The Gronk
Colon Pounder
Bribery would be a great mechanic but it opens up a whole host of problems.Its just like now when people select "never run" and that is bypassed by the ferals if your gamestage gets high enough or the football players if you go to that POI. I'm sure eventually there will be more specificity in the options and probably an option to enable or disable bandits for those who want a zombie only experience anyway.
My opinion is that bandits should steal if they kill you-- or even better-- not kill you if you bribe them with your best loot or agree to do a job for them. People who never want to lose anything or suffer any permanent loss from being killed in the game can disable bandits or avoid places that bandits frequent if they are too annoyed by it. That will be their control for an easier game
What happens if you have nothing? Do the bandits let you go on your way without incident? That could be exploited by quickly making a chest and dumping your stuff into it when you see an encounter up ahead.
What happens if a horde attacks before you reply? Do the bandits ignore you to attack the common threat? Is everyone forced to stay still while talking which can lead to the horde killing the bandits half-way through the conversation? If people can move during conversations what's to stop you running away before replying... okay that last one is more of a feature than a bug if they take your fleeing the scene to be a denial.
