PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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vulkan, and now this. must be a dream :o now the single and only thing that must be fixed...

WATER

other than that it is great and it's impossible not to see how well the game has progressed
I can't wait till water is fixed. I asked this a bit before but didn't see anyone answer so here goes: The lagginess around (larger) bodies of water - can this be addressed on its own or is it tied to the eventual overhaul of water?

Thanks!

 
Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.

 
Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
Thank you for the update Faatal!

Question for you regarding this:

So they will look at the Cumulative Durability of the blocks.

We know they see the doors at .25 Durability.

Iron Door V2 is 5,000 so they see this as 1, 250.

If I am understanding you correctly then if any of the blocks around the door have less

Cumulative Durability than 1,250 then they will attack those blocks instead of the door?

 
Any chance the forge was optimized a bit... always suffer a 90% or so FPS drop when the forge is open and processing/crafting stuff.

 
Thank you for the update Faatal!
Question for you regarding this:

So they will look at the Cumulative Durability of the blocks.

We know they see the doors at .25 Durability.

Iron Door V2 is 5,000 so they see this as 1, 250.

If I am understanding you correctly then if any of the blocks around the door have less

Cumulative Durability than 1,250 then they will attack those blocks instead of the door?
I think you’ve got the gist based on what’s been revealed, except that the zombie should probably consider two blocks, top and bottom. But by all means correct me if I’m wrong, faatal. :)

 
Any chance the forge was optimized a bit... always suffer a 90% or so FPS drop when the forge is open and processing/crafting stuff.
I second this question, I have the same issue and it gets pretty bad. The same happens in the inventory; whenever I try to drag an item there's a slight stutter between the movement of the mouse and when it actually grabs it, whereas the rest of the game runs smoothly.

 
Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
Thanks! So this info will be used to determine which block to attack, right?

 
On stuttering:Pre A16, stutters were caused by a couple known things and possibly unknowns.

The first known was that the UFPS camera was updating in the wrong order sometimes causing what would look like FPS lag while your FPS would still say 60fps. That one I fixed early on in A17 development so that will no longer be an issue. This would happen when the CPU's physics update would get out of sync with the game update so it was hard to track at first. I tried some random things until I stumbled onto something that kept those calculations in order.

The other known is Garbage Collection. Prior to A17 we made a LOT of garbage and created a lot of new structs and method level vars during run time. We have now internally all started pushing vars to class members instead of making them in the methods. While it adds a tiny bit more to ram when creating the class initially, it doesn't need to destroy it every time the method is ran. The new effect system that runs buffs, progression, items, and events uses this setup so that processing a lot in one frame won't make a crapton of garbage from all those tiny bits adding up.

There are probably more situations and such that have stuttering but those are the main ones I know about and that we've found and started working on reducing.

For anyone curious, below are my system stats and I never have issues with any Unity based games, or any games for that matter.

OS: Windows 7 Ultimate 64-bit

Motherboard: Gigabyte GA-78LMT-USB3

Processor: AMD FX-6300 Six Core Processor (6 CPU) ~3.5GHz

Memory: 20480MB (yeah, I had an extra 4GB ram stick laying around lol)

Video Card: GeForce GTX 1060 3GB

Hard Drives: 512G SSD (2 of them), 2TB HDD

I have windows installed on one of my SSDs and I keep all my games installed on the other. :)
This is exceptionel good news, everyone!

The stutter is not all to bad, it's just annoying once you get it... So hopefully you got it fixed now :D .

It's starting to sound like, a lot of optimzation is being done in A17...

No wonder the "beta" word has been thrown around a little ;)

 
Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
Ohhh yes.... So these guys quickly plucking a hole with two frames, is in for a surprise now.

 
Hi developers )) Tell me, will the shaking of the weapon be corrected when aiming in 17 Alpha? Now it looks like a nervous tic! Thanks.

 
Please do something with water for A17. Pleeeaasseee

Even if it's just mjnecraft style water, please !!!!!!!! As of now it's a broken jello mess.

 
Please do something with water for A17. Pleeeaasseee
Even if it's just mjnecraft style water, please !!!!!!!! As of now it's a broken jello mess.
I don't get why people care so much about the water. Other than to draw from it to drink what use does it have? I mean sure you can make a moat with it, but it still works fine once its filled. I personally never use moats because you cant shoot into them at all. I do get that it would be nice if it flowed faster, it kinda reminds me of a slime. Unsure how water in minecraft works, I don't have it and never really played it. Well I looked it up, thats pretty much how water in 7dtd works the only diffrence is it seems to happen MUCH faster in minecraft than 7dtd. Takes forever in 7dtd for it to spread.

 
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I don't get why people care so much about the water. Other than to draw from it to drink what use does it have? I mean sure you can make a moat with it, but it still works fine once its filled. I personally never use moats because you cant shoot into them at all. I do get that it would be nice if it flowed faster, it kinda reminds me of a slime. Unsure how water in minecraft works, I don't have it and never really played it. Maybe i'll look it up.
I mainly used it aesthetically and for building bases. Both of those are have been smekledorfed since the water "update".

 
I mainly used it aesthetically and for building bases. Both of those are have been smekledorfed since the water "update".
What did they do to it in that update that messed it up so bad? If it was after alpha 10 I probally never noticed it as like I said I don't use the water for much.

 
I'm probably forgetting some things, but the main things people want with water include:

  • Boats, to cross bodies of water
  • Fishing, to complement hunting gameplay
  • Crocodiles, sharks, or other water-specific hazards
  • Overhauled vehicle behavior, more robust than instantly disabling the minibike
  • A 'cleaner' implementation, for example so disturbing the water doesn't cause a loud perpetual waterfall
  • Flow, for more predictable/flexible results in engineering projects and random world generation

 
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