I am aware of the horde night gps tracking ability of zombies, I was referring more to the not-so-random zombie pathing that always puts them at my base/building door day or night when I haven't done anything crazy to either
A. raise the heat level on the chunk
2. done something noisy in the vicinity of a zombie
III. been spotted by a zombie
Its like they just bump into things and think "ok, guess I'll just attack this until it breaks". It's not game breaking by any means, I just feel like its a drag to get found out when you've been doing a good job of being stealthy (my style) We are snek. We take. Don't bother--our way.
Was more curious to see if @Fataal was also working on (excuse the following programming ignorance) the AI part that controls how the zombies perceive/detect players and/or how a zombie determines where to wander around and if it is truly random or if the code forces zombies to gravitate in the direction a player is currently located. And by that I don't mean a straight line shot code, just a "he's over there somewhere, ballpark, yolo, wander in a northeasterly direction that'a way, maybe you'll see him" sort of code.
edit: just saw fataal's post: I believe that answers my question, but raises another: Are the zombies that were in wander mode, but start making it their life's purpose to destroy the large boulders strewn on the map an A16.4 thing that has been addressed, or is something switching them to attack mode (maybe they saw me or something, but they can't path around the boulder and have thus decided to go through it instead).