circles around them any more, so combat and entering a POI is harder, the AI is better and you had better be on your toes. Manage your stamina too. It all needs much balancing, but I see this as "its going to be totally awesome, living in fear again" and there will be no safe place on horde night. The old cheesy rooftop exploit or digging underground will not save you.
BTW, I didn't get rekt because its too hard, but because I made mistakes. The levels are set up in a way to organically surround you if you aren't aware of your surroundings. I think footsteps are broken too so that added to me getting rekt.
Nice to see you're still with us Gobarg.I know there is still a bit of time until actually being released but to my own utter astonishment I may actually live to see A17!
Also... ♥♥♥♥ cancer!
Thanks 7DTD for keeping me sane for so many many hours. So many good people here.
tbf zelda botw is garbage specifically because all the enemies scale with you so you never feel any stronger than you did in the beginning of the game. You should feel like you are getting stronger otherwise there's no point to technological or level progressionHey Madmole, with the health bar in place, does this mean maybe we could have proceedurly stronger zombies? as in if the gamestage is going up maybe their health or LVL will increase as well? Would be neat to kill say one nurse who has like 100 health and find another one that has 120 because your gamestage is going up, what do you think? I only like the idea because it just means we can't become overly godly with our gear.
Question 2, its smaller, but do zombies actually aim for the head? ive never had to repair my helmet or face piece.