PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Please stop the bull♥♥♥♥ comments on this section no one cares about how the game is running on your computer. I get constant 80-90 FPS on a 2560x1080 wide monitor with GTX 1060 3 gb and i5 . I just turn off the shadows and everything works perfect.Just go work and if you love so much 7 DTD buy a new rig ♥♥♥♥♥♥. You all are just cry baby. I like this game so much im happy with Alpha 16.4 too. If you criticise and wants Alpha 17 faster then go and donate 10$ million and they will relase it the next day you idiots. I come on Alpha 17 developer diary to read news i dont wanna see your bull♥♥♥♥ here about how the game is running on your ♥♥♥♥ti computer
Wow so many red love hearts in one post and its not even valentines day... you go Mr romantic you....

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Glad to see this part. Right now the easiest way to get rid of a broken leg or infection is just to die and get it over with. Couple meat stews and your max health is back to what it was.
Nah there is 3 easier ways...

1. Don't fall off a 2cm drop make sure it is over a meter and you be fine and won't suffer a broken leg

2. Use creative to get splints.

3. Make a splint and wallah broken leg fixed lol

 
Specifics are unknown but it will involve the new attribute stats which will make the penalty for dying quite a bit more onerous than they are currently. The devs don’t want dying to be trivial enough to be used as a kind of strategy...
I never understood the whole committing suicide to get rid of a negative effect thing, nothing currently available is so bad that it can't be temporarily dealt with while you search for a remedy.

 
I never understood the whole committing suicide to get rid of a negative effect thing, nothing currently available is so bad that it can't be temporarily dealt with while you search for a remedy.
Some use it as a teleport to home. But i feel the same way. Why play the game if you are gonna cheat on yourself.

Cheers

 
Specifics are unknown but it will involve the new attribute stats which will make the penalty for dying quite a bit more onerous than they are currently. The devs don’t want dying to be trivial enough to be used as a kind of strategy...
Ah good to hear! Yeah it makes sense, else people will start using suicide as a teleportation mechanism..

Thanks for the info!

 
Ah good to hear! Yeah it makes sense, else people will start using suicide as a teleportation mechanism.. Thanks for the info!
I don't know about you but I hate dying, losing 10 of your maximum health SUCKS!

 
I don't know about you but I hate dying, losing 10 of your maximum health SUCKS!
Yeah absolutely. It also feels very, very gamey. Therefore it should be discouraged. Zombies should do the dying, not you!

 
@Faatal How do you feel about survival difficulty being scaled with level of game difficulty, as you ratchet up the game difficulty resources become more scarce. levels require more experience, loot is more rare, you get less wood and ores, etc you get the point, instead of how it is now where all levels of game difficulty are the same for survival and the only thing that is harder are enemies.

 
Similarly, a zombie spider could sleep on the ceiling in the form of a sleeping zombie and attack from above when the player under it passes. It would be a cool moment horror and an improvement in atmospheric conditions.
Please make this happen, pretty please??

 
Wow so many red love hearts in one post and its not even valentines day... you go Mr romantic you....
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Nah there is 3 easier ways...

1. Don't fall off a 2cm drop make sure it is over a meter and you be fine and won't suffer a broken leg

2. Use creative to get splints.

3. Make a splint and wallah broken leg fixed lol
4

Dont


--------------------------------------------------------------

Stay cool and let people play as they wish.

Death is Death (maybe with fallback points at lvl 30,90,150)

Is for me the only "right" way to play.

But Thank God!

I am not you nor you are me.

 
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@RolandHow do you feel about my current guidance for a May experimental release, ridiculous or plausible?
It's either ridiculously plausible or plausibly ridiculous.

I never understood the whole committing suicide to get rid of a negative effect thing, nothing currently available is so bad that it can't be temporarily dealt with while you search for a remedy.
Speed is what drives some of the players of this game. Even before experience was a thing we had people racing to reinforced concrete trying to be at what passed for top level back then by the fourth or fifth day-- and this was before weekly horde nights or tiers of quality on gear. Some people just like to race and for them being slowed down by a broken leg or having to travel by foot 2km back to base is the worst punishment imaginable and nothing a little bit of death and easy recovery can't fix.

Using death to min/max time is just another facet of that whole gem of a gameplay style....

 
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It's either ridiculously plausible or plausibly ridiculous.


Speed is what drives some of the players of this game. Even before experience was a thing we had people racing to reinforced concrete trying to be at what passed for top level back then by the fourth or fifth day-- and this was before weekly horde nights or tiers of quality on gear. Some people just like to race and for them being slowed down by a broken leg or having to travel by foot 2km back to base is the worst punishment imaginable and nothing a little bit of death and easy recovery can't fix.

Using death to min/max time is just another facet of that whole gem of a gameplay style....
Thanks for clearing out this will be changed. Not only that, but it ruins gameplay in coop and PVP as players do not evolve equal.. Just as Xeen, to be honest, never came to my mind players did that till now. Keep up good work boys.

 
I don't think people suicide to quickly remove nasty buffs because it's the quickest route, I think they do it because the nasty buffs make the game not fun.

Broken leg, reduced speed and can't jump. Yawn. More tedium.

Infected, reduced stamina, ergo reduced speed and more tedious whacks to get things done. Yawn.

I'd rather these buffs have negative effects that still kept gameplay fun.

 
I don't think people suicide to quickly remove nasty buffs because it's the quickest route, I think they do it because the nasty buffs make the game not fun.
Broken leg, reduced speed and can't jump. Yawn. More tedium.

Infected, reduced stamina, ergo reduced speed and more tedious whacks to get things done. Yawn.

I'd rather these buffs have negative effects that still kept gameplay fun.
But how? What negative effect of a broken leg would still be fun?

Cheers

 
Try to brake leg in nighttime. Brings lots of emotions. For me is good. Played with one guy that used to die if breaks leg , happened often cuz the height of the base. Till he discovered hay bales, for which I was silent before :)

 
How about reducing stamina and speed for a while after respawn? Thus negating the advantage of a suicide cure while not making the penalty for death too brutal for people who can't shoot straight, you know, people like me.

I don't know about you but I'm pretty useless before my second cup of coffee in the morning and that's just from sleeping, I'd hate to think how much caffeine I'd have to mainline to wake from death.

 
But how? What negative effect of a broken leg would still be fun?
Cheers
Unsteady walk that makes it hard to aim, screen going red from pain as you move, making it hard to see?

Spitballing.

 
I don't think people suicide to quickly remove nasty buffs because it's the quickest route, I think they do it because the nasty buffs make the game not fun.
Broken leg, reduced speed and can't jump. Yawn. More tedium.

Infected, reduced stamina, ergo reduced speed and more tedious whacks to get things done. Yawn.

I'd rather these buffs have negative effects that still kept gameplay fun.
What would you choose as the negative effect for a broken leg? If a broken leg DIDN'T affect your mobility it would be ridiculous.

It's a survival game. I have just as much fun with a broken leg as without. Hell, breaking my leg is why I took over my first PoI instead of making it back to my crappy base for the night. It opened up a whole new way to play the game.

 
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