PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I think he means to re-get the points in order to respec.
Maybe some special POI that has some device you can use only once, with a chance for one or two side effects... The possibilities are endless!

 
can anybody tell me why in mods modded zombies are so bad they move weird slow, almost no animations. its because of limitations or lazy modders?

 
can anybody tell me why in mods modded zombies are so bad they move weird slow, almost no animations. its because of limitations or lazy modders?
As far as I know the current animation system in 7dtd is hard to mod, as opposed to the modders being lazy. This has been improved/fixed with the animation overhaul for A17.

 
So I'm curious about the stamina system. Currently if you do something like eat meat stew with high food (80+%) you see your food pinned to 100% for a long period of time. Is this a feature that is intended as some sort of "Well fed" effect? And to add to that question, will said effect/bug cause conflict with this max health/stamina cap?

Essentially does food decay over 100% reduce max stam/health or will it only drain once you're under 100%? If it doesn't drain only under 100% I see issues with not being able to restore to your max values for long periods of time. I enjoy the double meat stew filling me enough to allow me to keep focus for some two days without the need to eat again (60 minute days). If this cripples me it'll be more just a burden than a useful effect and seems rather counter intuitive.

 
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I wonder if you guys or the devs are aware of the bug that caused massive lag when you were near solar panels that you placed down and if it's being fixed for A17 because I really liked free electricity, just not the lag though :rapture:
Hmmm, I haven't noticed this problem. I'll go and start a new game to investigate!

 
im pretty sure WE have to go to the bandits, and THEY will give us ammo as drop. maybe rename them as survivors

my main point was they are probably wond be 100% bandits. the name was just an example
Well, thanks for clearing that up!

So, with the fist iteration of bandits, it's not going to be feature complete similar to first iteration of distant terrain, where there was no buildings and trees???

I'd say that's a pretty good guess.

/sarcasm

 
im pretty sure WE have to go to the bandits, and THEY will give us ammo as drop. maybe rename them as survivors

my main point was they are probably wond be 100% bandits. the name was just an example
Oh. I read it like this: I’m pretty sure we have to go to the bandits and they will give us ammo AS A DROP.

The only time mobs drop anything in this game is when they’ve been killed which is why I joked they should be called victims instead of survivors...as in victims of you killing them to get their ammo drop.

My main point was that I was joking...

 
@GAZZ since you are working on balancing, could you please let us put more gas in power tools? like chainsaws and augers. It is very annoying that every 30 seconds you have to refuel. It also doesn't make sense from a gameplay perspective and it is not even realistic.
*ahem60minutedayscough*

 
@GAZZ since you are working on balancing, could you please let us put more gas in power tools? like chainsaws and augers. It is very annoying that every 30 seconds you have to refuel. It also doesn't make sense from a gameplay perspective and it is not even realistic.
Yes, because the amount of trees you can cut down and or the amount of rock you can mine on one tank of gas is totally realistic.

 
Hmmm, I haven't noticed this problem. I'll go and start a new game to investigate!
This glitch happens if the power draw on the solar panels exceeds the output of the panels during the day.

 
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