PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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...or somewhere along the Utah/Nevada border... ;)
Is that where the playboy mansion is?

Hugh Hefner, died at 91. Had one or two... thousand women in his life.

But his great moment was when he said this about the 7D2D Forum(?):

“A lot of people go through life never quite understanding that if things aren't as wonderful as they should be, it's their own fault.” -H.H.

 
FAATAL,

With all the new code, will anything help with the meshing of ground to blocks?

That cut out /ditch looks terrible when building or filling in along a wall.

Regards,

OUCH

MTFGA

 
State-wide search for Madmole in effect, so far nothing has been found except dozens of empty protein shakes and Muscley Man Magazines.

@Roland, are you allowed to post images of things already confirmed and shown? From your game play?

 
If I don't have a17 this month, i will literally die.
ilbFImJ.jpg


 
A video update would mean a whole lot to the community!!! I know TFP is super busy working hard on the release of a.17 but I hope time is taken to give us another one of the videos that mean so much to all of us.

 
A video update would mean a whole lot to the community!!! I know TFP is super busy working hard on the release of a.17 but I hope time is taken to give us another one of the videos that mean so much to all of us.
Everyone of us wants a backstage video, but this is not The Bold and the Beautiful, we survive here.

 
FAATAL,With all the new code, will anything help with the meshing of ground to blocks?

That cut out /ditch looks terrible when building or filling in along a wall.

Regards,

OUCH

MTFGA
Sorry, got no info on that.

 
Since it is Friday, I'll give you a few things done this week:

Fixed Path grid creation problems discovered in the cool new hospital POI.

Improved player noise system and fixed noise timing and guns not making any noise.

Improved sleeper responsiveness and kill checking.

I also saw some cool new bow features.

 
I wanna know if we can disable the jeeps block damage at will, I hate seeing loot sources getting destroyed. Would be nice if it was a ingame toggle, but if it can be shut off in the xml that works for me too. Even those garbage bags you never know when you can find something you need in them. I'd rather it be like the a16.4 minibike where you drive over them or it stops you, then have to been swerving with the jeep to avoid them.
Why not make it so the jeep passes over or through all loot containers? faatal?

 
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