PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I don't know if you noticed, but the zombies in 7 Days hit you by flailing their arms at you
Also I've referenced l4d several times already and you've ignored that. The zombies act very similar to the zombies in 7 Days at night, and there are many scenarios where you are reloading or out of ammo and you get cornered and need to shove them away. So yeah blocking, parrying, and shoving could be great gameplay mechanics for 7 Days. It could be easily balanced through the stamina system, let's say a block or shove uses 50-100 stamina which is a massive chunk and prevents the mechanic from being abused or exploited.
....What you don't understand - block/parry bad and shove is good. -_-
 
....What you don't understand - block/parry bad and shove is good. -_-
I mean yeah parry doesn't make sense in that zombies don't use tools, but I'm likening the word "parry" to the way parry mechanics tend to work in games, that is, a timed counter-attack.

I disagree that blocking is inherently bad against attackers that run at you and flail their arms or dogs that try to bite. A shield would absolutely be effective against zombies as 7D2D has presented them, and parrying / shoving would just be a natural extension of blocking. All three of these concepts work as one, you could time a button press to block an enemy's attack and shove them away, resulting in the entire move being a "parry."

You could also theoretically block cop vomit or mitigate cop explosion damage for example with a shield.

 
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I don't think it's at that level yet. Maybe more of:
200w.gif


;)
LOL

The Bar is God. One must worship it and bask in its glory.
Only shattered memories will remain when it's gone ..sniffle..

 
I mean yeah parry doesn't make sense in that zombies don't use tools, but I'm likening the word "parry" to the way parry mechanics tend to work in games, that is, a timed counter-attack.
I disagree that blocking is inherently bad against attackers that run at you and flail their arms or dogs that try to bite. A shield would absolutely be effective against zombies as 7D2D has presented them, and parrying / shoving would just be a natural extension of blocking. All three of these concepts work as one, you could time a button press to block an enemy's attack and shove them away, resulting in the entire move being a "parry."

You could also theoretically block cop vomit or mitigate cop explosion damage for example with a shield.

You could make a quick light shove act like a block and a shove at the same time. It would interrupt an attack but also be able to stop a swinging weapon as well if timed correctly. That would solve both situations without over complicating it.
Think we are basically agreeing on the same general concept.

 
I mean yeah parry doesn't make sense in that zombies don't use tools, but I'm likening the word "parry" to the way parry mechanics tend to work in games, that is, a timed counter-attack.
I disagree that blocking is inherently bad against attackers that run at you and flail their arms or dogs that try to bite. A shield would absolutely be effective against zombies as 7D2D has presented them, and parrying / shoving would just be a natural extension of blocking. All three of these concepts work as one, you could time a button press to block an enemy's attack and shove them away, resulting in the entire move being a "parry."
Yeah, shield is good for blocking, but we don't have shield and blocking with hunting knife is dumb.
 
Yeah, shield is good for blocking, but we don't have shield and blocking with hunting knife is dumb.
The discussion is about developing melee weapons, and that would mean adding new weapons including shields, and expanding upon the attack style of various weapons, such as adding a sweep to clubs/hammers in addition to overhead swings. I'm sorry if I wasn't clear but I was actually suggesting adding shields with a blocking/shoving mechanic as part of a melee system expansion. I was never thinking about blocking with weapons but I guess I didn't communicate that clearly. I started this conversation after someone said developing melee combat is useless, which I disagreed with since melee combat is possibly the most fun and useful system in the game, and it could be even more enjoyable if it was developed further.

 
The discussion is about developing melee weapons, and that would mean adding new weapons including shields, and expanding upon the attack style of various weapons, such as adding a sweep to clubs/hammers in addition to overhead swings. I'm sorry if I wasn't clear but I was actually suggesting adding shields with a blocking/shoving mechanic as part of a melee system expansion. I was never thinking about blocking with weapons but I guess I didn't communicate that clearly. I started this conversation after someone said developing melee combat is useless, which I disagreed with since melee combat is possibly the most fun and useful system in the game, and it could be even more enjoyable if it was developed further.
Looking from this position, blocking with shield is interesting idea, but if tfp add it.
Shoving mechanic is simple enough, so even without shield it's possible to shove zombies with your hands or weapon. Ability to kick with foot also can work.

 
Did Madmole die? Did 7 days to die, die? I hope to not die before 7 days to die comes out! I hope 7 days to die does not die before I die. I want to live knowing that 7 days to die will be possible for my children. Maybe my children's, children. Maybe thousands of years from now aliens will come to earth and find this game and be like "it took 7,000 years we must finish this game". And then there is a huge space war and the aliens are killed. Then there is thousands of years of war over the game. And in the end... in a galaxy far far away... Someone.. or something, some life source.. Will play a completed, polished, ready to go 7 days. Imagine that. Gets me all fuzzy inside <3:sorrow: :flypig: :whoo:

 
well, to be fair, before alpha 16 released, the dev team was like...what, 6 people? if that?

Joel just hired on a bunch of new people, who have been explosive with what they're bringing to the table, including alot of things that were almost too menial to deal with as a small dev team, like how the landscape is formed, and how POIs interact with said landscape.

So hopefully it isn't too far reaching for these ideas to come to fruition, and hopefully its not putting the cart before the horse to aim so high for this next update, but that is just the type of gamble each and every update has. "Do we release something for this update that is basic steps, or do we shoot higher, and try to have an expansive, encompassing update that will drive more and more players to the game?"

 
Serious question; Do the Fun Pimps offer any kind of Intern program? Not asking for me but I was thinking that it would be a win win situation.
1. The Fun Pimps can test talent out with no obligation or commitment

2. Students get to work with the leaders in Open World Voxel games

3. The Fun Pimps can delegate lower level priorities to these interns

4. They could even help with bug squashing, a staple in their careers to be sure

5. The Fun Pimps can keep the cream of the crop if they want and add them to the team for current/next project

6. Students will come out with a new and healthy respect for voxel based games, who knows what that could snowball into

7. Free workers for the Fun Pimps, Amazing experience for the students

I'm talking out of my butt here but who knows! :caked:
May I introduce you to the modern slavery act (2015)...

"to any work or services provided by the person, including work or services provided in circumstances which constitute exploitation"

- Modern slavery act section 1, paragraph 4(b)

 
well, to be fair, before alpha 16 released, the dev team was like...what, 6 people? if that?
Joel just hired on a bunch of new people, who have been explosive with what they're bringing to the table, including alot of things that were almost too menial to deal with as a small dev team, like how the landscape is formed, and how POIs interact with said landscape.

So hopefully it isn't too far reaching for these ideas to come to fruition, and hopefully its not putting the cart before the horse to aim so high for this next update, but that is just the type of gamble each and every update has. "Do we release something for this update that is basic steps, or do we shoot higher, and try to have an expansive, encompassing update that will drive more and more players to the game?"
So far we have vehicle physics brought up to reasonably modern standards, weapons brought up to mid 2000's standards and AI brought up to the late nineties. I'm failing to see the "new".

Apologies, I've been drinking, I should probably stop typing now :-)

 
May I introduce you to the modern slavery act (2015)...
"to any work or services provided by the person, including work or services provided in circumstances which constitute exploitation"

- Modern slavery act section 1, paragraph 4(b)

Still happens, in fact my cousin just did a 3 month non paid internship for Kaiser hospital.

I don't understand what you are saying because this is how almost all internships work even till this day. She didn't get the job btw, it was for school credit.

Edit: Fun Pimps are based in the US, same as me. Don't think that applies here.

 
Serious question; Do the Fun Pimps offer any kind of Intern program? Not asking for me but I was thinking that it would be a win win situation.
1. The Fun Pimps can test talent out with no obligation or commitment

2. Students get to work with the leaders in Open World Voxel games

3. The Fun Pimps can delegate lower level priorities to these interns

4. They could even help with bug squashing, a staple in their careers to be sure

5. The Fun Pimps can keep the cream of the crop if they want and add them to the team for current/next project

6. Students will come out with a new and healthy respect for voxel based games, who knows what that could snowball into

7. Free workers for the Fun Pimps, Amazing experience for the students

I'm talking out of my butt here but who knows! :caked:
I have 15yrs of development experience, not in games.. But can I apply for this internship.

 
May I introduce you to the modern slavery act (2015)...
"to any work or services provided by the person, including work or services provided in circumstances which constitute exploitation"

- Modern slavery act section 1, paragraph 4(b)
not sure of act, but when you use work Slavery, it generally means, the worker is not willingly doing it. If you think all a16 user of game, they are doing testing a alpha software after buying it. Isn't it that slavery ? no it is not, because they are willingly doing it after knowing that it is alpha software. So Internship cannot be seen as slavery. There is vast difference in ethics.

 
Serious question; Do the Fun Pimps offer any kind of Intern program? Not asking for me but I was thinking that it would be a win win situation.
1. The Fun Pimps can test talent out with no obligation or commitment

2. Students get to work with the leaders in Open World Voxel games

3. The Fun Pimps can delegate lower level priorities to these interns

4. They could even help with bug squashing, a staple in their careers to be sure

5. The Fun Pimps can keep the cream of the crop if they want and add them to the team for current/next project

6. Students will come out with a new and healthy respect for voxel based games, who knows what that could snowball into

7. Free workers for the Fun Pimps, Amazing experience for the students

I'm talking out of my butt here but who knows! :caked:
This was answered in those Q&A's MM did a while back. At the moment they are not, for several reasons. 1. They do not have the time to train someone. The team is all focused on going Gold. 2 They are for the most part not working from a centralized location or office. ( Dont know if this has changed since, with the team getting bigger ) .

 
A17 Feature List: Updated as Developers reveal them!

  • Every biome remastered for Unity 2017
  • Game Engine update to Unity 2017
     
  • Directx11 and Vulkan support added
     

Nooooooooo Wayyyyy!!!!

IF this is real i would Kiss all of you from Fun Pimps!!

Nooooo i cant believe that!!! i cant! ^^

 
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