PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Players and zombies jump 1.5 meters, so they can only jump up on a single block.
Yes but IIRC Xeen had another post in the past week about eliminating a player’s ability to create a two block gap between a base and its access point (ramp, ladder system etc). In other words, a zombie’s ability to clear a horizontal gap. I assumed he was continuing that thought but maybe I was mistaken.

 
Yes but IIRC Xeen had another post in the past week about eliminating a player’s ability to create a two block gap between a base and its access point (ramp, ladder system etc). In other words, a zombie’s ability to clear a horizontal gap. I assumed he was continuing that thought but maybe I was mistaken.
Yeah it's silly that when a zombie comes up to a ditch it just falls in and can't get out without stairs or a ladder, when they should just be able to jump over it.

 
i bet late may or early june. It still amazes me how adding about 10 new people to their squad doesn't really makes the updates release faster (community voted for faster updates btw). I really hope the list of A17 features on this forum is like 50-70% of what they want to add. If that's most of the things they want to add (I don't count bugfixes, small changes etc) I will be probably more sad than happy when A17 hits.
You may not count bugfixes but people who actually develop software do. Who do you think fixes broken features? The bugfix fairy?

 
There is a new DEV? About time some progress happens.... :)
For your first post you necro something someone said three months ago and act like it's new news?

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You will do well here. Welcome to the forums Slappywiggle.

 
i bet late may or early june. It still amazes me how adding about 10 new people to their squad doesn't really makes the updates release faster (community voted for faster updates btw). I really hope the list of A17 features on this forum is like 50-70% of what they want to add. If that's most of the things they want to add (I don't count bugfixes, small changes etc) I will be probably more sad than happy when A17 hits.
It gets VERY tiresome reading these kinds of posts from people who have ZERO understanding of the actual work that goes into ANYTHING. Sure they hired ten people, but then they used that extra manpower to gut and refine the entire game and how it WORKS. That's not adding a poi, or an asset although those things are ALSO being done. On TOP or rewriting the entire structure of the xmls, redoing AI, enhancing how vehicles work and that is all before rebalancing loot, weapons, the modifications system etc so it all works together properly.

Games do not write themselves, nor do they balance themselves. The community can vote for whatever it likes, 70 percent of the community would literally quit on their first day of work if they truly realized what went into getting all these moving parts...moving.

 
I try it even if it is senseless

To build such a wall

wall-clipart-cartoon-1.png


You can do it alone in 5 Hours

You can do it with 2 men in 2 Hours 40 Minutes

You can do it with 4 men in around 1 Hours 30 Minutes

YOu can do it with 8 men in 3 Hours

You can do it with 16 men in 4 Hours

YOu can do it with 500 men in a few days

Try to undertand why that is so.

 
City and town signs

One thing that I would like to know is what city or town I am in. I can look at the map and see the name (in editing mode) but that does not help me because I don't know were I am in game.

 
City and town signs
One thing that I would like to know is what city or town I am in. I can look at the map and see the name (in editing mode) but that does not help me because I don't know were I am in game.
Man, if only random gen had a few signs. That would be incredible programming. Along with bridges + and over passes !

 
I'd like zombies with different jump strengths. They use a 3 part jump anim now, so any distance would look ok. Pathing would not know about it and the grid is pretty limited in where it thinks you can go, but it could happen. Would be game play ramifications to be considered.
I can see why people would want zombies to jump - to add that extra challenge and make us more vulnerable to zombie attacks... it just seems a bit odd for a zombie to do. I'm not quite saying it would immersion breaking, but I don't think anyone initial thought of "what can a zombie do" would include jumping. That is a more complex action that takes more thought than what most zombie portrayals allow for. It takes balance, judgment of momentum, and managing a landing... just a bit odd for a mindless remenence of a person and not so "primitive" of a movement I'd expect.

I'm not against it, but puts it a bit more on the slap stick comedy side for me.

 
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Who has wants/ desires/ needs for the electrical system in A17?

What would you like to see added/ taken away/ fixed?
Apart from the obvious – optimization, so large electrical installations don't lag servers to ♥♥♥♥s and lights that don't drop most player's FPS – I'd mostly like to see additional appliances added to the roster.

1. Door automation, including new types of doors and gates.

2. Electric motors for cement mixers to make achieving concrete tier harder. If no electric motor is installed you have to stay at the crafting station and hand-crank it yourself. :) (I know, imma get a some hate for that one :D )

3. Surveillance cameras, that can be hooked to TVs.

4. more light choices with differently colored light, some warmer tones along the lines of what fire based lights currently emit would be nice.

Also I'd LOVE it if they would make the wiring system block based like Terraria's, where you run wires within blocks. Holding the wire tool would enable a semi-transparent view of blocks in focus and make wires within visible. Still could/should keep the external relay nodes, but a way of hiding and organizing wires without building extra thick walls and ceilings for crawlspaces would be very much appreciated.

City and town signs
One thing that I would like to know is what city or town I am in. I can look at the map and see the name (in editing mode) but that does not help me because I don't know were I am in game.
That would be very cool indeed.

 
I can see why people would want zombies to jump - to add that extra challenge and make us more vulnerable to zombie attacks... it just seems a bit odd for a zombie to do. I'm not quite saying it would immersion breaking, but I don't think anyone initial thought of "what can a zombie do" would include jumping. That is a more complex action that takes more thought than what most zombie portrayals allow for. It takes balance, judgment of momentum, and managing a landing... just a bit odd for a mindless remenence of a person and not so "primitive" of a movement I'd expect.
I'm not against it, but puts it a bit more on the slap stick comedy side for me.
You can't really have the "normal" zombies from most games and movies/tv in a voxel game. For zombies that dumb the only way to make them challenging is to have MASSIVE numbers of them which just isn't doable in a voxel game. For sure not while keeping the game looking as good as 7Days looks.

 
Well if it were "real" zombies...they wouldn't even be able to break thru your wooden house...once you fortified the door and windows you would be perfectly safe inside no matter how many of them were banging away at your common every day home....them taking far more damage then the actual house ever would...

And in those terms , in this game...that would just be way to boring...its a gameplay decision and one I just accept , like running around with 5 tons of stone , wood and dirt...

 
You can't really have the "normal" zombies from most games and movies/tv in a voxel game. For zombies that dumb the only way to make them challenging is to have MASSIVE numbers of them which just isn't doable in a voxel game. For sure not while keeping the game looking as good as 7Days looks.
Sure you can, remove all tools and weapons except the Stoneaxe

Or at least reduce the available ammo to arround 5% of what we have (Inclusive arrows)

 
And you would play that game?
Never said that ^^

But serious, since i wrote my comment i play mindgames considering if such a mod would be fun .

Edit: biggest issue i see and why i not even would try it in A16 are Ninjaspawnzombies.

If the Balance is far more in direction "You cant kill them all" they are far worse as they allready are.

 
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You can't really have the "normal" zombies from most games and movies/tv in a voxel game. For zombies that dumb the only way to make them challenging is to have MASSIVE numbers of them which just isn't doable in a voxel game. For sure not while keeping the game looking as good as 7Days looks.
I get that which is why I said I can understand why people would want it that way. I think it is worth the added challenge to make them jump, just wish there was a way to make zombies more challenging without giving the more intelligent behaviors. Makes them more like Shaun of the dead instead of dawn of the dead.

I would vote for a steeper rise in their strength as you level up vs more "alive-like" abilities. Once you hit lvl 50, they can break blocks twice as fast for a quick (not a thought through) example.

 
Thinking of performance... think of a blood moon hoard of 16 running at your base and approaching your moat at high speeds. As they get to the edge, they all leap in the air like the little ninjas they are to clear your pit of death. First, it would be funny as hell and very entertaining... would LOVE to see that happen. But, what would that take performance-wise to make it a smooth ordeal? Does this voxel game have the ability to handle all the action? I'm honestly asking because I have very little knowledge on modding and what the game can/can't handle. Also, imagine that scenario playing out on a server with 10ish players on... is it realistic?

 
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