There was a name for the philosophy of argument, I don't remember what they called themselves. The end was not to win the argument, because if you win, then you take the opposite point of view and argue that!I remember we had a user once who had a philo masters, or maybe even phd. Thought he could debate. He couldn't.
Yeh, no.. This guy just thought he could bring his Facebook post skills to the big boy table.There was a name for the philosophy of argument, I don't remember what they called themselves. The end was not to win the argument, because if you win, then you take the opposite point of view and argue that!
A pretty good way of getting as close to the truth as current understanding allows.
Dude. If you are being critical, show it in a more constructive way. That way, you catch the same amount of flak, but at least it's constructive.what im joking about is how lazy devs are. *when you hire more people just to work even slower*
Wow. Such constructive feedback. Wow.Would you idiots shut up about how you feel progression should be compared to where it is? If you're not the PM for the game, nobody cares about how you would do it or your opinion on the game's progress. They are clearly working on it as evidenced by comments by multiple devs meanwhile you dumbasses can't get over the time length between releases.
EDIT: IMO the reputation system was ruined by the participation trophy thread.
Pretty difficult to walk that way, mate!5 years of German and all I got is
Ich Weiss nichts
Ich habe keine Beine
Hey man. I took Gazz's advise on adding users to ignore list and i must say that is making forum life a LOT less toxic for me.Would you idiots shut up about how you feel progression should be compared to where it is? If you're not the PM for the game, nobody cares about how you would do it or your opinion on the game's progress. They are clearly working on it as evidenced by comments by multiple devs meanwhile you dumbasses can't get over the time length between releases.
EDIT: IMO the reputation system was ruined by the participation trophy thread.
This is not specifically A17 question, but seeing that you are a system-mastermind of many things™ perhaps the best person to ask about Unity's odd performance issues?What a lot of the impatient complainers here seem to not know or forget is that I personally handle a LARGE portion of the systems in this game, how they are designed and how they work together. If I were to explain it all most of your eyes would simply glaze over, trust me. I now (as of A17) handle Animation Code support, Buffs, avatar controllers, entity stats systems, and UFPS on top of already owning RWG, UMA, items, progression, crafting, xui.
So yes, we added more people. That's not going to speed things up, it's simply going to make it better quality. Having 20 heart surgeons in an OR doesn't speed up the operation now does it? It does however ensure a better quality result as more people are looking at things.
People can complain about timelines all they want. We finally figured out what all systems there would be, sat down with our new Game Designer and balanced things out and discussed how they talk to each other, I wrote the new min effect system to encompass all desired functionality so that we can easily expand with little or no code support in the future. Providing not only backward compatibility, but more things modders will be able to edit from xml, making a better experience for A17 and beyond.
So sure, it's going slow, but that's because we redistributed the systems and I took over more for this alpha to get a solid framework in.
Sorry had to pull out my +1 club of common sense there. Back to the staff of kindness. lol
Note: Money helps me live but it has never been and will never be my goal personally. I've reached my goal. Make games for a living. Everything else is icing on the cake for me.
Something is bottlenecking the game. I don't know what it is but you may need to talk to a computer guy. Could try Best Buy, The Geek squad, at the store.This is not specifically A17 question, but seeing that you are a system-mastermind of many things™ perhaps the best person to ask about Unity's odd performance issues?
It's something I have noticed in every single Unity game that offers "unlimited" building, 7 Days, Kerbal Space Program, Empyrion, Planet Explorers and more that I can't recall the names of just now, (Yes, I'm a sucker for survival/crafting games) but as soon as a certain point of complexity is reached, the engine chokes and framerate drops.
I always keep track on how much resources are used from the computer (hurray for MSI afterburner and logitech g19), and it's not limited to the computers power, plenty of ram free, no cpu cores are even close to being maxed, generally over half the vram is free and the graphicscard is not being utilized nearly fully.
(in 7days one example would be the skyscrapers where the framerate is cut in half but no strain is put on the hardware)
Is this something that's on the radar, and more important, is it something that can be fixed/lessened?
/Holo
Its hard to pin down, right?This is not specifically A17 question, but seeing that you are a system-mastermind of many things™ perhaps the best person to ask about Unity's odd performance issues?
It's something I have noticed in every single Unity game that offers "unlimited" building, 7 Days, Kerbal Space Program, Empyrion, Planet Explorers and more that I can't recall the names of just now, (Yes, I'm a sucker for survival/crafting games) but as soon as a certain point of complexity is reached, the engine chokes and framerate drops.
I always keep track on how much resources are used from the computer (hurray for MSI afterburner and logitech g19), and it's not limited to the computers power, plenty of ram free, no cpu cores are even close to being maxed, generally over half the vram is free and the graphicscard is not being utilized nearly fully.
(in 7days one example would be the skyscrapers where the framerate is cut in half but no strain is put on the hardware)
Is this something that's on the radar, and more important, is it something that can be fixed/lessened?
/Holo
Thanks for the update! Since RWG is on your plate as well, can I ask if you did something noteworthy on it over the past few months? Just curious!What a lot of the impatient complainers here seem to not know or forget is that I personally handle a LARGE portion of the systems in this game, how they are designed and how they work together. If I were to explain it all most of your eyes would simply glaze over, trust me. I now (as of A17) handle Animation Code support, Buffs, avatar controllers, entity stats systems, and UFPS on top of already owning RWG, UMA, items, progression, crafting, xui.
So yes, we added more people. That's not going to speed things up, it's simply going to make it better quality. Having 20 heart surgeons in an OR doesn't speed up the operation now does it? It does however ensure a better quality result as more people are looking at things.
People can complain about timelines all they want. We finally figured out what all systems there would be, sat down with our new Game Designer and balanced things out and discussed how they talk to each other, I wrote the new min effect system to encompass all desired functionality so that we can easily expand with little or no code support in the future. Providing not only backward compatibility, but more things modders will be able to edit from xml, making a better experience for A17 and beyond.
So sure, it's going slow, but that's because we redistributed the systems and I took over more for this alpha to get a solid framework in.
Sorry had to pull out my +1 club of common sense there. Back to the staff of kindness. lol
Note: Money helps me live but it has never been and will never be my goal personally. I've reached my goal. Make games for a living. Everything else is icing on the cake for me.
I'm getting flashbacks from my teenage years, when blocking people on MSN Messenger was all the rage. Then unblocking them. Then blocking them. Such maturity.Hey man. I took Gazz's advise on adding users to ignore list and i must say that is making forum life a LOT less toxic for me.
Its userprofile -> add to ignore list. Easy peasy. No more crap visible from the mikee's and davega's and all those < 15 posts badly raised kids. They go on there on first read too. Loving it from the minute i started using that handy feature.![]()
Cheers
There is a piece of info on improving performance in there. Its still evolving though, but i think the underlying unity engine will give us the boost to overcome those performance hurdles eventually.Its hard to pin down, right?I've noticed it too...
It doesn't seem to matter much what you do in the graphical options. It seems you just get to a point, where there are too much going on, calculation wise, and you get the microstutter.
As you point out, I think its a limitation in the Unity engine.
Now... Im in no way a game programmer, but the voxelbased Unity engine is complex, and a new idea, and they are actively updating it... So it may get better eventually.
But! All that said... I haven't really been able to find any info on this online?
So maybe Unity themselfs are scratching their heads over this?
Or maybe the survival games using the engine are all badly optimised at this point (unlikely this).
Anyone in the know?
Thx prisma, I have been stalking that blog a bit tooThere is a piece of info on improving performance in there. Its still evolving though, but i think the underlying unity engine will give us the boost to overcome those performance hurdles eventually.
https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/
Cheers
If this was directed towards me, I will point you to the original OP's post. That was Halo.So you want 7DTD to perform better, build a faster computer core.
-snip-
I can vouch for that, I often have no idea what you are saying and I'm not a novice at codingIf I were to explain it all most of your eyes would simply glaze over, trust me.
It wasn't directed at anyone in particular, just at anyone wondering why their game doesn't run very well.If this was directed towards me, I will point you to the original OP's post. That was Halo.
If you read that, you'd know that the PC is not the factor here...
I know PC hardware young Padawan...![]()