The Gronk
Colon Pounder
That sounds like the same problem. The root cause of it is likely to do with the utterly crazy way modern processors deal with floating point numbers. In just about everything else in computing things are deterministic, not with floating point arithmetic. Some genius decided early on that modern processors should use a floating point instead of a fixed point, mainly for the gain in processing speed. This has been the chagrin of many developers of both hardware and software over the years... myself included. The upshot of this is that if you try to calculate the same number twice it's pretty unlikely that you'll receive the exact same result, the more calculations required to get the answer the less likely the answer is to correlate."Removing colliders from objects and making them static far from the player would have some odd consequences" Like how in Kerbal Space Program, another unity game, when you load your Mun base and see it jump 3m off the ground? Let's not bring that into 7DtD![]()
"The definition of insanity is doing the same thing twice and expecting different results"
- Unknown
(usually attributed to Einstein but he's unlikely to have coined the phrase)
Last edited by a moderator: