Dagzambie
New member
Just trying to get a response.Peeking in your window? Guppy finally stop stalking MM long enough to move to someone else?
You lost me at blood drinking. :yuck:
It worked.
Just trying to get a response.Peeking in your window? Guppy finally stop stalking MM long enough to move to someone else?
You lost me at blood drinking. :yuck:
In a way, all toilets are connected. Guppy is a pottypath and able to reach out to people through their plumbing.Peeking in your window? Guppy finally stop stalking MM long enough to move to someone else?
You lost me at blood drinking. :yuck:
Wait. I thought that you guys were using Unity for graphics.Unity has zero voxel support and I doubt they would ever add it, since it is very game specific, but they did add 2d tile support, so you never know.
Based on my experiments, native c++ code, like the Unity engine, is about 3 times faster than compiled c# code. The c# compiler (Microsoft) could be improved to generate better code and then there would not be much speed difference.
So if we don´t hear anything from the modders after A17 hits the streets, than it´s either because they are buisy updating the mods, or they are are banned by Roland from the forums until they finished the invisible hud mod.*What I really mean is that I’ll be hoping the invisible HUD mod gets updated for A17 because that kind of modding is way beyond my meager skills.
In simple terms: Anything to do with the voxels has to be programmed by TFP without unity's help. And that code is in C#.Wait. I thought that you guys were using Unity for graphics.
The following post is sarcasm, you have been warned:I heard my name?![]()
The last decimal point patch was 7 months ago. The last full Alpha update was close to 11 months ago. That means that 4 patches came out in ~4 months. 1 patch/month. So they are 6 months overdue! If 7D2D was a woman, it would probably have to start buying diapers.
#indisputablemaths!
The following post is sarcasm, you have been warned:
I know! TFP can delete water, and release A16.5! That way the "it's taking too long" guys get their update, and the "I want my water like real life" guys get what they want (since this game takes place in nevada/arizona (does it matter?) and there's obviously no water IRL there cuz its a desert)
End sarcasm.
note: I am aware of geology and understand water exists in the aforementioned locales
extra note: It's so hard to post to not offend. Probably still failed... here's a :smile-new: . All better!
Nonsense. It's easy not to offend... I do it all the time. Admittedly it's easier when I'm sleeping. Then again I snore very loudly so maybe I'm still offensive then.extra note: It's so hard to post to not offend. Probably still failed... here's a :smile-new: . All better!
I am kinda hoping that hp bar gets a critical hit/headshot and it suddendly releases.39% REMAINING UNTIL A17 is RELEASED!!!
Thats 3% in six days. They worked on some new mind bending concepts last week so 3% is still an achievement!
Its hard to predict the completion date right now as they complete some new game innovations, so cheer them on!![]()
The thought did cross my mind. Its a bit anti-climatic, but its not a movie or a novel so...I am kinda hoping that hp bar gets a critical hit and it suddendly releases.
Oh, is that why you got that gun?I am kinda hoping that hp bar gets a critical hit/headshot and it suddendly releases.
Yeah, use c++ instead! oh, right, half the programmers wouldn't know how to properly code with it XD sorryUnity has zero voxel support and I doubt they would ever add it, since it is very game specific, but they did add 2d tile support, so you never know.
Based on my experiments, native c++ code, like the Unity engine, is about 3 times faster than compiled c# code. The c# compiler (Microsoft) could be improved to generate better code and then there would not be much speed difference.
let's pray it steps on a mine :smile-new:I am kinda hoping that hp bar gets a critical hit/headshot and it suddendly releases.
Its much easyer to be not offendedNonsense. It's easy not to offend... I do it all the time. Admittedly it's easier when I'm sleeping. Then again I snore very loudly so maybe I'm still offensive then.
triggered*Btw, ROLAND, fill the red bar a bit. Too many games that need my time for a few weeks, TFPs are to fast !
Voices and sound effects... that covers nearly everything. What do you want to keep at full volume? Musical cues and UI sounds?Also, the game could use more sliders in the audio options, i'd like one for voices (player and zombies) and sound effects (gun firing, tools hitting stuff like the wrench etc) I'd honestly turn both way down, as the zombies are too damned loud, and some of the tools really grate on my nerves to use.. auger, chainsaw and wrench to name 3. I got most of the chainsaw/auger sounds off, but that sound when your hitting blocks with them bugs the hell out of me.