PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Might I ask why?
It's just not a feature request I understand... but heck, I like Starvation Mod in that chat doesn't work unless you're nearby. =)
I don't know all the reasons but I do know that I've read a few people frustrated because they can't use voice due to sleeping or possibly TV watching family members but if they use text chat then there is no privacy on the server. With this change people will be able to communicate with their friends in the game without disturbing the family and also without broadcasting to the whole server.

There have been a couple times when my family was irritated with me because my conversation was interfering with what they were watching....but since it was Gray's Anatomy I just talked louder... :p

 
That kind of tech ruins gameplay imo... being able to be on a headset with your friend to tell him where the guy who just killed you killed you from...

 
I was just ripping apart some cars and I was wondering, how come when wrenching up cars we dont have hubcaps and air filters in the loot pool to get? just like ripping apart lights i always wondered why no broken glass has a chance to be looted, is this something that might be added to the loot pool for ripping apart or am i hoping to much lol

 
Sorry Tin, you are wrong. I play on 32gb and have my setting on med and by day four I get the stupid fog, inside any building and it is damp. She has a constant shift in temps and even though it is worse if living in the pine forest and near a snow biome or have a mixed town she will go from overheating to freezing. Inside with a fire going and she was at at 40 degrees F and dropping. I had to put a hoodie on her and turn the forge on to get him warm up. And she was close to a snow biome, but not in it. Later, take her outside and she goes to overheating and I had to put the poncho on. She should have been fine inside. In snow biome, if she gets wet she stays close to freezing even if near a couple campfires if it is raining. Goes inside and she will go up, to 60s or low 70s but should go up to high 70s. If I change her clothes to t-shirt she will then warm up. This isn't real life, changing to a dry shirt used to not make a difference.

Playing on mod War of the Walkers. To get rid of the fog I quit and then start the game back up. Am not on a server.
I don't think Tin meant that just having more RAM would fix the fog. He said if you have the RAM to spare, you can run a separate dedicated server (which uses some of that RAM) and join that, and that fixed the fog issue. You said you're not on a server, so nothing he said about the fog bug would apply to you unless you run it as a dedicated server first.

WOTW is modify the temperature to little more extreme then vanilla game, and if you are in/near snow biome it will happen. Best is to stay in either Plain for no need to wear overcoat of poncho or stay in desert and always wear poncho. Making a mix of Tshirt and warm pants will help you keep temperature to going too extreme, but you have to keep both to maintain temperature. That is the fun of biome/weather in this game.
not sure on fog issue. I never have it. So must be something else then regular game provide or maybe I use little low setting in graphics that avoid fogs for me. But I never have it so no idea of issue.

The fog issue is definitely happening in vanilla game. Possibly it's only on certain hardware or graphics drivers or some other cause that maybe TFP know about or not. I play on approx medium settings on a GTX 970 and a 3440x1400 monitor, fps hovers around 30-40s, by gsync makes it playable to me.

 
That kind of tech ruins gameplay imo... being able to be on a headset with your friend to tell him where the guy who just killed you killed you from...
Wait...who plays this PvP?

 
Wait...who plays this PvP?
I dunno. In the almost 5 years I've been playing this game, I have never once been killed in PvP on a server. I have seen PvP situations but usually as a neutral party in two other groups clashing, but never seen hostile fire opened towards me. I mean I have been killed by other players but those were always friends and we were just ♥♥♥♥ting around in lategame hunting each other with blunderbusses. I dont think that counts as PvP. ;)

 
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yep, played all day, paused it several times to grab a bite to eat, go to bathroom, let the dogs out and in, but kept playing because I wanted to see how long it would go before it stopped raining. I don't have a job, unable to work due to health problems, a senior citizen who stays home and plays games, basically. Last five days I've only been able to play for about two hours max. Sometimes I can play all day. After 16.4 was stated finished, there was a lot of discussions of how crappy the weather is. Like I had stated in one comment, I have learned to live with it, but I do get tired of reading statements, here and in other area of how there is no problem with the weather, it is great. No, it has problems; and mainly because it is in alpha. That is to be expected an just because Joe isn't have a problem doesn't mean that Sam, Sue, Jimmy and Betty aren't having problems. And I play on my computer, I can't play on servers because of my problems. Go riding your bike down a road with a cliff on one side and drop off, have your arm suddenly jerk and go over the side into a large very deep lake. Or a player beside you go to veer out of your way and they go over a cliff and lose everything. Be shooting at zombies and have your arm jerk and you shoot one of the members of your group. So, I play alone so I don't create problems for others.

And I did do that once, she came out of a pond, in Navz where the fishing cabin is and she was drowning, died even though she was out of the lake. It was fixed though in one of the updates I think.
Just for clarity, I think the suggestion is that the permanent fog issue doesn't occur if the game is running in separate dedicated server / client mode. That's something you can do while playing "single player" on your own, but pausing the game might be a pain. It's suggested only as a workaround to get around the issue and surely wasn't meant to diminish that the bug actually does exist.

Another workaround is hitting F1 and typing "weather clouds 0", which turns fog/clouds weather off completely for that session. I raised the permanent fog problem on this forum because I myself would love it to be fixed in the next update, so definitely not dismissing it as an issue that the devs might like to look at if they haven't already. IMO when the fog is stuck on, it diminishes the value of a lot of the other great work they've done with trees, animals, animations and other visuals that can get completely hidden by permanent fog.

 
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since the devs make the game easily moddable, there will be a workshop access??

because now if we want the mods, we have to wiggle around in websites, instead of just clicking "add". also it auto-updates.

thank you

 
They've stated many, many MANY times that yes, there will be workshop access.

Oh, and use the modlauncher by sphereii, no need to be clicking rando websites. :)

 
Air dropped crates should "summon" a bandit horde...when you go running/biking/driving to that falling crate...it would seem like the bandits do as well...have little random groups of 2-5 bandits show up for crates , either already there , or right after you get there...
There should be a timer for the bandits to arrive (like in dying light).

If you get there soon - free loot.

If you get there later - fight bandits for loot

If you get there too late - the loot is gone, bandits have taken it.

 
There should be a timer for the bandits to arrive (like in dying light). If you get there soon - free loot.

If you get there later - fight bandits for loot

If you get there too late - the loot is gone, bandits have taken it.
I had entities spawn at the airdrop location using some mods and whatnot, it was a pretty neat experience.

 
End game for me is when I've dug up every block and there is nothing left but bedrock. THEN and only then do I have enough material to make a real Fortress of Doom!
...Built entirely from burning Forges!!

...Each with 18,000 wood!!!

Let the End Game begin!!!!!

Yet again, set yourself a goal and that is end game for your concept. For me, the first death is that goal, if I didn't die I am good, else it is just sandboxing to infinity.

Are there people arguing AGAINST adding end game goals? Like for real, people are saying things like "make up your own end game" or "play perma death and thats end game".

You realize what was initially asked for was content BEYOND the normal content you can work for after you have completed all the basics you need to do in game to just survive. NOT a "Game over" screen. How ANYONE can be against THAT concept is beyond me.

This forum boggles my mind sometimes.

 
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There have been a couple times when my family was irritated with me because my conversation was interfering with what they were watching....but since it was Gray's Anatomy I just talked louder... :p
um, yeah, I am sure that was why...no, no, I believe you.... :p

 
I dunno. In the almost 5 years I've been playing this game, I have never once been killed in PvP on a server. I have seen PvP situations but usually as a neutral party in two other groups clashing, but never seen hostile fire opened towards me. I mean I have been killed by other players but those were always friends and we were just ♥♥♥♥ting around in lategame hunting each other with blunderbusses. I dont think that counts as PvP. ;)
Isn't that the definition of PVP :)

 
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You realize what was initially asked for was content BEYOND the normal content you can work for after you have completed all the basics you need to do in game to just survive. NOT a "Game over" screen. How ANYONE can be against THAT concept is beyond me.
And do you realize that such new endgame content immediately becomes normal content aka the basics for long time players? Which will start new calls for end game content?

Just as an example, in A17 we might get endgame content with bandits and we will get endgame material with jeeps. Since both will be balanced for new players, in all but maybe the highest difficulty setting the bandits will be canon fodder for experienced players in week 3. And experienced players will have a jeep in week 3 as well.

Consequently by the time everyone has played A17 for a while, nobody will consider a jeep or bandits as endgame content, its part of the basics. After all, week 3 can't be endgame, can it?

PS: I concur though that definitions of "endgame" as the point where the game ends derails the original discussion even though everyone is free to make up his own meaning of "endgame" :fat:

That kind of tech ruins gameplay imo... being able to be on a headset with your friend to tell him where the guy who just killed you killed you from...
You mean instead of 5 seconds later in text chat while he resurrects? Hard to think of it as really ruining gameplay. Whereas the advantages, i.e. more social interaction and ease of use are felt all the time

 
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Is that the old definition, new definition, or the definition posted on a wiki by a random person?
It's the one the voices in my head told me....and they would never lie to me....would they?

 
Air dropped crates should "summon" a bandit horde...when you go running/biking/driving to that falling crate...it would seem like the bandits do as well...have little random groups of 2-5 bandits show up for crates , either already there , or right after you get there...
Generally, Supply drops should be accompanied by random events for those who try to get to the supply crate. Like a 50% chance that an event will happen and possible events reaching from "Bandits arriving in 1 or 2 minutes", "Radiation storms" (yes, you need a Hazmat to get the loot then - or take a lot of damage!), Random Zombie Horde attracted by the crate and lots of other stuff. Going for an Airdrop should always be accompanied with a certain risk if you aren't prepared to face whatever is waiting for you.

Very good idea and absolutely true. Anyone that sees a crate like that dropping would go to it in the apocalypse.Actually I think anyone that saw it would go to it even if it was not the apocalypse.
Even seen what happens if they use Supply Airdrops in hard-to-reach areas after natural disasters, like Papua New Guinea 2008? Oh well, Humans can be real ♥♥♥♥heads, especially if times are dire...

Hopefully not every single time though. And on that note, would be cool to randomly have horde night be either super easy, or super devastating. Not knowing what to expect is fun. Maybe have bandits show up during horde night randomly and have them clear out some zombies while trying to attack your base while you're distracted. Or something...
Please not Bandits and Horde Night at the same time, that breaks the immersion. No human ever would be stupid enough to go outside and attack other humans during Horde Night, that is just a huge no no, because it would only make sense if the Zombies for some reason ignored the Bandits, but not the players...

In an ideal world, the Bandits would for example try to blackmail players (like driving to their stronghold, dropping a crate with a note that demands certain resources by a certain time) and if the player doesn't cooperate (or kills the messengers...) the Bandits would start to harass and sometimes even attack the players. A typical harassment would be trying to sabotage the players base shortly before Horde Night by sneaking in and placing TNT - or using in Rocket Launcher from a distance in later game stages. Just trashing the defenses in the hope that this leads to the Zombies cleaning the place during the next Horde Night, so they can go in and loot afterwards. Random Snipers appearing and taking a few shots at building players would be another case. An all-out-attack should be rare and only if you piss off the bandits massively (killing to many of them or attacking their outposts - i really hope they have outposts!) - and those attacks should be really, really deadly and especially damaging for your base... Bandit attacks should mostly happen the last two days before or after Horde Night, so either to weaken the players base for Horde Night or to abuse the damage Horde Night may have done to the base.

Why all the bandit talk... hey it´s a Zombie game. Yeah NPCs will be great to fill the world with life, but a Bandit is just another challange... like a bear... with a gun.
I honestly disagree. Look at all those Zombie Movies and Zombie TV Series - or even Zombie Games. Most of them have in common that Zombies are the baseline threat, but the real threat, the deadly, unpredictable and intelligent threat are always other humans. That starts with the classical Romeo movies (Night of the Living Dead, Dawn of the Dead...) and goes all the way to "The Walking Dead" as well as the Psychopath in "Dead Rising" or the Umbrella Company in Resident Evil to name some examples of computer games. Without the human threat, a zombie universe usually doesn't really work, because zombies per se are to predictable, have to many exploitable weaknesses. It's always the fall of civilization (initiated by a zombie plague) and thus order that leads to the real problems...

 
And I play on my computer, I can't play on servers because of my problems. Go riding your bike down a road with a cliff on one side and drop off, have your arm suddenly jerk and go over the side into a large very deep lake. Or a player beside you go to veer out of your way and they go over a cliff and lose everything. Be shooting at zombies and have your arm jerk and you shoot one of the members of your group. So, I play alone so I don't create problems for others.
I don't think adult players would ever fault you for that if they knew of your condition. And shooting other players can be deactivated (friendly fire off + invite other players to be friends in the player list). Just don't get into the habit of throwing sticks of dynamite :smile-new:

 
Are there people arguing AGAINST adding end game goals? Like for real, people are saying things like "make up your own end game" or "play perma death and thats end game".

You realize what was initially asked for was content BEYOND the normal content you can work for after you have completed all the basics you need to do in game to just survive. NOT a "Game over" screen. How ANYONE can be against THAT concept is beyond me.

This forum boggles my mind sometimes.
Yeah unfortunately I have no power to explain again what it means. Even though I explained the definition in 2 sentences + gave 3 examples, they still do not understand it and come up with their own one. Whatever

 
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