PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
The servers everywhere seem to be emptying very quick, like there used to be 10x as many people online playing 7DTD just motnhs ago, but now it's like super quiet dead, I urge the devs to hurry up and give people something new to sink thier teeth either an experimental build or at the least some juicy updates, it's been almost a month since we had anything.

Of course, I can not dictate what the devs do, but, by all means it's thier paycheck at the end of the day, and if making a ♥♥♥♥ ton of money is not enough to motivate them, then who cares, theres been plenty of other games that have died because of poor development and community outreach, what is one more, right ?

 
Why when I read that someone wants more slots in the backpack or in the bike, or with the new vehicles, they expect the game should get easier ? The point is, yea, it could be made easier, but should it ? I think no. The harder the better. \w/
I agree i want zombies that are so smart they kick my ass.

 
The servers everywhere seem to be emptying very quick, like there used to be 10x as many people online playing 7DTD just motnhs ago, but now it's like super quiet dead, I urge the devs to hurry up and give people something new to sink thier teeth either an experimental build or at the least some juicy updates, it's been almost a month since we had anything.
Of course, I can not dictate what the devs do, but, by all means it's thier paycheck at the end of the day, and if making a ♥♥♥♥ ton of money is not enough to motivate them, then who cares, theres been plenty of other games that have died because of poor development and community outreach, what is one more, right ?
I like how you assume the game will die, your logic makes no sense. The community does this every time there's about to be an update, also fun fact. A majority of people play on private servers or even Solo. WOAH!! seriously, I love how you assume that the game will suddenly die for no reason.

 
I don't want them to release it if it has gamestopping bugs like it likely does... it's not just a matter of "added jeep, everything works perfect, can release". That same build may have some quest bug that crashes you after the final quest, or some farming bug, or hell, even looking at a campfire causing your pc to freeze...

 
I like how you assume the game will die, your logic makes no sense. The community does this every time there's about to be an update, also fun fact. A majority of people play on private servers or even Solo. WOAH!! seriously, I love how you assume that the game will suddenly die for no reason.
I know that for myself and those I play with, we don't really feel any incentive to play until the new update comes out.

 
Thanks! I hope you're not annoyed with all the questions, because I have another one...
How do spider zombies factor into this? If the grid extends into three dimensions, then how do walking zombies know to ignore paths that would require climbing or flying? And if the grid is two dimensional, then how do spider zombies know to take a path that requires climbing up?
Right now spiders just path like the rest. I'll have to give them some attention at some point, but I'd call that an advanced feature.

 
Right now spiders just path like the rest. I'll have to give them some attention at some point, but I'd call that an advanced feature.
I'm more curious if spiders still look retarded when they climb, or if they snap to the face. And if they can go upside down yet, so ledges no longer stop them and they can drop on you from the ceiling, like REAL LIFE SPIDERS DO.

 
I'm more curious if spiders still look retarded when they climb, or if they snap to the face. And if they can go upside down yet, so ledges no longer stop them and they can drop on you from the ceiling, like REAL LIFE SPIDERS DO.
No but they can ->

Don't look unless you're prepared :spy:
 
My personal, which is an unpopular opinion on inventory..

  1. Starting out: Players should just start out with the belt inventory.
  2. Have one of the starting tut/quest: Make a small bag with plant fibers that adds 1 row of inventory.
  3. Players need to find backpacks: It ranges in sizes from 1/4 to 3/4 of current backpack size (the largest size needs to be obtained with the secret stash perk which holds the same as vanilla).
  4. You get a mini bike w/basket, it carries 1/2 of what the current backpack size is.
  5. You get the cycle: It can carry what the current backpack holds in vanilla. pretend it has saddlebags..
  6. You get the ORV: It can carry 2x the space of what the vanilla backpack carries.
You and me, Tin. Outsiders.

 
I think sphereii said the bigger backpack versions of the mods he services are downloaded like 10:1 to their vanilla backpack size counterparts...

...that's a ridiculously large amount of lazy players... =)

 
Small inventory doesn’t make the game harder—it makes choosing what to carry and keep or leave behind harder.

Tough choices that have consequences that you have to live with are what make survival games more interesting to me.

Larger inventories, perks and skills that can be sold back for xp, save files to revert the game to undo bad results, etc. are all ways that make choices not really matter and I’m against that kind of design.

Players should agonize over choices and then deal with the consequences. If those consequences mean survival becomes harder then so be it.

Small inventories mean you either do without or only loot some OR if you just have to have it all you make several trips. I, too, think several trips to get it all is tedious so I prioritize and only take the most important stuff and leave the rest and scrap a ton (even things I later regret having scrapped but...oh well).

I recently did a playthrough where I filled every slot of my backpack with fiber gloves and so played with only my tool belt. I scrapped a glove every time I leveled up thus increasing my inventory size progressively. It was a lot of fun and resulted in stashes becoming a necessary component of survival. I used cars, tree trunks, and cupboards everywhere to stash extra stuff I used to carry. It required a lot more planning and meant I would often have to go empty my hands before doing something else.

When I got to a whole row of slots I felt like a king.

 
Right now spiders just path like the rest. I'll have to give them some attention at some point, but I'd call that an advanced feature.
Not sure if I agree with you there faatal. They seem to path differently once they get to a wall. If the player is on top of it, they climb. While the others moan and mope around, randomly bashing anything in there way.

 
Status
Not open for further replies.
Back
Top