Daggett Beaver
Refugee
But what if players build a Dam in that River? Or dig a tunnel from the river to the next, deep gorge?Yes.
So why not change the physics of water so that it's content never decreases.
You could modify the rules so that large body of water such as a lake or river never loses volume. Say in body's that have over a fifty voxels or more.
Rivers are always filling up because they are flowing and lakes could either be fed by rivers or pretend that its replenished by the rain.
Water wells could work in the same property due to underground water.
Only a small ditch of water would be effected by the original rules. If you wanted to do that.![]()
Generally, this would mean as soon as you create a water body of 50 tiles, you can expand this water body as much as you want, creating entire oceans of it... i don't know if that is a good idea.