PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I play the PvP "Planetside 2" because it uses the "Free-to-die" monetary system. I don't pay a penny, and I'm screwed from the get go.

I know I'm going to die by some guy who's armor glows like a Christmas tree. But HOW will I die is whats interesting.

I've been chased down by tanks, just me while they try to shot or run me over, its fun to see how far away from their mission they will go to get another few points.

But sometimes I kill a bunch of the goofs and that's worth getting run over by tanks any day. :)

 
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99% of the population of the steam playerbase.
And would be more like 90% of this game's playerbase too, which would be 10x bigger with a little love towards PVP aspects.

Which is of course, suppressed quite successfully by low-intelligence high-free-time-and-willingness-to-make-10k-posts people like you on forums like this.

Was on discord discussing this with 15 other people of a popular 7 Days Server the other day and them all telling me about their forum posts being censored / not approved / moved / brigaded-by-pve-idiots-posting-off-topic and generally destroying their threads if they mention anything relating to PVP.

And it would save you the time of making thousands of posts like this and abusing your mod powers... you know, if you don't just enjoy doing those things for the sake of doing those things. ;) :cocksure:
I'm confused. The stating of stats of one site does not count as accurate in going that others feel the same way. And stats can be manipulated and I really don't trust them, learned that in sadistic I mean statistic class in college.

You start off with insults and end with the insult repeated and then try to make it look like you are joking. Didn't work for me, you are still insulting and that is the reason for PVP players getting their posts banned.

I have visited forums that have had PVP players encouraged by developers, such as the ones in ARK, where they like for the PVP players to be vicious, act in ways that in real life would have them labeled as sadistic psychopaths. They seemed to like where they could join PVE servers and do so in ways that killed or injured players and not go anything to stop it.

Fortunately, here it isn't that way. I wouldn't be supporting the developers, posting on this forum and play this game if that was allowed. Perhaps that is why some PVPs feel unwelcome here; their style of playing, of not only being as cruel as they can and allowed to be sadistic and do so on PVE servers which is what gets them banned. Those type of players don't want to accept that it is their attitude, rudeness and egotistical behaviors, not that of moderators and forum members, who rebuke them for their actions bring about their being banned.

 
Let's get back to inanity until a dev posts again.
Sorry Roland, didn't read your post before I responded. Just ticked me off, read so many posts of players on ARK and other forums of where PVP players are encouraged to be what I see as sadistic. Go onto a PVE server and get infected then run around and infect new players is cruel, not fair play. Tick off wild dinos and get them to attack the base in PVE so they can destroy it and then loot it is not good, it is cowardice.

Perhaps I am too nice, have to much of a sense of fair play, but I have a very low opinion of PVP style game gaming. War games are different, but games such as 7 days, ARK and others, fight for survival, but to kill for the fun of killing? I personally see it as wrong.

And insulting those who don't agree with you?

Okay, off my soap box.

 
I think the reason pvp-ers think that everyone else pvp's is that they turn up to a server and immediately shoot someone. This usually makes the rest of the players turn on that individual and kill them when the opportunity arises.
They're mistaking p-v-you for p-v-p.
Hah! This!

 
Let's get back to inanity until a dev posts again.
...alternatively...

Since quite a few pvp discussions end in the quick departure of the pvp'ers, indicating that a lot of them aren't capable of discussing pvp without getting enraged, and it IS in fact a design in this game despite the popular misconception that "it was never designed for pvp" (I mean, there is a menu option for it, after all, that didn't get put there by elves), I'm suggesting we do something else.

I suggest a few PvE people (happy to advocate) take up the PvP mantle and discuss why the game should be more PvP oriented and what can be done to improve that experience.

This may allow for a better understanding from PvE'ers what the PvP'ers want, since the posts won't be filled with the typical vitriol and #fakenews/stats that usually comes from a PvP'ers perspective.

***

I would start by saying that PvP is indeed fun in 7 days to die, as it allows for a unique experience in building, long term leveling up and of course an exterior threat; one of fortnite's greatest attributes is base design, and that's something 7days has an advantage in. It IS in fact a missed opportunity for TFP to make extra cash, and although I won't fake-speculate on how much of an opportunity, I could certainly point out the obvious PvP has a place in the gaming world.

Although it certainly doesn't seem to be a current goal, I would hope that TFP considers a "PvP Patch" for DLC, that would fix a lot of the issues plaguing PvP right now.

Issues such as:

Turning down graphics to get a better view of your enemy

Digging terrain pits a certain way to get a world view

LCP protection flaws

Leveled everything affecting player balance even worse than "free pay to play game systems" do

***

...now this discussion will only work if NO PVP PLAYERS participate, since that will only trigger the PvE side and the old arguments would commence... and it takes away from its purpose, to get PvE players to see the other side a little bit better, without all of the old arguments that muddy good discussion.

Food for though. Oh, and I would suggest it take place here, since this is the thread most read.

 
Hey there! I didn't see your post before I made mine (disregard what I said about "working full time") =). in my almost 400 hrs playing that has ALL been single player, I've never played on a server or with others, but I'd be more than willing to start if you'd want to join. I'd have no problems with the issues you describe (I tend to jerk my arm and other odd things as well). I think it would be fun to have a coop base and/or work together. The only mod I use is SMX's UI, but I'm sure I could manage without, so let me know!
There are a lot of reasons I play just on my computer and not a server. Not snob, I don't feel I am good enough, would be a burden and have a lot of problems that would make it frustrating for others. Someday I will have learned enough maybe to play with others. Right now I am playing in Creative Mode so I can learn how to build. I don't have a lot of play hours, more time has been spent here and on a discord and watching videos. Took a break because I was so frustrated that I couldn't play.

I appreciate the offer, but I know what I can and can't do, how much help I would be and how much of a hindrance. Thanks for the invite though.

 
I'm confused. The stating of stats of one site does not count as accurate in going that others feel the same way. And stats can be manipulated and I really don't trust them, learned that in sadistic I mean statistic class in college.
You start off with insults and end with the insult repeated and then try to make it look like you are joking. Didn't work for me, you are still insulting and that is the reason for PVP players getting their posts banned.

I have visited forums that have had PVP players encouraged by developers, such as the ones in ARK, where they like for the PVP players to be vicious, act in ways that in real life would have them labeled as sadistic psychopaths. They seemed to like where they could join PVE servers and do so in ways that killed or injured players and not go anything to stop it.

Fortunately, here it isn't that way. I wouldn't be supporting the developers, posting on this forum and play this game if that was allowed. Perhaps that is why some PVPs feel unwelcome here; their style of playing, of not only being as cruel as they can and allowed to be sadistic and do so on PVE servers which is what gets them banned. Those type of players don't want to accept that it is their attitude, rudeness and egotistical behaviors, not that of moderators and forum members, who rebuke them for their actions bring about their being banned.
He doesn't have actual stats. In one of our recent discussion threads regarding development, the PvP discussion came up. Someone actually went through the trouble of pulling numbers of Pve Servers, PvP servers, and comparing populations. PvP was a LOT smaller than they want you think. I'll have to go look that up now.

 
...alternatively...
Since quite a few pvp discussions end in the quick departure of the pvp'ers, indicating that a lot of them aren't capable of discussing pvp without getting enraged, and it IS in fact a design in this game despite the popular misconception that "it was never designed for pvp" (I mean, there is a menu option for it, after all, that didn't get put there by elves), I'm suggesting we do something else.

I suggest a few PvE people (happy to advocate) take up the PvP mantle and discuss why the game should be more PvP oriented and what can be done to improve that experience.

This may allow for a better understanding from PvE'ers what the PvP'ers want, since the posts won't be filled with the typical vitriol and #fakenews/stats that usually comes from a PvP'ers perspective.

***

I would start by saying that PvP is indeed fun in 7 days to die, as it allows for a unique experience in building, long term leveling up and of course an exterior threat; one of fortnite's greatest attributes is base design, and that's something 7days has an advantage in. It IS in fact a missed opportunity for TFP to make extra cash, and although I won't fake-speculate on how much of an opportunity, I could certainly point out the obvious PvP has a place in the gaming world.

Although it certainly doesn't seem to be a current goal, I would hope that TFP considers a "PvP Patch" for DLC, that would fix a lot of the issues plaguing PvP right now.

Issues such as:

Turning down graphics to get a better view of your enemy

Digging terrain pits a certain way to get a world view

LCP protection flaws

Leveled everything affecting player balance even worse than "free pay to play game systems" do

***

...now this discussion will only work if NO PVP PLAYERS participate, since that will only trigger the PvE side and the old arguments would commence... and it takes away from its purpose, to get PvE players to see the other side a little bit better, without all of the old arguments that muddy good discussion.

Food for though. Oh, and I would suggest it take place here, since this is the thread most read.
I've tried to start 4 different replies to this and literally all I can come up with is "Wut?" That was some mighty fine rambling.

 
...alternatively...
Since quite a few pvp discussions end in the quick departure of the pvp'ers, indicating that a lot of them aren't capable of discussing pvp without getting enraged, and it IS in fact a design in this game despite the popular misconception that "it was never designed for pvp" (I mean, there is a menu option for it, after all, that didn't get put there by elves), I'm suggesting we do something else.

I suggest a few PvE people (happy to advocate) take up the PvP mantle and discuss why the game should be more PvP oriented and what can be done to improve that experience.

This may allow for a better understanding from PvE'ers what the PvP'ers want, since the posts won't be filled with the typical vitriol and #fakenews/stats that usually comes from a PvP'ers perspective.

***

I would start by saying that PvP is indeed fun in 7 days to die, as it allows for a unique experience in building, long term leveling up and of course an exterior threat; one of fortnite's greatest attributes is base design, and that's something 7days has an advantage in. It IS in fact a missed opportunity for TFP to make extra cash, and although I won't fake-speculate on how much of an opportunity, I could certainly point out the obvious PvP has a place in the gaming world.

Although it certainly doesn't seem to be a current goal, I would hope that TFP considers a "PvP Patch" for DLC, that would fix a lot of the issues plaguing PvP right now.

Issues such as:

Turning down graphics to get a better view of your enemy

Digging terrain pits a certain way to get a world view

LCP protection flaws

Leveled everything affecting player balance even worse than "free pay to play game systems" do

***

...now this discussion will only work if NO PVP PLAYERS participate, since that will only trigger the PvE side and the old arguments would commence... and it takes away from its purpose, to get PvE players to see the other side a little bit better, without all of the old arguments that muddy good discussion.

Food for though. Oh, and I would suggest it take place here, since this is the thread most read.
This counts as inanity. I just want the focus to shift from how chill chose to post his POV.

I'll even help Chill out since I know the main source of his anger: What about not being able to hear other players from miles away so you can hunt them down. Ever since the devs changed the game by nerfing sound distance PvP has suffered.

 
This counts as inanity. I just want the focus to shift from how chill chose to post his POV.
I'll even help Chill out since I know the main source of his anger: What about not being able to hear other players from miles away so you can hunt them down. Ever since the devs changed the game by nerfing sound distance PvP has suffered.
Agreed. If you want to continue the PvP discussion, this thread should work out just fine.

https://7daystodie.com/forums/showthread.php?82458-PVP-in-7-days-to-die

- - - Updated - - -

Just be sure to read the thread before you start continuing the discussion please.

 
Apparently, the Janna drought is over....
Good to see you back :)
Thanks Roland

Figured no one would notice or care. Was too stressed from shoulder and then back and not able to play. Can play some now, more relaxed and so don't want to rip heads off; just snarl at some here and there. LOVE (emphasis, not shouting) the War of the Walker mod. I can play it, still have zombies off, but so much fun running around doing some playing and using the Creative mode to help in building.

Weird thing is, with zombies off, no bears, wolves, vultures and snakes.

 
I'm confused; Roland directed us to get BACK to the inanity, and counted the discussion AS inanity, thus implying I can carry on.

Sylen directed us to a different thread.

Where can I be inane at?!?? =)

 
I'm confused; Roland directed us to get BACK to the inanity, and counted the discussion AS inanity, thus implying I can carry on.
Sylen directed us to a different thread.

Where can I be inane at?!?? =)

I thought you were always inane. LOL (missed your discussions, my friend)

 
Let's get back to inanity until a dev posts again.
How about a video by MM? Cough*video*cough! This makes even the PVE-ers go crazy in this thread.

(btw, nice PVP skills on the reply back there)

 
...alternatively...
Since quite a few pvp discussions end in the quick departure of the pvp'ers, indicating that a lot of them aren't capable of discussing pvp without getting enraged, and it IS in fact a design in this game despite the popular misconception that "it was never designed for pvp" (I mean, there is a menu option for it, after all, that didn't get put there by elves), I'm suggesting we do something else.

I suggest a few PvE people (happy to advocate) take up the PvP mantle and discuss why the game should be more PvP oriented and what can be done to improve that experience.

This may allow for a better understanding from PvE'ers what the PvP'ers want, since the posts won't be filled with the typical vitriol and #fakenews/stats that usually comes from a PvP'ers perspective.

***

I would start by saying that PvP is indeed fun in 7 days to die, as it allows for a unique experience in building, long term leveling up and of course an exterior threat; one of fortnite's greatest attributes is base design, and that's something 7days has an advantage in. It IS in fact a missed opportunity for TFP to make extra cash, and although I won't fake-speculate on how much of an opportunity, I could certainly point out the obvious PvP has a place in the gaming world.

Although it certainly doesn't seem to be a current goal, I would hope that TFP considers a "PvP Patch" for DLC, that would fix a lot of the issues plaguing PvP right now.

Issues such as:

Turning down graphics to get a better view of your enemy

Digging terrain pits a certain way to get a world view

LCP protection flaws

Leveled everything affecting player balance even worse than "free pay to play game systems" do

***

...now this discussion will only work if NO PVP PLAYERS participate, since that will only trigger the PvE side and the old arguments would commence... and it takes away from its purpose, to get PvE players to see the other side a little bit better, without all of the old arguments that muddy good discussion.

Food for though. Oh, and I would suggest it take place here, since this is the thread most read.
Things to make pvp interesting in 7d2d (imo):

No hybrid maps having both pve and pvp.

Proper map(s) to encourage battle grounds fights for unique resources.

Factions that the player can choose to be part of.

Able to take over other factions stronghold areas and actually conquer the map.

Bringing up the map shows faction influence areas.

Having a NPC bandit faction that no player can join.

Death = goto nearest occupied controlled faction area.

Removal of most of the natural skill progression.

Perk purchase skills only.

Remove quality/durability from gear. All gear is created equal.

Can't building in opposing faction areas unless you take over that area.

etc,.

Edit: haha please more post to proper area..

 
99% of the population of the steam playerbase.

And would be more like 90% of this game's playerbase too, which would be 10x bigger with a little love towards PVP aspects.

Which is of course, suppressed quite successfully by low-intelligence high-free-time-and-willingness-to-make-10k-posts people like you on forums like this.

Was on discord discussing this with 15 other people of a popular 7 Days Server the other day and them all telling me about their forum posts being censored / not approved / moved / brigaded-by-pve-idiots-posting-off-topic and generally destroying their threads if they mention anything relating to PVP.

Glad to know that it's a common experience. Irony is you don't seem capable of realizing that shooting yourself in the foot; because with the influx of players / excitement / purchases that would come with some TLC paid to the aspects of the game that clearly offend you (PvP), the game as a whole would likely benefit to the extent of improving more the aspects you enjoy (PvE) than it would remaining in it's current state of popularity / niche...

And it would save you the time of making thousands of posts like this and abusing your mod powers... you know, if you don't just enjoy doing those things for the sake of doing those things. ;) :cocksure:

Mod Note: This post contains insults. Please don't respond to the insults.
Protip: 7dtd was never meant to be mainly pvp, its meant to be co-op pve from the get go, it just has pvp tossed in as its not hard to enable it. Don't ever expect the game to be balanced around pvp, because it won't ever be. As for the 99% of steam players pvp, your dead wrong, there is probally less than 10-20% that care for it. Might pvp get tweaked in the future? very possible, but is it high on the priorty list? not very likely, its probally near the very bottom. Its a waste of their time to cater to the minority. If you wanna go gank people because that is what pvp actually is to most of these so called "pvpers" they can't handle a even fight if their life depended on it. There are many other games that offer it.

Also minecraft went for years with only pve content and it did amazingly well, when they added pvp th

 
I suggest a few PvE people (happy to advocate) take up the PvP mantle and discuss why the game should be more PvP oriented and what can be done to improve that experience.

...

Issues such as:

Turning down graphics to get a better view of your enemy

Digging terrain pits a certain way to get a world view

LCP protection flaws

Leveled everything affecting player balance even worse than "free pay to play game systems" do
Not sure discussing this makes much sense, what do you expect to achieve? The issues listed are already well known. And isn't there a statement of the developers that they intent to do something about PvP, just not before release?

You won't find much enthusiasm in the PvE player base in the forum to change that schedule through voting/campaigning. But likewise the sensible people here in the forum won't throw a tantrum when PvP players get some patches in.

So, for me personally, I have nothing against TFPs plan to improve PvP when they think it's time. You can't expect more from a PvE player.

 
Not sure discussing this makes much sense, what do you expect to achieve?
Pass the time? Drop little seedlets of ideas, if not to the devs but to the modders?

...I can already see Tin's wheels spinning. I bet a dollar he's already solved (in his head) 60% of the issues he brought up.

 
...alternatively...
....
The main problem for me personally is, PvP'rs/PK'rs love to take things too far, or better used term, to grief. I like PvP between friends, we hunt and kill each other, we laugh have a good time about it. In that sense, it's all good.

You engage a PvP guy, he freaks out, kills you, destroy your base, destroy your farms, eat your cats and then sit there and rage for weeks on your spawn point just in case you spawn so he can kill you again.

Also, PvP servers also draw those that find it fun to hack and exploit.

That from my perspective, is why I am happy that 7 Days to die are not focusing more on PvP, because the game allows for such amazing PvE gameplay, and "friendly" PvP, that frankly competitive PvP kind of ruin it.

 
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