Simply visit the steam forums, full of bait.So today I heard people are buying Far Cry 5 to use as a fishing simulator. so...When do we get Fishing? I want to catch Bass, Zombie Catfish and have a gator/caymen wanting to try and eat me.
As a test case for the unicorn/sparkles mode of communication I give it a 10 out of 10. If the question itself was not just an example, the gist from lots of developer posts is:In A16, in Random Gen, you can often see POI's being placed in such a way that they are either located on top of a circular 'column', or on the side of a mountain, within a cylindrical cut-out. Is this an issue being looked at? It's not game-breaking, but it's rather immersion-breaking. Thanks for the help.
There ya go. I hope this was positive enough? I can always add flowers/unicorns/sparkles/praise if deemed necessary.
Concrete walls are enough.The room would have to have steel walls too which makes it quite artificial. Better just accept that experienced players have "ways" to loot weapon boxes when their scavenging skill is so low that they find only 4 oil in them. At least that is a clear advantage of leveled loot.
The bigger the building the easier it is to hide rooms. And little storage rooms can be hidden even in small houses.Yes, a nice feature. Lots of player-made POIs have such rooms. The disadvantage is that room-sized hidden spaces are easy to find if you look for them (except if they are underground). And once you know such a hidden room, you have another easy to access OP room for early loot in the following play-throughs.
Case in point, in Ravenhearst I always loot the blue houses with the entrance to the side with the kitchen directly behind the entrance. Lots of them in the game and in the attic...
Alpha 11b21.What Alpha had those cave systems?
11 if i remember correctlyWhat Alpha had those cave systems?
but zombie spawn in them, even in a close one...those caves were deemed too numerous. And they kinda were. Since zombies didn't path down them, like, at all, they were natural hideouts.
The flying saucers that poi's are carried on? It's a product of the rwg system finding flat'ish terrain, and leveling it off even more to make room for the poi itself. It's especially prevalent in wilderness spawns, because that's where the terrain is most uneven to begin with... hell, if it was even, rwg would drop a city or town there instead of a poi, so for a16, it's one or the other.In A16, in Random Gen, you can often see POI's being placed in such a way that they are either located on top of a circular 'column', or on the side of a mountain, within a cylindrical cut-out. Is this an issue being looked at? It's not game-breaking, but it's rather immersion-breaking. Thanks for the help.
Thanks. Yeah I guess it is difficult to counteract this issue given the need to have a flat terrain for the POI to 'stand' on, so to speak. With POI's near mountains, this makes some sense given the need to blast away part of the mountain-face in real-life, but with the pillars it looks somewhat strange. We'll keep an eye out of course.As a test case for the unicorn/sparkles mode of communication I give it a 10 out of 10. If the question itself was not just an example, the gist from lots of developer posts is:It is a known issue (which means it is on the todo-list), but A16 won't get any further patches. It also seems more of a calibration issue of the RWG than just a single bug one can correct and be finished about it (this is just my personal impression though). If you see such occurances in a few months in A17 experimental/BETA, post the seed and coordinates in the relevant bug thread.
Hehe, flying saucers. Was looking for a good description. Will stick to this oneThe flying saucers that poi's are carried on? It's a product of the rwg system finding flat'ish terrain, and leveling it off even more to make room for the poi itself. It's especially prevalent in wilderness spawns, because that's where the terrain is most uneven to begin with... hell, if it was even, rwg would drop a city or town there instead of a poi, so for a16, it's one or the other.
For a17, they haven't spoken zip about any new kind of RWG, but if I know kinyajuu like I do (even in passing), I know he's not happy with it either and is most likely fixing it.
But as far as concrete info goes, nada.
It might be an issue but I like how some of the cites seem to be built on 'cliffs', not really a important issue is my thought.Just to add:I've often had cities where one side of the city has a huge drop off. I'm guessing this is also because of the terrain issue thing Guppy explained...
Yes, liked it too. Simple POIs become landmarks, like lots of Meteora cloisters (https://en.wikipedia.org/wiki/Meteora).It might be an issue but I like how some of the cites seem to be built on 'cliffs', not really a important issue is my thought.
Thank god standard walking is a little faster. Run felt about right so I would be ok if it hadn't changed but the walk speed was just far enough on the slow side to be annoying.Sorry. My oversight. I’ll update it when I’m not on mobile. The crouched creeping walk is the same. The regular movement is faster than it used to be and the run is faster but depletes stamina faster as well. It’s a change for sure so I’ll list it in the changes.
I thought that got put on at least hold status because it was messing with Structural Integrity of things above the caves. My memory isn't what it used to be but I recall a discussion along those lines.And regarding to that, what is the state of the Perlin-Worm Cave System that was talked about in the early A16 Preview Videos?
Is this completly scrapped or still planned/comming for A17 ?
Until that last sentence that was a prefectly reasonable and well thought out question/feedback. But, you just couldn't hit the post button without being snide. It's like a compulsion or something.Of course. Feeling offended is a right. But being offended is in the eyes of the beholder as well.
Okay. Lets try to be on-topic here.
In A16, in Random Gen, you can often see POI's being placed in such a way that they are either located on top of a circular 'column', or on the side of a mountain, within a cylindrical cut-out. Is this an issue being looked at? It's not game-breaking, but it's rather immersion-breaking. Thanks for the help.
There ya go. I hope this was positive enough? I can always add flowers/unicorns/sparkles/praise if deemed necessary.
There were a few comments about fixing terrain issues and the height map stuff coming in A17. So I'd expect that the RWG city building and POI code would have to be reworked to some degree. I also remember a video a few months back that mentioned work on smoothing roads but that may have been rendered moot with the height map changes now planned for A17.For a17, they haven't spoken zip about any new kind of RWG, but if I know kinyajuu like I do (even in passing), I know he's not happy with it either and is most likely fixing it.
Subterranean POI's confirmed for A17. :smile-new:There were a few comments about fixing terrain issues and the height map stuff coming in A17.