Tempting... I could do it... part of my brain is wondering if I'd need such code myself, not in the next six months at least. Might be an interesting project to implement it in the new job system, the secondary physics engine can sit in it's own thread and trundle along at it's own pace. That should take a lot of the strain off the main physics engine when dealing with a ton of small objects. There's going to be some difficulty passing data about colliders in and out of the second thread but not impossible.If I was versed in Unity, I would write it, but I'm pretty much dedicated to quakeC and some novice javascript. QuakeC could port over fairly easily, but to do it properly I really need to learn Unity.![]()
A small feature like that could add a lot. It's all about the little things.
I was surprised when I played 7days for the first time to find out torches and candles last forever, but understandable since storing the time left on a torch would make it unstackable.
Yes he did.The best Dr. McCoy comment of all time...was
"I'm a doctor not an escalator!"
Really...he did say that...
"If I jumped every time a light came on around here, I'd end up talkin' to myself."Yes he did.![]()
"I'm a doctor, not an escalator" -ST: TOS, season ep "Fridays Child"
Unionized Star Ship Doctors are the worst! Can just wave around a whirly thing and say: "He's Dead Jim." No "Captain", no "Sir"."If I jumped every time a light came on around here, I'd end up talkin' to myself."- Dr McCoy TOS:The Corbomite maneuver... while in an empty room.
"I'm a doctor, not a bricklayer."
"I'm a doctor, not a mechanic."
"I'm a doctor, not an engineer."
"I'm a doctor, not a coal miner."
"I'm a doctor, not a magician."
"I'm a doctor, not a miracle worker."
"I'm a doctor, not a flesh peddler."
"I'm a doctor, not a veterinarian."
"I'm a doctor, not a moon shuttle conductor."
He definitely knew his job description![]()
Ouch. You got it. Let me just hit pause on the HP bar and I’ll see ya’ll in six weeks.Let's hope that madmole doesn't see his shadow after coming out of his hole. Don't want to see another 6 weeks of waiting. Or is that for groundhogs only, I well I'll Google it.
Good to see you around MM, it's nice to get a break from roland from to time.
Roland is that guy being serious or is he joking, I can't tell.Ouch. You got it. Let me just hit pause on the HP bar and I’ll see ya’ll in six weeks.
CONFIRMED!!!!!!!!!!!!!!!!!!Ouch. You got it. Let me just hit pause on the HP bar and I’ll see ya’ll in six weeks.
A bit of horror struck me, too. He keeps things under control, thats the important.im more worried about roland being serious about that quip
I had same thoughts when read and watched about the new POIs. The way they do it is awesome for me, tho, not everyone of the POIs should be dungeon style, it will become fight to gain stuff. Will kill the survival in some way that it becomes robotic. Since so many new POIs are going in maybe we haven`t seen all new ones, but some just for a tease. I will wait and give feedback later on. Good idea.What do you guys think is an optimal ratio of 'level-designed' POI's/houses vs. 'normal' houses? Be it either in Navezgane or Random Gen. With level-designed I mean those POI's MM showed in his videos, dungeon-style.
Personally I think it should be 50/50, but I'm afraid in-game it will be more like 80/20, based on what Roland has described in his experience in A17-playthrough.
Hype train!!!confirmed!!!!!!!!!!!!!!!!!!
A17 will be released in 6 weeks!! ... Thats six weeks!!!! ... After five weeks, yet before seven weeks!!!!
*** come to al's marina and burrito bar -n- grill, where we take a pool on who will die first! If you die, you get a zombie corn dog!! ***
AND its near the 4th of July weekend! What a perfect business opportunity!Hype train!!!
that post will go down in history maybe.... for... well we will see when 5 july 2018 gets hereCONFIRMED!!!!!!!!!!!!!!!!!!
A17 will be released in 6 weeks!! ... Thats six weeks!!!! ... After five weeks, yet before seven weeks!!!!
*** Come to Al's Marina and Burrito Bar -n- Grill, where we take a Pool on who will die first! If you die, you get a zombie corn dog!! ***
Hi Joe, welcome back !that post will go down in history maybe.... for... well we will see when 5 july 2018 gets hereit's been nice knowing ya Aldranon
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oh... burial or cremation? just in case!
The dungeon-style points of interest have always been presented as improvements, not alternatives. So I expect them to completely replace the pre-A17 POIs on which they're based. My hope is that liberal use of helper objects - that populate a voxel randomly with, say, a loot container one time, a clutter obstacle the second time, and nothing at all the third time - will prevent each outing into a POI from playing the same way.What do you guys think is an optimal ratio of 'level-designed' POI's/houses vs. 'normal' houses? Be it either in Navezgane or Random Gen. With level-designed I mean those POI's MM showed in his videos, dungeon-style.
Personally I think it should be 50/50, but I'm afraid in-game it will be more like 80/20, based on what Roland has described in his experience in A17-playthrough.