PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Ill be honest, i think D3 sucks...im a grim dawn fan, but i wish Grim Dawn had half the end game D3 has.
End game is the one thing D3 did right... paragon levels, ever increasing difficulty.....random rifts and greater rifts... their end game is awesome. If the skill trees werent so dumbed down id be dying to play
Yeah, but actually we can call endgame in Grim Dawn when you finish Act 4 on Normal (or Act 6 when you have DLC) and you are about to start the same game on higher difficulty.

Yet still it would be awesome if Grim Dawn was less repetetive and we could find random events like we do in D3.

 
I can see that most of you don't understand what endgame stands for.
It doesn't mean that the game ends. It does mean that there is still something to do after completing main story, levels, defeating final boss, having all applicable content at max level etc.

What I (and most of players who understand this term) mean by something is in most cases progression (getting new, special equipment), unlocking special levels, dungeons, enemies, events, grinding for items which can give you new equipment and so on.

Examples:

Diablo 3 - has a pretty bad end game, most Diablo players don't like it but it still there and there is lots to do. Leveling paragons (unlocks after getting final 70 level), grinding/farming sets, killing bosses on higher difficulties, crafting gemstones (which cost lots of gold), doing bounties and rifts which every level get harder.

Dying Light - farming new guns, schematics, completing achievements, side quests, Bozak hordes, Invasions, leveling up, collecting flags, rocks, trophies.

Terraria - farming bosses for special equipment, trophies, surviving Frost Moon & Pumpkin Moon, eliminating Hallow, Crimson/Corruption, building (which is many much, much better than what we have got in 7 days to die).

Even games like Smash Bros, Mario Galaxy, Monster Hunter, Fire Emblem, Fantasy Life don't end after beating main story. In some of them you actually spend more times at the end game. Of course don't forget about RPGs...

...or even MMORPGs.
Yet again, set yourself a goal and that is end game for your concept. For me, the first death is that goal, if I didn't die I am good, else it is just sandboxing to infinity.

 
I watch a lot of youtube videos. I have seen several gripe about the weather. Watched Games4Kickz play last night and he was in a snow biome. He was freezing and granted he was wearing a T-shirt, but he built a wood house, had five fires going and couldn't get dry, he was above freezing but never got dry. Remarked he had to go to the burnt biome to get dry. Comments were that once you got wet in the snow biome no matter what you don't get dry until you change clothes. Like me he had it snowing and raining inside the Retirement Center. I've had it in any building I am in that when it rains it most of the time does so inside. I HATE the plains biome. Yo-yo on temps, no matter what she wears. She can be near but not in a pine forest and go cold even with a hoodie on, or have a T-shirt and a poncho and be burning up. And I had this happen often in vanilla in Navz. Several have complained about it since A16.4 came out. Once the fog rolls in it doesn't go away, nor the rain in Navz. played to see how long by day 15 I gave up and logged out. Started the game up about a hour later and it was clear; again for four more days then a repeat. Some have it happen to them, some don't. Because you don't does not mean that no one else does.

If sounding grouchy, I am sorry, am in a lot of pain right now.
I saw that video too, and yes he should have change Tshirt, techincally it was better without shirt then having -5F shirt on, because if you have no shirt it will count as 0C/F so why bother having negative when bare is better in cold biome. I understand FOG is bad, but really you didn't restart game for 15 game days .. believing you are playing 1hr game means 15 hrs.. are you on server? if not then you must be tired man..lol, I don't keep game running that long. So I never experience it.

About drying, yes I saw few other complaining, even once I heard one is complaing of Drowning when they came out of river but still die of no oxygen depleted for him. There is some bug that do that and idea is to get wet again or drown again.

 
Guys we already have end game content! Just keep using bandages until you reach level 100 in that skill ;)

 
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End game for me is when I've dug up every block and there is nothing left but bedrock. THEN and only then do I have enough material to make a real Fortress of Doom!

...Built entirely from burning Forges!!

...Each with 18,000 wood!!!

Let the End Game begin!!!!!

 
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Yet again, set yourself a goal and that is end game for your concept. For me, the first death is that goal, if I didn't die I am good, else it is just sandboxing to infinity.
yet again you can't understand the definition and try to come up with your own one

i love this forum

 
My End Game can kick all your other End Game's butts!

Then tie all those butts together on a stick and roast them in one of its forges!!!

Then take all those burnt butts and kick them some more!!!!

Yeah.

 
The actual definition of endgame is that period BEFORE the end of the game when most opposing forces have been destroyed, otherwise known as the "final stages".

https://www.merriam-webster.com/dictionary/endgame

What everyone is talking about here is essentially post-game content.

Endgame would be the final touches to your base, perhaps those turrets you didn't have the ammo for previously or the final few missions of the main plot which (if all goes to plan) will be in A17.

Post-game is what happens when there's no more to do on your base and the main plot is over. A good example for post-game content is all of the side missions you pick up during a GTA run-through. They aren't part of the essential plot so quite often they're left until everything else is done.

 
Yet again, set yourself a goal and that is end game for your concept. For me, the first death is that goal, if I didn't die I am good, else it is just sandboxing to infinity.
I agree with you. End game in a sandbox game is what ever you want it to be. Looting and pillaging every city on the map? Killing zombies and what every you said about butts further down....? Harvesting the entire map and building something that deserves the name 'Fortress of Doom'? Sitting in your base and doing nothing, but eating and drinking until each horde night?

All are correct, there are none that are incorrect and that is the beauty of Sandbox games.

 
I came up with a way to complicate survival)))

It is necessary to close the possibility of updating and repairing blocks with Perks. Purchase perk to close the player's level)

For example skill "Building"

0 level, start = wooden frame + upgrade to a simple tree

1 level = upgrade to reinforced tree

2 level = upgrade to the iron block

3 level = upgrade to concrete block

4 level = upgrade to steel block

So players will be forced to look for buildings and hide themselves, it is possible that 1 or 2 hordes will be in buildings and only then will there be an opportunity to build a base of stone or concrete)

Start bombing)

 
Becoming self-sufficient, stainless steel base/100% safe from zombies is beating the game for me. End game is trying to level every skill and perk up. Unfortunately there aren't enough skill points available from leveling to buy all the perks (even excluding the individual skill pts to 100). I end up driving around killing every zombie I see just to find quests to get the needed skill points, but then its always "kill three bears", which would be fine, if they spawned consistently (and apparently zombie bears don't count). Basically I build a bonfire of forges and just run around getting the screamers to bring the fun. Which lasts a couple hours and I end up loading another RWG before I actually get every skill and perk up. I'd be happy with the quests providing my endgame. Especially if they're numerous, diverse, unique,story driven, and most important: functionally/fully mod-able (maybe I like my story better).

 
I came up with a way to complicate survival)))
It is necessary to close the possibility of updating and repairing blocks with Perks. Purchase perk to close the player's level)

For example skill "Building"

0 level, start = wooden frame + upgrade to a simple tree

1 level = upgrade to reinforced tree

2 level = upgrade to the iron block

3 level = upgrade to concrete block

4 level = upgrade to steel block

So players will be forced to look for buildings and hide themselves, it is possible that 1 or 2 hordes will be in buildings and only then will there be an opportunity to build a base of stone or concrete)

Start bombing)
This wouldn't be too bad, but I feel it has already been addressed by gating cement mixing and steel ingot creation to certain science/tool skill levels already. If you can't make the materials to do the upgrades, it would make upgrading very inefficient if you had to rely on finding these materials or purchasing them from the trader.

 
I can see that most of you don't understand what endgame stands for.
*smiles*

It doesn't mean that the game ends. It does mean that there is still something to do after completing main story, levels, defeating final boss, having all applicable content at max level etc. What I (and most of players who understand this term) mean by something is in most cases progression (getting new, special equipment), unlocking special levels, dungeons, enemies, events, grinding for items which can give you new equipment and so on.
By your description and the following examples that you gave it is far too early to be demanding this type of content. They need to get the part of the game done that 90% of the player base is going to experience and then they can work on adding stuff for those who want to play to day 1000 rather than start over in a new world. Pretty much every game out there does it this way. Some time after release the level caps are raised and new content and challenges are released for characters that are at those high levels. There is still plenty of work to be done to balance the game up to level 200 and that is where they need to stay focused while the game is indev. You want special quests and dungeons that are only unlocked once you get to level 200 when there aren't even any fully functioning regular quests in the game yet and even A17 will just be the first iteration of it? You want special bosses that appear only once you have hit the highest levels when there aren't any bosses of any kind in the game yet but will have their first version in A17?

Horse then cart...not cart then horse.

Until Alpha phase is over you will have to pick something to grind on, collect, build, etc and do with your high level character or start over again. The developers are not working to appease those of us who have already played through the game and want extra content. It was our choice to purchase the game early and start playing around with it. If you feel you've experienced all that the WIP version offers then take a break. I wouldn't be surprised if the type of content you are asking for doesn't appear for a good 6-8 months AFTER the gold release which would put it at around Christmas of 2019 at the soonest by my gut feeling. We do have quests, bosses, and hopefully bandits coming in A17 that will fill in some gaps of challenge and stuff to do once your character is higher level but ongoing post level 200 content is just going to have to wait.

 
I can see that most of you don't understand what endgame stands for....

...or even MMORPGs.
Well, isn't "Endgame" a term that was defined by MMORPG's? Because that type of game has a level-progression and after hitting max-level the game needs players occupied until the next expansion comes out.

In an open-world genre-mix like 7D2D "endgame" is simply not a well-defined term, everyone can make up his own definition. For example:

Endgame starts at ...

1) level 1. You don't need any levels at all to go to any place, do anything the game has to offer. You can kill any zombie you want, do any quest, build a fortress (mostly out of wood if you don't have the levels, but who cares), farm, go hunting and cook.

2) level 80. To build steel, a chem station or electricity you need to be level 80 (or was it 60?). So this is when you can craft anything you want, no limits anymore.

3) level 200. Well, this is where you don't get any skill points anymore through levels, so the most MMORPG-conforming definition would put endgame exactly here.

4) never. Because you still get skill points through quests, you never reach endgame

5) about level 30-70. Lots of people have everything they want (best weapons, bloodmoon-safe fortress and chests full of dukes) at a level in that range. Most of them start over. Maybe here it is that the endgame starts.

 
5) about level 30-70. Lots of people have everything they want (best weapons, bloodmoon-safe fortress and chests full of dukes) at a level in that range. Most of them start over. Maybe here it is that the endgame starts.
This describes me. And what is interesting is that it takes me a fair amount of time to reach that point because I don't try to get there as quickly as possible. That doesn't mean I'm not for more challenges and content and fun and toys though. :)

 
Snip

5) about level 30-70. Lots of people have everything they want (best weapons, bloodmoon-safe fortress and chests full of dukes) at a level in that range. Most of them start over. Maybe here it is that the endgame starts.
This describes me as well. It is a fun level to achieve and the ride is awesome so when I get here and the thrill diminishes a bit because I have all of the things you listed I simply start over again on a new map and start the ride all over again!

 
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