PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Tempting... I could do it... part of my brain is wondering if I'd need such code myself, not in the next six months at least. Might be an interesting project to implement it in the new job system, the secondary physics engine can sit in it's own thread and trundle along at it's own pace. That should take a lot of the strain off the main physics engine when dealing with a ton of small objects. There's going to be some difficulty passing data about colliders in and out of the second thread but not impossible.
It would also make sense to wait until unity provide a struct base math library although I can't see that being much longer, it's possibly the single most useful library they could port. My implementation is more than a little crude, no point getting it perfect when a unity engine developer is getting paid to do it anyway.

Do you plan on posting the code to github?
I could write up a rough framework and put it on github.

 
I could write up a rough framework and put it on github.
Don't put yourself out, any excuse I made to myself about needing a secondary physics engine was just that, an excuse.

I'd love to play with the concept if I had the time but for what I'm doing it would cause more problems than it solves, speed matters less than a relatively deterministic system. I know I'll never have truly deterministic physics, and I don't really need it, but trying to track two physics engines at once just compounds the problem.

I wouldn't be surprised, in fact I'd expect, unity to make putting stuff from the built-in physics engine into the job system a lot easier than it is now. That would essentially do the same thing but I can't see it happening any time soon.

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About the same here in SA.. So it's reasonable to assume that our long break in the Southern hemisphere all fall over mid Dec to end Jan.
How can that be? Don't you get summer the same time as us due to flatness of the Earth?

 
How can that be? Don't you get summer the same time as us due to flatness of the Earth?
Nah, even if the earth is flat, the dense magical field slows down the light, that's why we have time zones. Also the rotation of the orbit of the sun allows for seasons to change all around the disc.

 
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You do know the disc wobbles a little, right ? Causing seasons etc... science.
Ah yes! I was forgetting my para-geology for a moment there. Something to do with the bodily functions of an elephant if I remember correctly?

 
Ah yes! I was forgetting my para-geology for a moment there. Something to do with the bodily functions of an elephant if I remember correctly?
Well, naturally the world can't just float in thin air. Unless you want to come with that horse bollocks of gravity ..pffft. It's the rocking from the great A'tuin as he walks through space.

 
Well, naturally the world can't just float in thin air. Unless you want to come with that horse bollocks of gravity ..pffft. It's the rocking from the great A'tuin as he walks through space.
Now I remember, the turtle does the seasons and the earthquakes are caused by the elephants scratching their unmentionables.

 
Torches are animated, candles are not. Candles are much faster if you use a lot of them and you're playing on a potato.
So torches take more cpu juice than candles? Thank you for telling me that, as I didn't know. Though, now that I think about it, it makes great sense.

 
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