PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Can we change Name and/or Icon for waypoints now?
or

Will we can change Name and/or Icon for waypoints in 17 Alpha?
Just so you know, "can" cannot be used in the future tense. You have to say "be able"

> "will we be able to change"

 
Just came to say that the newest video was very nice! A17 looks pretty awesome, cant wait till July to play and test this.

Good job!

 
Thanks for the video. Game looks awesome. Can’t wait to get my hands on this new Alpha.

Tell Justin he did a great job om those trees, they look beautiful.

 
I know how you feel... But if your gonna keep this up, you'll be very busy ;)
I know I started working on his original question and decided it was worthless to write an entire English lesson. I thought I'd hit one major lesson and call it a day lmao

 
I'm going to just say I got rekt hard in two cut video sequences. The AI mysteriously swarms around you and you get surrounded and with the new movement system you can't simply run circles around them any more, so combat and entering a POI is harder, the AI is better and you had better be on your toes. Manage your stamina too. It all needs much balancing, but I see this as "its going to be totally awesome, living in fear again" and there will be no safe place on horde night. The old cheesy rooftop exploit or digging underground will not save you.
BTW, I didn't get rekt because its too hard, but because I made mistakes. The levels are set up in a way to organically surround you if you aren't aware of your surroundings. I think footsteps are broken too so that added to me getting rekt.
I hope the stamina management isn't too intense. When zombies are walking I'd kind of expect to be able to run around them in circles a bit.

Any word on how digging underground is made not to be safe anymore?

 
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Thanks for taking the time out for an update. Always appreciated.

I'm really looking forward to the tackling the new POIs. I'd like to have to rely on torches and candles more though as this adds a lot to the suspense of room clearing. In the current build, once you have a minors helmet it becomes too easy in the dark and the fear factor lessens.

Keep up the good work.

Cheers.

 
Hmmmmm.....I know about the rooftop (and it’s terrifying) but not about the underground (which is the one I’m most interested in learning...)

 
... and there will be no safe place on horde night. The old cheesy rooftop exploit or digging underground will not save you ...
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Thanks for the video =)

 
Thanks for the video MM... Looks really good.

I especially enjoyed seeing the distant trees!

@Crater: Ok, seems that *I* just got rekt... Good catch, me suck...

I blame the school system!!!

Definitely NOT because I was lazy... No no not at all :D

 
The old cheesy rooftop exploit or digging underground will not save you.
This got my attention. So no more digging underground or sitting on a rooftop, huh? How exactly is this possible? In order to get you they'd have to take the house down or dig down to get you.

Update looking great, btw.

 
Release the Kraken
Thanks for posting! :-]

To be honest there's not as much as I'd expected to talk about until the next video!!

What I mean is that it would be great to see the new skill list and some info on the new level progression system attributes and the stealth system... but ok, I guess it's not ready for prime time yet. :crushed:

 
@madmole, thanks for video. Church look awesome!!! )

I want to ask about the distant trees in 17 Alpha. Can we see distant trees if we cut them down?

In 16 Alpha there is such a problem with buildings. We change or destroy the building, but in the distance everything looks as if nothing has changed.

Thanks!

 
Oh.. My..

ZOMBIE HP BARS.. WHAT IS THIS ?!?!

and finally.. I get to see how much ridiculous HP and Regen a Copper runs around with!

- Also... Are you maybe gonna balance that because eeh it's less fun having to unload a bucket load of shots into their heads and nothing happens and then all of a sudden they blow up killing you in the process :) !

 
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