PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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The main problem for me personally is, PvP'rs/PK'rs love to take things too far, or better used term, to grief. I like PvP between friends, we hunt and kill each other, we laugh have a good time about it. In that sense, it's all good.
You engage a PvP guy, he freaks out, kills you, destroy your base, destroy your farms, eat your cats and then sit there and rage for weeks on your spawn point just in case you spawn so he can kill you again.

Also, PvP servers also draw those that find it fun to hack and exploit.

That from my perspective, is why I am happy that 7 Days to die are not focusing more on PvP, because the game allows for such amazing PvE gameplay, and "friendly" PvP, that frankly competitive PvP kind of ruin it.
Yes, but that's a perspective from a PvP'er.

Look, PvP can be fun... there are ways to mod the game to make it fun for all, so it's just a matter of finding out what those fun settings are, and implementing them.

 
What happened? Did you get shot before you could finish typing?
I don't think so because if they had (and Monty Python taught us anything) they would have typed:

Ahhhhhhhhhhhhhhhhhhhhhhhhhhh

 
I'm confused. The stating of stats of one site does not count as accurate in going that others feel the same way. And stats can be manipulated and I really don't trust them, learned that in sadistic I mean statistic class in college.
You start off with insults and end with the insult repeated and then try to make it look like you are joking. Didn't work for me, you are still insulting and that is the reason for PVP players getting their posts banned.

I have visited forums that have had PVP players encouraged by developers, such as the ones in ARK, where they like for the PVP players to be vicious, act in ways that in real life would have them labeled as sadistic psychopaths. They seemed to like where they could join PVE servers and do so in ways that killed or injured players and not go anything to stop it.

Fortunately, here it isn't that way. I wouldn't be supporting the developers, posting on this forum and play this game if that was allowed. Perhaps that is why some PVPs feel unwelcome here; their style of playing, of not only being as cruel as they can and allowed to be sadistic and do so on PVE servers which is what gets them banned. Those type of players don't want to accept that it is their attitude, rudeness and egotistical behaviors, not that of moderators and forum members, who rebuke them for their actions bring about their being banned.
Most "pvpers" are really just cowards and bullies, they wouldn't risk a fair fight, they'd run from it, see it all the time in these open pvp games, they get max lv, go around ganking newbies as thats about all their skill level allows, but second someone shows up who can fight back, these so called pvpers usually turn tail and run with their tail between their legs. To me random ganking of players who can't even put up a fight back doesn't count as pvp at all. Its just you being an ass. Sadly this is what 90%-98% of the "pvp playerbase" is. Its very rare to see a real pvper that actually looks for a decent fight. Ganking new players and people who can't fight back just doesn't seem any fun.

Also their attitude tends to suck, Then again what do you expect from a group of people that think that going around killing level 1's while they are at level cap is fun?

 
I can see the appeal of PVP. Having a real thinking person on the other side of the gun pointed at you seems to give more of a challenge for those who play that way. I don't think any AI will ever be able to compete with actual human players. In order for it to work properly though I would imagine it would have to have a mode tailored specifically for PVP.

 
Most "pvpers" are really just cowards and bullies, they wouldn't risk a fair fight, they'd run from it, see it all the time in these open pvp games, they get max lv, go around ganking newbies as thats about all their skill level allows, but second someone shows up who can fight back, these so called pvpers usually turn tail and run with their tail between their legs. To me random ganking of players who can't even put up a fight back doesn't count as pvp at all. Its just you being an ass. Sadly this is what 90%-98% of the "pvp playerbase" is. Its very rare to see a real pvper that actually looks for a decent fight. Ganking new players and people who can't fight back just doesn't seem any fun.
Also their attitude tends to suck, Then again what do you expect from a group of people that think that going around killing level 1's while they are at level cap is fun?
Ah well, I tried to keep the convo productive.

 
Most "pvpers" are really just cowards and bullies, they wouldn't risk a fair fight, they'd run from it, see it all the time in these open pvp games, they get max lv, go around ganking newbies as thats about all their skill level allows, but second someone shows up who can fight back, these so called pvpers usually turn tail and run with their tail between their legs. To me random ganking of players who can't even put up a fight back doesn't count as pvp at all. Its just you being an ass. Sadly this is what 90%-98% of the "pvp playerbase" is. Its very rare to see a real pvper that actually looks for a decent fight. Ganking new players and people who can't fight back just doesn't seem any fun.
Also their attitude tends to suck, Then again what do you expect from a group of people that think that going around killing level 1's while they are at level cap is fun?
Yep, they need to take a look at the society of the Yaut'ja or Klingon, a kill is only worth kudos if it's a challenge.

 
Ah well, I tried to keep the convo productive.
You tried Guppy but I think subconsciously you knew it wouldn't work. I even pictured one of those "Hitler Vids" with you as Hitler talking about how you did try to bridge the gap between PVPers and PVEers but it not working out. :D

 
...Weird thing is, with zombies off, no bears, wolves, vultures and snakes.
I would love to see a pve-Animals-only game option (with all of the 7dtd critters)

.. and welcome back :)

 
I would love to see a pve-Animals-only game option (with all of the 7dtd critters)
.. and welcome back :)
I am actually more afraid of the wolves, bears and dogs than any of the zombies. That zombie bear is a frigging tank, Hits like one too. When I am roaming around the second I hear a wolf howl I just stop dead and my tracks and start trying to find it before it finds me. They hit like trucks on higher diffculties.

 
As a gamer here:Why not some kind of controlled PvP system in general? Someone that wants to shoot at you has to call you out, then you would get 20 seconds or so to get the hell out of there or be ready to fight. Then fights are always fair in that regard. It wouldn't stop them from say, setting mines outside a door of a house you were looting or anything. But for ranged it would provide a more fair and, dare I say it, fun way to duel it out. It's never fun to be shot in the back, there is a reason you rarely see that kind of thing in shows and movies, it's boring and shooting someone in the back has been frowned upon since the invention of the ranged weapon.

This would allow say, a sniper perk that would lower the callout time, but you would have to specialize in it. I'm not speaking as a dev here. I've just thought about games and how things work on say, walking dead when there is a confrontation. Rick and the other leaders get right up in each other's business before a firefight. That, in my mind makes the upcoming fight that much more intense. Knowing you have X time to post up, and them knowing that they can't attack you until that timer is out.

Just a thought from a guy with oddball ideas. lol

PS, I know it sounds very western(ish) heh
What ever system you guys put in, just as long as we can collect noses.

ldm3bvT.jpg


 
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Yes, but that's a perspective from a PvP'er.
Look, PvP can be fun... there are ways to mod the game to make it fun for all, so it's just a matter of finding out what those fun settings are, and implementing them.
Has ANYONE made such a comprehensive mod? You'd think that with the alleged popularity of PvP on all these other forums that there would be a badass mod to create a Battle Royale 7 Days to Die experience.

Can no hardcore PvPers mod?

If I could get out of my paper bag I would totally do a PvP mod just to see whether it skyrockets in popularity and drains everyone from Ravenhearst.... (love ya Jax).

Alas, low-intelligence foils me again.

 
Meh, I've never had issues with PVPers other than hackers. Severs generally do best with active, empowered admins. I'm also super selective about servers anyways. That said, I think that on PVP servers, implementing the call-out system would kinda break the immersion for me. The real world apocalypse wouldn't hold my hand. Just my own $0.02, though there are probably many options to look at when addressing the PVP abuse that goes on which makes a game less than enjoyable.

 
the game has everything that is needed for pvp. get loot, kill, get killed, get loot, raid bases, repeat, and build base that is hard to raid (that is my purpose on pvp in this game) :apathy:

 
When I was playing ARK I played, naturally, single player, didn't have to worry about Sassy (my bigfoot) dying when I was off. My son played on PVP at first.

He has played MMO or whatever they are called and has battled against other players as part of a group or guild he joined and as a single player using his brain, stealth and the stupidity of some of the players.

In ARK, he got fed up with PVP, there was no type of fairness at all. Gets a base set up, new player shows up, give him a axe, couple spears, a floor and three walls and some food and sends him on his way. Couple days later another player shows up and he does the same. Over a couple of weeks he helps our a couple more players. Goes north and collects a lot of good loot. Gets off and the next day logs on to find his body is dead, his base destroyed, his animals dead and learns it was the players he had helped; was a group of friends. There were other times something similar happened. Goes to PVE, jerks find ways to kill, get a dino to rip open your base, drag you out and put you in the water to drown, or toss you where there are sharks on where you can be killed.

Did hear of some who had rules on their server, but few and far between. Lots of player came on the forum and complained, laughed at, all is fair in love and war, you asked for it by coming on a PVP or PVE server, you want to live, get your own server or play single player.

I quit after listening to some but mainly one forum member brag of how he killed new players, love to go on servers and destroy new players and nothing was done or said of how wrong it was by anyone who had any power. And reading a article where the devs wanted that type of behavior, it was to be a dog eat dog all is allowed type game. ♥♥♥♥♥♥♥S.

There were some servers that had rules that made it fair to all, but some of them were tricked by "bad" players who opened the gates for a rival group who wanted to play dirty.

My day to get on soapboxes. I'm off, will try to behave.

 
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As a gamer here:Why not some kind of controlled PvP system in general? Someone that wants to shoot at you has to call you out, then you would get 20 seconds or so to get the hell out of there or be ready to fight. Then fights are always fair in that regard. It wouldn't stop them from say, setting mines outside a door of a house you were looting or anything. But for ranged it would provide a more fair and, dare I say it, fun way to duel it out. It's never fun to be shot in the back, there is a reason you rarely see that kind of thing in shows and movies, it's boring and shooting someone in the back has been frowned upon since the invention of the ranged weapon.

This would allow say, a sniper perk that would lower the callout time, but you would have to specialize in it. I'm not speaking as a dev here. I've just thought about games and how things work on say, walking dead when there is a confrontation. Rick and the other leaders get right up in each other's business before a firefight. That, in my mind makes the upcoming fight that much more intense. Knowing you have X time to post up, and them knowing that they can't attack you until that timer is out.

Just a thought from a guy with oddball ideas. lol

PS, I know it sounds very western(ish) heh
That sounds good if you want to role play a confrontational kind of person (or for NPC bandits, for that matter). But that’s not the only playstyle within the PvP ‘genre’. If someone wants to role play a stealthy type character, and put their skill points and whatnot in things that help them get the drop on their enemies, their fun could be ruined by having to announce they’re coming.

I got back into Team Fortess 2 recently - a game that’s always been PvP-first - and let me tell you, the game is more fun with the inclusion of spies, even on the receiving end. :)

 
I am actually more afraid of the wolves, bears and dogs than any of the zombies. That zombie bear is a frigging tank, Hits like one too. When I am roaming around the second I hear a wolf howl I just stop dead and my tracks and start trying to find it before it finds me. They hit like trucks on higher diffculties.
True lol. And some are harder to see, until they move ..is that a rock?.. Half the time I don't look where I'm going and run into something. I still love the chase though, as I run away screaming.

 
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