PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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yeah being engine limited sounds odd, like is this on a free liscence or something? because unreal engine shouldn't have such a stupid limitation, in other games it does not.
Uhh, don't you mean Unity? Cause this is not Unreal Engine lol. unity is a very limited engine, and requires a ton of work to make a decent game on.

 
Question about regdoll.

Question about regdoll.

In the video, Joel says that the reglogall we see is the first results of working on it and that's why it looks so bad.

But we've already seen regdoll when stunned in one of the past videos right here:

What changed? Why did regdall become worse? And how did it happen that the zombies are stunned to spin on the ground?

 
Shots in the hands now also get damage?

I hope we can not kill a zombie by shooting him in the thumb on his leg from AK47, how is this possible in Fallout 3? )))

 
Ehh, my hope they use HP bar only for testing like Roland said.

And still immersion breaking when I shoot eight shots and load two in shotgun , hope they fix that someday..

 
Uhh, don't you mean Unity? Cause this is not Unreal Engine lol. unity is a very limited engine, and requires a ton of work to make a decent game on.
I guess I really don't get the whole Unreal is better than Unity deal.

Each engine has it's strong areas and weaknesses. Overall, neither is really a cut above the other.

Unreal: Does Graphics better!

Unity: Does Voxel calculations better!

For 7Days to Die, they made the better choice at the time for their project.

Choose the engine best suited for the project.

First time game developer with little coding experience and no designated coder? Then choose Unreal for their out of the box node system.

Got a project that utilizes heavy CPU calculations? Then use Unity.

Either way, both Unity and Unreal engines are still being improved upon but so far neither has the deceive edge.

I have and use both, off and on.

Nothing as grand as making a purchasable game..yet! but I still haven't seen where one is overly better than the other.

If I had my pick: I would like 7D2D2 use the VRage engine for future Voxel based projects that it was specifically made for.. or they (TFP) eventually make their own. Hopefully this game makes it a reality for them to do so.

OFC this is just my opinion based on using both/reviews etc,. and I'm not a guru, so take it for what it is as I just fail to understand this whole one engine is better than the other deal.

 
Are y'all going to bring back Perlin dithering for the terrain in RWG? My favorite spots to build a home were in those little sub-biome pockets that would pop up in random places, like a stand of trees in the plains or a meadow in the forest. Since you're taking out my two favorite biomes I was hoping they'd still appear in limited fashion, or at least that we can lose those sharp borders again so similar features might be discovered.

 
Wish they would've removed the wasteland biome instead of the plains , though

i'd rather see biomes beeing as they was. What good is a biome few use?

Nice to see no workstation required to put on weapon mod like the silencer.

 
Question about regdoll.
In the video, Joel says that the reglogall we see is the first results of working on it and that's why it looks so bad.

But we've already seen regdoll when stunned in one of the past videos right here:

I could be wrong, but i think the arms have another joint or so... they seam much more flexible.

 
I am excited to see the Alpha 17 progress bar take a big hit this weekend.

Are we there yet?

No.

Are we there yet?

No.

Are we there yet?

Don't make me pull this 4X4 over!

Geeze touchy!

No but seriously before we know it we will all be loving life spending embarrassing amounts of time playing 7DTD again and I for one can't wait!

 
He said it would in the video, but my guess is that they just found a cool way to end the roads... you'll notice that the road became more and more impassible.
There would be no technical reasons why they couldn't load up yet another map. It could be random or another pre-built location. I would say this could also be the doorway to 7D2D part2. MM specifically made a point to show this.

Or any of the above! Players choice! :)

 
One thing I find myself wishing for and I know this runs contrary to everyone's wish for less UI clutter but I would love a mini-map in the upper left corner while driving vehicles it would help tremendously when navigating terrain.

Does anyone else think this would be a nice addition?

 
There would be no technical reasons why they couldn't load up yet another map. It could be random or another pre-built location. I would say this could also be the doorway to 7D2D part2. MM specifically made a point to show this.
Or any of the above! Players choice! :)
The more I think about it the better i like it! The journey to part 2 could only be accomplished using the jeep, as the intermittent map has no food or water, it's one big wasteland biome! Until you reach the other side where the 7D2D part2 map starts.

This would prevent players from starting Part 2 until they are strong enough and bring the right equipment needed to help whoever is in need!

 
Also, we are at 45% remaining! TFP are moving at full speed with about 7% done in a week!

If they keep up that amazing speed they will be ready in 45 days!!!!

What's that sound? Off in the distance, some kind of whistle blowing... *Toot toot!* What could it be?? :D

 
Question about regdoll.
In the video, Joel says that the reglogall we see is the first results of working on it and that's why it looks so bad.

But we've already seen regdoll when stunned in one of the past videos right here:

Yeah the ragdoll effect looks rather bad and immersion breaking. That's why I posted a few pages back a list of all the instances it happened in this video. Hope this will get a massive workover, or be removed.

 
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