PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Zombies hearing players.

all i ever wanted was this.......... Zombies that act like an lifeform and dont have an GPS tracker for the player

Click on it to make it bigger

https://s9.postimg.cc/ccub91v27/zombiedetection_V5.jpg

zombiedetection_V5.jpg


 
all i ever wanted was this.......... Zombies that act like an lifeform and dont have an GPS tracker for the player
Click on it to make it bigger

<snipped for space>
Not bad but I can foresee a few... oddities and difficulties.

The range of human sight is really quite far, you can see a single candle burning from two miles away on a dark night with your central vision cone. It could be argued that a zombie has lost a lot of their detailed vision. You can achieve quite a realistic range of human vision from peripheral, through medial, and onto central with three shapes. I know because I have done this.

Hearing is a difficult one, it's not just a case of how far someone can hear but also several other factors. The sound doesn't necessarily travel in a straight line like light so raycasting is pretty useless, it can travel around corners which means it falls under the auspices of the pathfinding algorithm and that can be computationally expensive. There's also the effect of weather. Rain will mask many quieter sounds while snow is surprisingly effective at dampening sound over range, this is why is always seems so very quiet after a recent snowfall although trying to sneak up on someone through snow is difficult and trying to escape from someone who can see your footprints is almost impossible. You also forgot that human hearing is quite directional due to the shape, position, and lack of mobility of our ears.

In short, a reasonably realistic vision and hearing system is possible but might be more difficult than you would imagine.

 
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This is not done with a simple Fix, this needs Rework/Overhaul. Looking at Rolands First Page, i cant see anything planned like this.
So unless its a hidden Projekt ( wich i dont think ) you got to wait for at least A18 or End-Phase Polishing.
on the first and second post there are only finished feature, if sound is a work in progress you can't find it there

 
I would say that vision is terrible in zombies, unless their brain is working perfectly, which their behavior says otherwise.

To see and understand what you are seeing takes many parts of the higher brain regions. So vision is terrible.

Hearing and smell are more localized but would be damaged so sounds and smells might confuse or enrage them.

Lastly, and Faatal is right on with his AI for A17: the Parietal lobe might be damaged in some zombies and they would attack anything to stop the confusing noises or smells, would be heading straight for the offending smells or sounds.

Other zombies with a working Parietal lobe would avoid self harm as much as possible to stop the sounds or smells a player makes!

So would look for an easier way in! (maybe darkness allows them to see better and is why they can move fast)

I'm too happy it can make sense! :D

 
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won't release
Portland Oregon:

Home of Powell Bookstore...

the biggest bookstore in the world...

one of the reasons I travel to that rainy place,

and you have time to type 13 keys?? Was someone turning the page for you?

Man, when my wife tires of trying to save the world, I will put in a good word for that place for our retirement. "Pig Racing", where else would you find that but Oregon? :)

 
Portland Oregon:Home of Powell Bookstore...

the biggest bookstore in the world...

one of the reasons I travel to that rainy place,

and you have time to type 13 keys?? Was someone turning the page for you?

Man, when my wife tires of trying to save the world, I will put in a good word for that place for our retirement. "Pig Racing", where else would you find that but Oregon? :)
Powell Bookstore is truly amazing, I spent about $200 when I last went just on books. I could live there honestly.

 
Uh oh, 7 posts in the last 6 hours*, interest is dying that's not good.

Come on guys don't lose hope.

It's almost done, chin up!

*Not including mine.

 
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Uh oh, 7 posts in the last 6 hours*, interest is dying that's not good.Come on guys don't lose hope.

It's almost done, chin up!

*Not including mine.
When you leave the community without new info people get tired...

 
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Blocks, blocks and more blocks

Still love that game and hope that A17 comes out very soon.

I'm amned impressed what you guys made out of this game in the last few years.

Just a question that comes up to my mind:

Are there any plans to add some new shapes of blocks too?

For my way of base building an inner and outer corner shape for the arch block would be a perfect addition (would make it possible to build underground tunnelsystems that goes arround the corner).

Bulletproof glass in the shape of the two straight wedge blocks would come in handy too.

And some angled iron bars to fit with ramp and/or wedge shape would make it perfect.

 
I seem to recall the last time MM had a long time away from the forums he then emerged with saucy game play footage of stuff we'd never seen before and not too far behind that was lets plays. I'm not saying it's nearly time but a little piece of me says they are putting noses to grind stones and when they have a working iteration MM will grace us with his presence, plus may is a month with 2 long weekends in it so i wouldn't even blame them for taking some time off. Devs have real lives too.

 
Still love that game and hope that A17 comes out very soon.
I'm amned impressed what you guys made out of this game in the last few years.

Just a question that comes up to my mind:

Are there any plans to add some new shapes of blocks too?

For my way of base building an inner and outer corner shape for the arch block would be a perfect addition (would make it possible to build underground tunnelsystems that goes arround the corner).

Bulletproof glass in the shape of the two straight wedge blocks would come in handy too.

And some angled iron bars to fit with ramp and/or wedge shape would make it perfect.
+1

Im allready waiting for the "mod it" guys, but i indeed think fleshing out the Blocks and its shapes would be a huge benefit for both Devs and Players, as it helps to create more immersive and creative Buildings, Prefabs and Bases.

 
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