with the new AI, the zombies can work on the bandits!But who is working on bandits :upset:
lol :smile-new:
with the new AI, the zombies can work on the bandits!But who is working on bandits :upset:
lol :smile-new:
*Chugs MEGA CRUSH*I’m glad we are finally establishing that it is the xp/hp bar symbiosis that is driving development rather than any developer work. I’m sure the devs themselves tune in each day to see how much closer it’s getting until they can release A17....lol
LOL dammit Roland I expected more snarkiness, shenanigans and in general messing with people in that post :lol:Progress Update
Current build: A17 b62
faatal continues to work on AI
prime is getting close to being done with quests
madmole is working on textures, art, and fulfilling kickstarter promises...
gazz is working on blocks, xmls, and balancing
kinyajuu is working on terrain generation
The Fun Pimp and his team are level designing POI's
Others are working hard on the weapon mods and various other projects
The QA team have started putting the new AI through its paces.
Lots of things are coming together and everyone is working busily to get A17 out as quickly as possible.
You now run the company Roland, didn't you get the memo?I’m glad we are finally establishing that it is the xp/hp bar symbiosis that is driving development rather than any developer work. I’m sure the devs themselves tune in each day to see how much closer it’s getting until they can release A17....lol
Just ask a team mate to left click Hammer on your head.I tried to search to see if it was was but could not see such.
So by chance will there be any option of resetting you skill/perks say hard quest line to do so or even just 80k coins or something.
CrazyDave66
*member of the Afternight.com community
Like dark souls with a soul vessel? That would be a neat concept, especially if you realized you made a mistake and should have researched steel making BEFORE you wasted all your points on pistol upgrades. However, with a little planning (and reading) you can avoid that and get what you need before you run out of levels. Though if they do implement a class system and there's lots of things to keep players busy for a while and they don't want to restart all the time, that would be a useful option.I think he means to re-get the points in order to respec.
Indeed, if the new skill system do not allow you to unlock all skills, this would come in handy.I tried to search to see if it was was but could not see such.
So by chance will there be any option of resetting you skill/perks say hard quest line to do so or even just 80k coins or something.
CrazyDave66
*member of the Afternight.com community
Stagnant water attracts frogs and toads, right?Almost one year for a new alpha despite a significant growth in the team, no video in 3 weeks, I'm surprised to have returned to the forum for a quick look at this stagnant hole to find people still here lol
Thanks for the update!Progress Update
Current build: A17 b62
faatal continues to work on AI
prime is getting close to being done with quests
madmole is working on textures, art, and fulfilling kickstarter promises...
gazz is working on blocks, xmls, and balancing
kinyajuu is working on terrain generation
The Fun Pimp and his team are level designing POI's
Others are working hard on the weapon mods and various other projects
The QA team have started putting the new AI through its paces.
Lots of things are coming together and everyone is working busily to get A17 out as quickly as possible.
That is one long-ass sentence!Hey Roland, just out of curiosity did anyone on the team find or fix what was causing lag with the farming? I know it is something they are aware of and im just curious, i hope they added more skills for someone like me that loves resource gathering as well as looting and searching, like a skill that when it is maxed out say out of 10 levels you would have a 5-10% chance to find legendary loot like tazas stone axe, i cant wait to find more stuff like that, imagine finding the dukes revolver, or even something like madmoles muscle shirt, add in special items one related to each fun pimp, each with different mods attatched that you cannot remove ever, it would be awesome, just a thought, like if we found say Rolands Buisness Suit - Gives player extra 10% harvest boost from mining but increases zombie threat if worn for too long something like that, what do you think? Could even call it Rolands Teacher Jacket
my main point was they are probably wond be 100% bandits. the name was just an exampleHeh....The way you describe using them as ammo sources would make them the opposite of survivors. maybe rename them as victims...
@GAZZ since you are working on balancing, could you please let us put more gas in power tools? like chainsaws and augers. It is very annoying that every 30 seconds you have to refuel. It also doesn't make sense from a gameplay perspective and it is not even realistic.gazz is working on blocks, xmls, and balancing
Thank you for the Update, very appriciated !Progress Update
Current build: A17 b62
faatal continues to work on AI
prime is getting close to being done with quests
madmole is working on textures, art, and fulfilling kickstarter promises...
gazz is working on blocks, xmls, and balancing
kinyajuu is working on terrain generation
The Fun Pimp and his team are level designing POI's
Others are working hard on the weapon mods and various other projects
The QA team have started putting the new AI through its paces.
Lots of things are coming together and everyone is working busily to get A17 out as quickly as possible.