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Rassilon
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What would you like to say to us with this awesome statistics?9 months, 17,500 reply, 3,040,000 views..
What would you like to say to us with this awesome statistics?9 months, 17,500 reply, 3,040,000 views..
nothing.What would you like to say to us with this awesome statistics?
Pardon me, I don't quite get what you're saying here.Edit: I think you already know the exploit. I guess you're right about being a "max travel time" before the zombie just attacks whatever is in front of him.
Hopefully zeds will be a little more intelligent than now, but nothing like human intelligent. I expect them to find the shortest path to you, yes. But not to figure out which blocks to destroy in order to collapse your base, hell they are not engineers! Also, if they come from the north, they should attack the northern wall. Not going around your house because the back door is weaker. How would they know that?It's not about exploiting, why wouldn't I put all my turrets on one side if Zs concentrate all their effort there? In A16 I must be prepared for the horde to come from any direction.This group mentality is all ok with me. What seems unnatural to me is that if I put 2 layers of concrete on 3 sides and 1 layer on the last side, I'm never gonna have to even pay attention about the 3 thicker sides. Players will figure this out and will start "playing" the new AI.
Could there be limit how many blocks zombies would have to walk around to opt for straight route instead?
The exploit would be to have TWO (or more!) forts near each other,Pardon me, I don't quite get what you're saying here.
Then my advice would be to not play until the new update comes out. I know I rarely play a game I feel no incentive to play but that may just be me.I know that for myself and those I play with, we don't really feel any incentive to play until the new update comes out.
Lots of possible AI-improvements could make that strategy not as easy:This group mentality is all ok with me. What seems unnatural to me is that if I put 2 layers of concrete on 3 sides and 1 layer on the last side, I'm never gonna have to even pay attention about the 3 thicker sides. Players will figure this out and will start "playing" the new AI.
Could there be limit how many blocks zombies would have to walk around to opt for straight route instead?
Wouldn't you have to take into consideration that some mobs can path in 3 dimensions instead of just 2 while designing the pathing to have a chance to get it to work when it is time to add that "advanced feature." Spider Zombies climb. It is their distinguishing feature. Having pathing that works for them, while less important than general pathing of the 90% of mobs that can't climb vertically, seems like it would be relatively important.Right now spiders just path like the rest. I'll have to give them some attention at some point, but I'd call that an advanced feature.
Then for the love of God DO NOT try to play Subnautica. If less than 32 slots in a game with things that stack to ridiculous levels would make you quit entirely, then Subnautica would drive you to suicide within 5 minutes.I'd quit the game entirely if that happens, 32 slots even at the start of the game is no where near enough.
so... being strategic is an exploit?The exploit would be to have TWO (or more!) forts near each other, each heavily fortified on three sides, 20x20 size,
both use stairs that require the longest travel time to go up to the next floor!
The weak sides are opposite of each other.
Blood moon horde time you stand on top of one in the middle,
wait 10-20 seconds then run to the other fort by some method to cross the two.
Wait 20 seconds and repeat the process! The time to switch over could be longer IDK yet.
Potentially receiving NO damage to your forts as most zombies will try the "easy" way to get to you but never get near you.
OK. Master Dev. Explain to me how you would move part of a game to a new version on Unity so you could release the alpha quickly and then move the rest to the new version of Unity the next Alpha. How would you put in part of a new physics system for vehicles and save the rest of the system for a later alpha?I totally agree.. they are trying to put entirely too much into ONE freaking update when they could have put out a little at a time and pushed more updates out rather than 8 months for one update... to keep everyone interested and more going on... i dont know why they are doing that honestly and if anyone has any insight on why i would love to hear it..
More communication on a game and its updates or at least what you are working on keeps your people interested and those who have so much time vested in the game worth it.
Source for this? Not doubting you exactly but I don't recall this being said by TFP. It is very hard to put a story mode in RWG and I didn't think they would try.Actually they story is going to be in randomgen as well eventually, in RG it'll be tied to specific poi's, so it'll not be the same experence but you'll get the general gist of it. I still blame Higashi Pharmacy for the outbreak. It reminds me of a manga I read, the zombie outbreak was caused by a corporation, bascally one of the people researching it got lazy, and forgot to wash their hands, and it got out starting with them. If you've explored that POI they were too well setup for researching the zombies, almost like they knew it was going to happen.
Nice.The exploit would be to have TWO (or more!) forts near each other, each heavily fortified on three sides, 20x20 size,
both use stairs that require the longest travel time to go up to the next floor!
The weak sides are opposite of each other.
Blood moon horde time you stand on top of one in the middle,
wait 10-20 seconds then run to the other fort by some method to cross the two.
Wait 20 seconds and repeat the process! The time to switch over could be longer IDK yet.
Potentially receiving NO damage to your forts as most zombies will try the "easy" way to get to you but never get near you.
Well, the Zombie AI is a bit artificial in the first place and by exaggerating a weakness in it, I would call it an exploit. If the word "exploit" offends, call it "Playing the AI and not the game".so... being strategic is an exploit?
Is that like being smart is an exploit while taking SATs? or being physically fit an exploit when doing the spartan race?
An exploit is more like the wall of wooden chairs, hell even nerd poling is more of an exploit than that base design
Right! Once a zombie starts hitting something, he should go into a frenzy until that block is destroyed, THEN reacquire a new target. But never changing its target would be the counter to my plan.Nice. So the zombies should not switch attack blocks inbetween. If a zombie has decided to remove a specific "weak" block he should remove that first and then recalculate what to do next.
I disagree.All of you who are lamenting how easy it will be to exploit the AI have only your own selves to blame for reading up on how it works. I reject that players who are not in the know would eventually learn to build double thickness on three sides and single thickness on the fourth. That way of building is so outside what is intuitive that the only people who do that are those who have learned how the AI works and are using that knowledge to their advantage (or they were clued in by friends who know).
Excellent point. When they have time to clean up UI (I think this might be more like a task for beta) this could be a low hanging fruit. The main advantage would be the (noticable) time saved to bring up that window. Also the "assemble" command could be removed completely.i always wonder why does we need two windows with slots one just to show and one is usable. whats the point of having two if there can be just one window. slots under statistics could be usable and the slots on the left removed
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Is that how they will work? You can build 3 walls of concrete 5 blocks thick and a single wall of concrete blocks and they will know to go for the single block side?All of you who are lamenting how easy it will be to exploit the AI have only your own selves to blame for reading up on how it works. I reject that players who are not in the know would eventually learn to build double thickness on three sides and single thickness on the fourth. That way of building is so outside what is intuitive that the only people who do that are those who have learned how the AI works and are using that knowledge to their advantage (or they were clued in by friends who know).
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Maybe if your base was 3x3 and only predictably until faatal adds in his advanced features...Is that how they will work? You can build 3 walls of concrete 5 blocks thick and a single wall of concrete blocks and they will know to go for the single block side? I was thinking they would go for an individual block that was weaker (maybe from previous damage or of lower durability material such as wood) no matter where it was.
Would they only go for the outside wall?
If I made a base with a double wall of concrete blocks on 4 sides and but on west wall I put one wood block in center of inside wall, will they go for that wooden block?
Just some things that popped into my head. Apparently driving out things like where I left my wallet and if you don't breath it is not good...