Gamida
Hood Ornament
Just a quick question...Why would you eat at a restaurant hundreds of times if you don't like the food?Lol. I guess if I don't like the food in a particular restaurant, I should set up my own restaurant?
Just a quick question...Why would you eat at a restaurant hundreds of times if you don't like the food?Lol. I guess if I don't like the food in a particular restaurant, I should set up my own restaurant?
I guess you missed the disclaimer at 0:50 in regards to pathing and AI. It is the only explanation I can fathom for why you would pick out all those examples and ask whether it was intended.2. You said something about new AI/pathing. But I don't see any changes as compared with A16. At 1:23 (and at 1:34, and at 2:53) I see the spawned zombie not walking towards you. Is this intended? It just looks.. Very poor. Even compared with A16.
3. The ragdoll-effect-upon-stunning looks.. Fake. It just plops over and even moves on the ground (at 1:48 and at 2:42, and at 12:50, and at 13:23, and at 13:45, and at 15:44, and at 19:06, and at 19:22, and at 19:49, and at 21:24). Is this intended? How about him jumping into the air at 2:16? Or at 11:20? or at 11:29? Or at 17:02? Or at 17:33? How about him doing some sort of Jesus-move at 13:49? Or the guys getting stuck at 14:40, and his weird-looking leg? The stun animation seriously needs to be redone..
All in all I'm afraid I can't rate the video more than a 5 or 6 out of 10 man.
Yes I definitely heard him saying pathing/AI still needs lots of work. I know. That's why I said I don't see any improvements/changes to what I currently see in A16, hence I'm wondering what the changes are. If there are no changes, why bring it up at all?I guess you missed the disclaimer at 0:50 in regards to pathing and AI. It is the only explanation I can fathom for why you would pick out all those examples and ask whether it was intended.
Madmole: This still needs tons of work.
DeVega: You’re wrong!!! It still needs tons of work!!!!
This is why the devs polish things up as much as they can before letting the community test because there are too many Sherlocks out there that would clog the threads giving feedback on obvious stuff the devs already know.
I think the rest of your negative opinions were fine and I have no problem with critical feedback. But this part of your feedback was mind boggling to me...
My feedback about the stun Ragdoll is that if they got rid of the hp bar it would now be even harder to tell whether they were finally killed or not since Ragdoll it is one of the signs we look for. My feedback is to lose the hp bars and that will make the stun Ragdoll perfect once they polish it up.
Maybe my nephew runs the place, and I get a discount..?Just a quick question...Why would you eat at a restaurant hundreds of times if you don't like the food?
That not what I heard from reading that. If it is true that there will be planes in the desert and forests in the burnt biome it won't be so bad.By what I'm gathering with what MM is saying those biomes aren't really going away. They'll just be smaller and set inside other biomes. The desert will have sections of grass like the plains and the pine forest will have elements of the maple forest. I wouldn't be surprised if the burnt 'biome' just becomes an extension of the forested areas with pockets that burned out, like what actually happens IRL.
desert biome is atm the easiest biome where to startCurrently we have 7 biomes
Planes - medium
Forest - easy
Pine Forest - easy
Desert - hard
Snow - hard
Wasteland - very hard
Burnt - very hard
Desert is pretty, but no trees no clay and very few animals along being hot all the time no planting food or finding clay.
Don't forget about scrapping some leather from furniture to make a leather poncho and making a cowboy hot out of grass to keep you cool. Otherwise you will cook on the second day.desert biome is atm the easiest biome where to startclay is very easy to find, look for the dark patches of land
tons of yucca that provide food and fresh drink to fight the high temperature, aloe for bandages
is also the biome in which is easisest spot nest rabbit and chicken
Perhaps use some sort of overflow buffer. If you eat a large meal while almost full it'll add all of the nutrition, obviously while keeping the max value it calculates from based on the players stats. You then can't eat again until the timer drops below your wellness.Bullet Sponges are fine, health bars are fine. What's not fine is having to eat a Yucca fruit every minute or 2 to keep your maximum stamina up. If you are 90 percent full or only 10 percent hungry (depending on how you look at it), the bar should remain at its maximum. Maybe even 80 / 20.
No and no.Bullet Sponges are fine, health bars are fine..
Correction. I was used to playing Ravenhearst and fooled into thinking that was the normal way. So, yeah, they need some balancing :fat:Weapon damage seem ok too, for a lvl 1 character and basic weapons without mods.
It would be also cool to hear some news on lockpicking. When was the last time this feature was mentioned? Alpha 16 when it was being developed, I believe?The lamps that show you the way are somewhat overkill. The "dungeons" are (from all we have seen) very linear paths. If you enter a space from one side and a hole in the wall is the only other opening, even a chimpanse would find it.
And if not, everyone has a pick to open up ways that weren't there before. This is a game where you really really can't get stuck!! Please, TFP, use that fact and don't make finding your way completely trivial
Correction. I was used to playing Ravenhearst and fooled into thinking that was the normal way. So, yeah, they need some balancing :fat: