PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Hey faatal, are u guys thinking of... well updating 7d2d to unity 2018 at one point and maybe, just maaaybe, try to exploit the new job system? It sounds like it might give huge boosts to some events. I havent tried unity beta with job system yet, but... u gotta say it sounds promising if nothing else :)

 
Hey faatal, are u guys thinking of... well updating 7d2d to unity 2018 at one point and maybe, just maaaybe, try to exploit the new job system? It sounds like it might give huge boosts to some events. I havent tried unity beta with job system yet, but... u gotta say it sounds promising if nothing else :)
He mentioned a big fat nope on that a few pages back, fyi.

 
Hey faatal, are u guys thinking of... well updating 7d2d to unity 2018 at one point and maybe, just maaaybe, try to exploit the new job system? It sounds like it might give huge boosts to some events. I havent tried unity beta with job system yet, but... u gotta say it sounds promising if nothing else :)
I'm pretty sure they will eventually, the job system would be great for whatever water system ends up being used. Changing engine between alpha's is probably not a great idea, especially not with the new shader system borking all of the current shaders. That would be a couple of weeks extra work just to get back to the position they're in now when it comes to shaders.

 
*What I really mean is that I’ll be hoping the invisible HUD mod gets updated for A17 because that kind of modding is way beyond my meager skills.
Up to and inclusive of Alpha 16 more and more UI elements and even menus were moving to the XML based system for display.

madmoles videos thus far show new menus that look very similar in style and functionality to the XML based stuff we've seen thus far.

Reasonable conclusion, XML based and more modifiable than before.

Concern, you've got more inside knowledge and keep hinting less may be possible or it may be harder via comments like this.

Is there a reason for such concern you keep implying, or just creating drama?

 
Up to and inclusive of Alpha 16 more and more UI elements and even menus were moving to the XML based system for display.madmoles videos thus far show new menus that look very similar in style and functionality to the XML based stuff we've seen thus far.

Reasonable conclusion, XML based and more modifiable than before.

Concern, you've got more inside knowledge and keep hinting less may be possible or it may be harder via comments like this.

Is there a reason for such concern you keep implying, or just creating drama?
:hororr: :drama:

Moderator Fight! Fight! Fight! :playful:

*Kidding!*

 
Hi,i'm talking about the tall ones, like dishong tower or higashi pharmacheutical (mostly the new ones ). they lag a lot when i come across them
Thank you.

I was asking because I've never seen any stuttering but I've not yet found these buildings: I visited Gravestone and the huge power plant. I went to the top of the external tower which is huge and tall (I may consider to build a base there :) ) but no stutter at all.

As soon as I'll find dishong tower and pharmaceutical I'll let you know.

- - - Updated - - -

Any huge building makes game stutter sometimes, especially when you go on the 5-10th floor where blocks are unstable... Nonmodded corp building.
Dont even think about TNT-ing it, i have tried and ohboy 2fps...
Thank you: I suppose I must still find these sort of buildings :) I'll look for them for sure!

 
Nah, just wondering if something has changed in the UI stuff that has Roland concerned as far as modability of it.
Roland couldn't mod his way out of a paper bag, but I think you read his message wrong... he's talking about a specific mod by Sphereii that he hopes gets updated (by sphereii) quickly so he can play w/o the hud. I don't get the impression he's thinking it'll be harder, just that he himself isn't capable so he's at the mercy of the modders.

 
hehe :phone: :gossip:

:bounce: :photo:

Lol, the vid reminds me of just how much GSP looks like Van Damme. Also reminds me of how dumb McGregor is for ruining his career over his real life ego... like Manziel, all that money thrown away because of their stupid big heads...

 
Lol, the vid reminds me of just how much GSP looks like Van Damme. Also reminds me of how dumb McGregor is for ruining his career over his real life ego... like Manziel, all that money thrown away because of their stupid big heads...
Yep, is a shame seeing talent like that self destruct.

 
- background story hints: as far as I remember in the description of the game there is a statement like '...play 7D2D and discover what happened...'. As of now there aren't quests to do that: ok you may suppose by seeing the scenario of course, but adding a background set of quests to give some hints on the world before the end maybe some recorded audio (like in Fallout4) or some diary description in my opinion could definitely add depth to this already wonderful game.
As far as we know, they haven't really begun with building background story until recently. In A16 the pharmaceutical tower is one of the locations suspected to be part of the background hints but who knows? We probably won't get much spoiler info from the developers (and that is as it should be).

In A17 they have rebuilt/upgraded the quest and dialog system, one reason probably being the ability to now tell a story in dialogs and quests. You will find that in Navezgane mostly, not RandomGen

See also the known features list Roland keeps updated on the first page of this thread.

 
It sounds like we're not going to get a story on how the apoc started, just what's going on now... two factions, the Duke's and White River, each competing for resources... White River is the neutral/friendly, and the Duke is the bad guy. That painting MM keeps showing of an old white dude has something to do with the White River faction, maybe indicating faction friendly areas... beyond that, no clue.

 
It sounds like we're not going to get a story on how the apoc started, just what's going on now... two factions, the Duke's and White River, each competing for resources... White River is the neutral/friendly, and the Duke is the bad guy. That painting MM keeps showing of an old white dude has something to do with the White River faction, maybe indicating faction friendly areas... beyond that, no clue.
Right, we don't really have much info on work about backstory apart from "Backstories for many of the POIs". And it could be those poi backstories are just about white river and Duke

But backstory about the apocalypse for me is something like the low hanging fruit of story contents, I would find it suprising if they don't put it in now.

 
I hope there are more tidbits lying around for the apoc origin, kind of like how the newspapers on the ground talk about it a bit. That'd be cool to figure the whole thing out based on those types of random clues.

 
A good backstory is not just good gaming, its good business for TFP so they can launch several sequels/prequels that fit in nicely with the main games story.

 
A good backstory is not just good gaming, its good business for TFP so they can launch several sequels/prequels that fit in nicely with the main games story.
I'd rather have a new game, than a sequel.

 
I think if they took a page out of dark souls' book and just dropped enough hints and snippets of information about the world through item descriptions (or in this case, the houses/places you visit in the quests), the player can use the 'lore' to build their own story of what happened. It would be a shame to just have an npc 'tell' you what happened. And I'm guessing your player must know what happened too, or at least some of it.

 
I'd rather have a new game, than a sequel.
That would depend what the new game was for me.

New game idea didn't work well in Mass Effect 4, at all. Of course, the game was fail on so many other levels too.

But TFP now have a lot of assets they could use in a x-quel. Maybe newer looking POI's if it was a prequel. Cant forget the business side of life.

 
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