It would cost a hell of a lot more than $400.00 for a top end computer core that would shred a voxel game like 7 days to die.$750 graphics card is a stopgap measure over a $400 ram/cpu/mobo upgrade?
But then we run into the issue of "creating a zombie for every exploit" that people dont seem to care for. Stacking a world full of zombies can be a very real threat. If it is done properly with proper spawning and its not all "everywhere all the time". Im testing such changes right now and it definitely makes going anywhere more dangerous.Sigh everyone keeps asking for a higher zombie head count but did you ever consider that making the zombies smarter with more variety and more unique characteristics (strengths and weaknesses) would be the better way to go in the long run.
I could write a wall of text about this subject but suffice it to say there are better more creative ways to accomplish the goal of more zombie interaction instead of just being zerged by a million zombies.
I want more zombies that I have to be seriously worried about like those "dirty bloated green glowing acid spewing exploding nightmares" because those are the only ones I even get worried about, all the other zombies are a joke.But then we run into the issue of "creating a zombie for every exploit" that people dont seem to care for. Stacking a world full of zombies can be a very real threat. If it is done properly with proper spawning and its not all "everywhere all the time". Im testing such changes right now and it definitely makes going anywhere more dangerous.
No need for a zombie that can leap 4 blocks or a zombie that targets pillars specifically. Its just my opinion but those kinds of things veer into "silly" territory. And eventually you end up with a zombie for every type of build or design. No reason why a mass of 50 zombies cant damage your base. The overwhelming numbers would make them "block eaters" and after they build up would be hard to ignore.
Hmm... I'd say that Madmole lost the sent. lolNope but I smell a video on the horizon.
Maybe he just scent it to the wrong fans again...Hmm... I'd say that Madmole lost the sent. lol
I agree. Lore and zombie movies aside, its the green glowing exploding pukes that I respect... and the bears.I want more zombies that I have to be seriously worried about like those "dirty bloated green glowing acid spewing exploding nightmares" because those are the only ones I even get worried about, all the other zombies are a joke.
I very much want zombies that can thwart every type of build or design. When some people hear this, they seem to imagine an impossibly hard game that wouldn't be fun, but that's not what I'm after. I'm after the right levers & dials at the designer's fingertips to bring the game into balance. Pushing and pulling that one 'zombie count' lever isn't enough to balance things, because a million zombies would still be as ineffectual at certain things as any other number of zombies. It'd be like printing more copies of a struggling magazine, instead of writing better articles. That's why in my view quality has to take priority over quantity.But then we run into the issue of "creating a zombie for every exploit" that people dont seem to care for... No need for a zombie that can leap 4 blocks or a zombie that targets pillars specifically. Its just my opinion but those kinds of things veer into "silly" territory. And eventually you end up with a zombie for every type of build or design.
+1, I would like to see a wind turbine!Hey Roland, question for ya, do you know if the fun pimps have something like a wind turbine on the table for electricity? it wouldnt be that hard to make one outta scrap stuff for a different way of gaining electricity, would be fun, or maybe down the road a water generator that you simply place in water and it generates a small amount of electricity? it would lead people to make hydro electric dams and have them alter the terrain to make them since waterfalls are not a thing yet
simple turbines are really easy to make yeah, just like water wheels. But the more complex ones (big ones) or intricate wing designs aren't that shabby ;p+1, I would like to see a wind turbine!I think that in an apocalypse it would be easier to get than solar panels. You should also be able to craft your own from scracth, you don't need much: just an electric motor and propellers. Also it is not hard to code either..
As a bonus a wind turbine should act as a defence against vultures...simple turbines are really easy to make yeah, just like water wheels. But the more complex ones (big ones) or intricate wing designs aren't that shabby ;p
I understand TFP want to have as much zombie as possible, but how it is decided? What base hardware level they are thinking. In their System requirement they recommendTFP will add as much zombies as the system they built allow for, without making it unstable. We have no idea how they coded the world. Perhaps it IS possible to built a world where a billion torches and 2 billion zombies on the same screen is possible, but then what do you have to sacrifice to have that ?
Stop focusing on one single aspect of the game, and consider that everything in the game has to work nice together, share the same backbone, and use the same resources.
For Vulture defence you can still make it using Blade Trap on Nerd pole.As a bonus a wind turbine should act as a defence against vultures...
[trigger warning]
Contains a bird having a really bad day.