PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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How about you leave our terrain alone and go play rust & Day Z and ark instead :smile-new:
just a suggestion, dude. it cant hurt you or change the game all by itself unless your worried Madmole will listen to his good old Rust Buddy. :)

Madmole

what plans or strategies do you have to get more zombies on screen at once? have you thought of static terrain and making the world a hybrid voxel world instead of compleately voxel? just because you started out one way doesnt mean you cant change!!! is digging that important compared to getting hoards of 100+ zombies?

others can answer if they want but my question is for madmole from his rust buddy haha and no one needs to tell me to shut up or go away.

 
probably not, acording to rolands thread. unless new build is baked
whats Rolands thread? I thought this was Rolands thread. haha

more zombies > quests is what I think anyway! I already go to houses and buildings and look for loot inside. why do I need someone to tell me to go to one house and look for some loot? I probably would have gone on my own anyway. And with more zombies thats more xp you can earn without a trader giving you a point for going somewhere and getting something and bringing it back.

 
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just a suggestion, dude. it cant hurt you or change the game all by itself unless your worried Madmole will listen to his good old Rust Buddy. :)
Madmole

what plans or strategies do you have to get more zombies on screen at once? have you thought of static terrain and making the world a hybrid voxel world instead of compleately voxel? just because you started out one way doesnt mean you cant change!!! is digging that important compared to getting hoards of 100+ zombies?

others can answer if they want but my question is for madmole from his rust buddy haha and no one needs to tell me to shut up or go away.
Even if it is possible to change that in the current game ( what i doubt ) i really dont think it would be a good idea.

Voxel made this game popular and and was always the Key Feature since start and was also responsible for the huge success this game had and has.

It is allready rumoured that the next game of TFP will have a Static world, but i guess this will take a lot of time, if they dont abonden this game ( wich they wont hopefully^^ )

 
+1^^

Changing the world to static terrain would be the Mother of All Bait and Switches. They can change mountain lions into snakes without too much flack but this would be going too far.

Or possibly they could go that route for Horde Mode in order to emphasize larger hordes. Perhaps removing digging from an alt game mode within the game could be an alternative to getting rid of it completely in the main game.

 
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I don't think that making the terrain static would increase the zombie count significantly.

This is because voxels above ground would remain as you need to build your base. So all the rendering overhead related to voxels would still be in place, the pathing problems as well and the gravity computations too.

If you are thinking about getting rid of the above ground voxels, then it wouldn't be 7 days anymore, and I would suggest playing other games: like the new state of decay 2, or world war z.

 
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I tried it. I couldn't make it work. Unlike all the other buffs, the campfire's warming buff is hard coded and not exposed in xml. I tried simply using the campfire buff and giving it a negative value, but it ignored the negative and still warmed me up. You would have to know how to crack open the game itself and modify the game's internal code rather than the xml files. That's the one kind of modding I haven't gotten into yet.
Specifically, it was the "area of effect" that you can't replicate in the xml. You could have a buff that cools you when you touch the air conditioner, just not one that works from more than a block away.
Drat. Another reason for my next round of modding ideas to wait until A17 then. Thanks for the response, though. :yo:

 
Sigh everyone keeps asking for a higher zombie head count but did you ever consider that making the zombies smarter with more variety and more unique characteristics (strengths and weaknesses) would be the better way to go in the long run.

I could write a wall of text about this subject but suffice it to say there are better more creative ways to accomplish the goal of more zombie interaction instead of just being zerged by a million zombies.

 
whats Rolands thread? I thought this was Rolands thread. haha
more zombies > quests is what I think anyway! I already go to houses and buildings and look for loot inside. why do I need someone to tell me to go to one house and look for some loot? I probably would have gone on my own anyway. And with more zombies thats more xp you can earn without a trader giving you a point for going somewhere and getting something and bringing it back.
Rolands thread is what he calls a swimming suit.. Anyway, I think epic weapons/gear and better weapon mods will be found through the quests, and rarely by normal looting. You can skip those if you want.

 
Rolands thread is what he calls a swimming suit.. Anyway, I think epic weapons/gear and better weapon mods will be found through the quests, and rarely by normal looting. You can skip those if you want.
haha no doubt no doubt...but what your saying is that if I loot a whole house it wont have weapon mods but if you loot the same house as a quest then there will be weapon mods? That blows. shouldnt the world have what it has no matter what? Maybe a quest clues you in to where something legendary is but if it is there and I find it without a quest I should still get it. how can quests magically put stuff in that not everyone can access? a container should have what it has and not one thing for one guy and something else for a different guy just because he talked to a trader first.

what if you get a quest and the house with the legendary machete that gets spawned there for you is across the map and before you can get there and do your quest I just happen to come upon that house naturally and start looting normally and I have no idea its your quest. Would i get the legendary machete since I got there first or not? if not then this quest idea needs some serious rethinking cuz thats stupid as ♥♥♥♥ right there.

 
haha no doubt no doubt...but what your saying is that if I loot a whole house it wont have weapon mods but if you loot the same house as a quest then there will be weapon mods? That blows. shouldnt the world have what it has no matter what? Maybe a quest clues you in to where something legendary is but if it is there and I find it without a quest I should still get it. how can quests magically put stuff in that not everyone can access? a container should have what it has and not one thing for one guy and something else for a different guy just because he talked to a trader first.
what if you get a quest and the house with the legendary machete that gets spawned there for you is across the map and before you can get there and do your quest I just happen to come upon that house naturally and start looting normally and I have no idea its your quest. Would i get the legendary machete since I got there first or not? if not then this quest idea needs some serious rethinking cuz thats stupid as ♥♥♥♥ right there.
I can't see them using the Bethesda trick of rebuilding a POI if a quest is activated. The world is dynamic, you can't even guarantee a building is there, never mind a particular chest.

What's more like to happen is that the quest item is on a spawnable entity such as a boss-zombie.

 
just a suggestion, dude. it cant hurt you or change the game all by itself unless your worried Madmole will listen to his good old Rust Buddy. :)
Madmole

what plans or strategies do you have to get more zombies on screen at once? have you thought of static terrain and making the world a hybrid voxel world instead of compleately voxel? just because you started out one way doesnt mean you cant change!!! is digging that important compared to getting hoards of 100+ zombies?

others can answer if they want but my question is for madmole from his rust buddy haha and no one needs to tell me to shut up or go away.
I don't know about Unity, but I imagine that that many animated objects at once is the major issue. Animation and lighting are always the biggest overhead hogs in my experience. As terrible as it sounds, using animated sprites for the furthest zombies past a certain number of zombies might be the way to go, even after optimizations. Either that or non-animated, non-shadowcasting models, which would look way worse imo.

 
Sigh everyone keeps asking for a higher zombie head count but did you ever consider that making the zombies smarter with more variety and more unique characteristics (strengths and weaknesses) would be the better way to go in the long run.
No, cause I have a zillion spiders coming at you in a spooky forest, all low hp, and it's a blast.

 
***Warning harsh reality check incoming***

On the top 1% of gaming rigs huge hoards of zombies would be possible but on most peoples sad excuse for a gaming rig it's just not possible.

Most people think that a quad core CPU at 3Ghz and 8GB of system memory with a GTX 1050 should be able to play games at the highest detail with all the toys turned on at a million frames per second because they don't know any better and that just isn't reality.

Why does my game run badly, why does it lag, why does it hitch and freeze, sigh honestly I get tired of hearing it, buy a better rig.

But but but I can't afford it, uh yes you can, save up your money instead of impulse buying everything you can get your hands on and you can afford it.

/rant off

 
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On the top 1% of gaming rigs that would be possible but on most peoples sad excuse for a gaming rig it's just not possible.
Most people think that a quad core CPU at 3Ghz and 8GB of system memory with a GTX 1050 should be able to play games at the highest resolution at a million frames per second because they don't know any better and that just isn't reality.
I'm not entirely sure how he's done it but my guess is that stripping out the AI and replacing it with something minimal has done a lot to help. Combine that with a relatively simple mesh and animation system and you can save a ton of system resources.

 
I don't have a high paying job but I saved up for a long time and then purchased a EVGA GTX 1080 Ti SC2 when it went on sale for $750, in fact it's still on sale right now at EVGA.com so it can be done guys you just have to have some discipline and some patience.

 
I don't have a high paying job but I saved up for a long time and then purchased a EVGA GTX 1080 Ti SC2 when it went on sale for $750, in fact it's still on sale right now at EVGA.com so it can be done guys you just have to have some discipline and some patience.
This is a voxel game, the graphics card is less important than the processor/ram combo.

 
This is a voxel game, the graphics card is less important than the processor/ram combo.
I agree with you but a flagship graphics card makes a HUGE difference in frames per second.

I previously mentioned about 3 weeks ago that upgrading/replacing your computer core would make the biggest impact on game performance but a new flagship graphics card is a stopgap measure that will improve your game performance tremendously.

 
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