PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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How about making candles not last forever? Make them, I don't know, last 2 in-game days? That would be another incentive to go for electricity.
lol. if not having candle spotlights is a problem, that would be even more of a problem for them. but very logical. I'm going to see about adding something like that to settler's mod in the future.

 
Downgrade them after and hour to an unlit candle. Solved.

...does suck that the new lights can't be picked up. Stupid static world.

 
Downgrade them after and hour to an unlit candle. Solved.
...does suck that the new lights can't be picked up. Stupid static world.
Hmm.. Weren't you always in favor off less tedium in-game? Having to run past all candles to re-light them might work as well, but I think it's a nicer mechanic for them to disappear/burn-out after a certain amount of time.

Btw, how's the weather in Houston in September/October usually? I'm likely having a convention there this year.

 
I think that candles are fine the way they are now: not too bright, pretty realistic.

I think that electric lights should be buffed though. Because right now they are a lot more expensive than torches, but a lot less bright.

 
Sometimes you have to set hard limits on what the engine should try to attempt, and what you allow the players to attempt. I would set a limit on how many non-important (gibs) physics objects are allowed to calculate per frame. If a player were to try to abuse it, it would not look correct, possibly slow, and probably not pretty, but at least it will be limited as to how it affects the performance for other players in the world.
The candle solution seems obvious. Radius check for how many other candles are nearby, and only allow so many to be clustered together.

I'm not trying to say this gib thing needs to be done. I'm just saying that it is possible to have a decent gib setup without affecting performance much at all, and without compromising the existing physics. It may not be an obvious or easy solution, but it can be done. I just have a lot of fun playing with gib code personally. :p
A secondary, simpler, physics engine to deal with little things like individual limbs is something I'd be all for... as long as someone else is writing the code :-)

That's a hell of a lot of work for a mechanic that's purely decorative in nature though.

Consumable torches and candles would be cool, very immersive, and would make the player to think about how many they're using while forcing them out of their comfortable base to get fresh resources. It shouldn't be too difficult to implement although I can think of several other mechanics on which the time would be better spent. Perhaps leaving it for beta or letting a modder do the work and implement it into the vanilla engine at a later date would be better. I can't see many modders having a problem donating their work to add a mechanic they want in vanilla.

 
Minecraft can handle hundreds of torches in a relatively small area, I think the devs can make 7 days work like that too.

This is a screenshot taken from one of my old worlds. The whole mountain (front and back) and the village are covered by hundreds of torches. I circled a few so you can easily see. There was no lag at all in this game.

I think there must be around 1000 torches in this area.

pASppa4.jpg


 
How long were you waiting to do that? :p
Hah! Look at my post count. I don’t save anything up. When I think of it I post it. I don’t have quite the levels of posting diarrhea that Guppy has but my thoughts won’t hold for some future time. :)

 
I have a poster of professions requiring math and Geologist is on the poster. If there are any High School students reading this forum BELIEVE THE POSTER and not the geologist! Stay in math class kids. You need it for every profession there is. The poster says so!!!
/contributing to public education propaganda since 1969

Did you just revealed your age? :0 ;)
yeah but its a Logarithmic scale, you will need a slide rule and a book of log tables to work it out... still got a slide rule but damned if i can remember where the log tables got to...

http://www.sliderulemuseum.com/SR_Course.htm

 
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Thats what i always said, and thats why i strongly dislike all the "Mod it" yells, as soon someone asks for a Feature..
In my honest Opinion, lots of Features should be fleshed out and get more variety (Blocks, Prefabs, Electricity, Weapons, Animals, Paint textures... etc ) not by mods, but buy the devs ( when the time is right, not right now ) so the actual Vanilla game attracts more casual Players and thus enabling more Ressources
On this forum not knowing about mods is not a good excuse. But on the other hand mod support really needs that override directory to make mod install and deinstall something a novice computer user can handle, and/or to make automatic install scripts packed with every mod an option.

I still think that when forum users are discussing game features, particularly when the forum is very crowded, not like what we have been experiencing recently, they represent fairly accurately the preferences of the average player.

One example of this is:

there are more people advocating for pve over pvp, in the same way there are more pve players than pvp.
Yes, there are more pve players here in the forum as well as totally. But the exact percentages could still differ hugely. We wouldn't notice if the quantities were 4:1 on this forum but only 3:1 on the whole. And the general negative view on this forum to PvP makes such players probably feel unwelcome here tilting the scale. If this is true, PvP features will get less support on this forum than if we asked the average player.

An example where the difference might also be skewed is the level of mod support wanted (simply because non-forum players know a lot less about mods). Or features for random gen because the average player will actually play navezgane. My friends and me did their first ~5 runs in Navezgane until we knew all the places. More casual players might never start a random gen world and for them navezgane has much more importance.

I see all this cool stuff. and i'm wondering when I can get a steam supported dedicated server updated with a17 launch? can we get someone to comment on the updated support for the multiplayer? sorry if its been asked, I just paid for this and am curious if that is something that can or will be updated.
Servers are not run by TFP (the developer of the game), they are operated mostly by players renting such servers and either playing privately with friends on them or opening them up to anyone who wants to join. When A17 experimental gets released (probably somewhere in summer) you surely will see servers updated to a17 a few hours later, but if you can't bear lots of bugs you should wait a few updates or until it is declared stable.

Not sure what you mean by "updated support for multiplayer"?

 
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Minecraft can handle hundreds of torches in a relatively small area, I think the devs can make 7 days work like that too.
This is a screenshot taken from one of my old worlds. The whole mountain (front and back) and the village are covered by hundreds of torches. I circled a few so you can easily see. There was no lag at all in this game.

I think there must be around 1000 torches in this area.
Look at the graphical quality of minecraft vs the graphical quality of 7dtd. Better graphics require more system resources, the amount of shader code alone would make a huge difference. Add to that the smooth terrain and far better texture detail and it's not hard to see why 7dtd has stricter limits. If you upped the graphical quality of minecraft to the level of 7dtd I doubt you'd have quite so many light sources without crippling the frame-rate.

 
Hmm.. Weren't you always in favor off less tedium in-game? Having to run past all candles to re-light them might work as well, but I think it's a nicer mechanic for them to disappear/burn-out after a certain amount of time.
Btw, how's the weather in Houston in September/October usually? I'm likely having a convention there this year.
Tedium is whacking rocks for the sake of slowing progression along, or a steel axe being more useless than a stone one for the same reason... Candles going out just make sense. =)

...and hopefully hurricaney. Weather will be decent, or the complete opposite. No middle ground that time of year.

 
Glad to see MM back. I missed picking on him. ;)
It was sort of a lesson here. Many complain of his lack of posts, but they have no idea that he actually is not a robot, not yet maybe. Giving space to someone is essencial in life, no matter how. Giving space on a whole team is greatest. We just have to wait a bit more, half of it is gone.

Having lack of understandment is bad habit.

I am glad that Joel joined us for a second, but I give Roland a high five for giving sanitiy around. Good job boys.

 
Even with the super high-res graphics packs, Minecraft handles torches without issue. I get that in 7dtd, there's a lot more going on, but Minecraft certainly runs well on a gamut of different machines and at higher levels of graphics than the plain Jane defaults.

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Minecraft can handle hundreds of torches in a relatively small area, I think the devs can make 7 days work like that too.
This is a screenshot taken from one of my old worlds. The whole mountain (front and back) and the village are covered by hundreds of torches. I circled a few so you can easily see. There was no lag at all in this game.

I think there must be around 1000 torches in this area.

pASppa4.jpg
That is certainly a work of art. Well done :) I hope 7dtd can handle increased lighting in the future too.

 
Yeah. Why would one bother about giving updates in the development blog? That would be so unorthodox. Maybe there should be more forum-guards! You know. Those who filter out anything which isn't straight up praise, so that the developers aren't exposed to that sort of heresy?
I learned about it here. It took me 1 click to see it.

 
Hah! Look at my post count. I don’t save anything up. When I think of it I post it. I don’t have quite the levels of posting diarrhea that Guppy has but my thoughts won’t hold for some future time. :)
I had a conversation with someone recently about saying things out loud that they're thinking in their head. Their point of view was something like "I hope I didn't just say that out loud" and my version was "I hope I said that out loud because I won't remember to say it later". In my case it usually doesn't matter what the thought was. :p

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and I improved it to zero clicks.
Man, 0-Clix should be my Star Wars droid name.
Or C3PeePeeOhMy.

 
Hey boss, so good to see that imposing picture once again :)
Take your time with everything. There are a lot of us who appreciate the hard work going into this alpha and understand the importance of the focus you and the team have with this alpha. So much behind the scenes stuff that the general public will not fully appreciate until they get their hands on it and feel it in action. It's hard to film a video of Buff changes, Random Gen code improvements etc and most of us understand that. Take as long as you and the team need. I'm very confident you guys are going to hit oit out of the park when it releases and it ALREADY looks like a brand new game, let alone a new Alpha. How many other games can claim that?

Your Alphas aren't a patch of balances. They are new games an I will be here, lurking or vocal, to support every step of the way. Now get back to work/crushing them gains.
Coughs * VIDEO * Coughs

 
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