Ouch Quit It
Chronic Cougher
No one will ever understand the power ofRWG was pregenned before yes. but in less compacted data causing run time distance calculations for say, road asphault.
Now this is being precalculated and added to an image map that contains the roads. The height part of them is stored in the world height map.
The way the old RWG generated vs the new way is a bit too large of a topic to cover in passive discussion. I put pregenerated in quotes because it's simply outputting the same biome map, terrain map, etc. like navezgane has. Generation takes about as long as it did before but once it's done all will be output to maps for quicker loading. Since so much was done with the data loader for the navezgane format and much more is being done for distant trees and terrain it only made sense to match it up to that.
We are NOT generating all the chunks. That's just not going to be doable for reasons others have already stated, takes too long. But outputting it in the same dtm, biome map, prefabs.xml etc. only stands to gain speed and also gets all the features without me having to do special coding specifically for RWG.
Feel free to think over pros and cons but I'm 100% certain of what I'm doing. Just sit back and relax.![]()
"QUOTES "
MTFGA