PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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So after "fishing" around a bit in other survival games this week now that Ravenhearst is released I have been noticing something. There are several mechanics in play in other survival games that seem pretty standard now. NOT including these I think hurts 7 Days a bit.
-Fishing: It's in every now game as standard now. PixArk, Subsistence, Hold Your Own etc ALL come with fishing already in.

-Food Urgency: Spoilage may not be everyone's cup of tea but it is in most major new games, as is refrigeration/preservation.

-Bandits/NPC: Subsistence and Hold Your OWn come to mind but others too are developing Bandits who think and act on their own.

-Water Dangers: Piranhas, Sharks, all sorts of wildlife in water. And speaking of...

-Water Physics: Every new game that's voxelated has running water. Portal Knights, Minecraft, PixArk all have water that moves and flows. It not only makes things more exciting but it can be used in builds as well.

-Underground Dangers: Not sand worms or digging zombies, but lava and environmental dangers. These aren't as standard but all voxel games i know of have at LEAST lava and some have underground spawning entities in darker areas.

I will defend this game to the death as I love it. But when you see what other games are putting together sometimes it feels like 7 Days is behind the times in these areas. A17 looks quite amazing but I am not going to lie having even SOME of these in the game at SOME point would greatly add to its value, its replayability and provide new dangers and situations for us to overcome. Being that these seem standard now I DO hope that one day they will at least be looked at. The last thing I wish to do is play a new survival game and say to myself "wow that would really be something that adds to the 7 days experience. I wish..." because there was a time when 7 days WAS the game every other game looked at and said "I wish".

7 Days is blazing trails in all the areas like POIs etc. It would be awesome to see them keep up with current trail blazers as well.

Said it better then me

 
Have we not discussed stealth dog packs/hordes and why fishing is a horrible idea in this game? Do you really want to be sitting around nodding off when you get eviscerated by a horde or dog pack that didn't make a single sound until they're eating you?
I know what you mean by stealth dog and wolf packs. I really think that they should be making noises. Like a pack of dogs would make running though foliage and or grass full speed. Also barking and howling when they see you.

Not also would this add to game immersion but would chill a player to the bone. ;)

 
bunch of mods and noone made new water physics yet.. its not possible to mod in?
A mod that has a proof of concept water feature will be released in the next few days.

 
i'm getting the feeling that state of decay 2 is going to release before alpha 17. which is bad. not just because state of decay 1 was released the same year as 7d2d. but also because i'm not going to care about alpha 17 if i have state of decay 2. bad planning. like dropping an fps against a new call of duty release.

i only point this out because i care.
You don't plan Alpha releases around other games coming out. You release Alphas when you are ready for your player base to test the new features. THAT IS THE ONLY FACTOR. There is only about 3 people in the forums that seem to actually understand what an EA game is and what to expect, and better yet what NOT to expect, of the different alpha releases. EA is a peek into the dev process. Yes, that process has to change a little because the different Alpha releases have to be a bit more playable than they would for only internal testing. BUT, this IS a dev process.

Things generally true of EA games: Releases aren't "TIMED". They really are "ready when they are ready". TFP isn't being snarky when they say that. That's just the way it is in development. They don't add features earlier than they feel is best for development just to keep interest or because people think the game is unfinished without them. Of coure the game is unfinished. IT'S ALPHA. Hell, these days Beta is unfinished and Full Release for most games is unfinished. No one has shipped a finished game in decades.

 
Are you sure, Gno? I thought you planned alpha releases as a direct correlation with the whinyness factor of its players...

Well damn.

 
No one has shipped a finished game in decades.
Amen to that. I dont buy most AAA games until a year after release, when they are patched up and almost bug free.. not to mention cheaper so that the game plus DLC together equal the cost of just the game on release.

Far Cry 5 is tempting tho

 
speaking of boats can we confirm or deny wether or not fish will be added? and fishing?
i do know they opened up a lot of space in the game with the new mesh system so it would be possible. we wouldn't need anything extravagant like 20 different kinds of fish. except maybe 2? normal fish and ZOMBIE PIRANHAS! so it makes swimming in water more difficult. and you can build a MOTE! AROUND YOUR BASE!!! AND FILL IT WITH FREAKING ZOMBIE PIRANHAS WITH FREAKING LAZER BEAMS ATTACHED TO THEIR HEADS!

or i'll just settle for mutated sea bass
you can fish i nthe starvation mod :D

 
You don't plan Alpha releases around other games coming out. You release Alphas when you are ready for your player base to test the new features. THAT IS THE ONLY FACTOR. There is only about 3 people in the forums that seem to actually understand what an EA game is and what to expect, and better yet what NOT to expect, of the different alpha releases. EA is a peek into the dev process. Yes, that process has to change a little because the different Alpha releases have to be a bit more playable than they would for only internal testing. BUT, this IS a dev process.
Things generally true of EA games: Releases aren't "TIMED". They really are "ready when they are ready". TFP isn't being snarky when they say that. That's just the way it is in development. They don't add features earlier than they feel is best for development just to keep interest or because people think the game is unfinished without them. Of coure the game is unfinished. IT'S ALPHA. Hell, these days Beta is unfinished and Full Release for most games is unfinished. No one has shipped a finished game in decades.
Make that 4 people! Definitely part of the "It's ready when TFP is happy with it" group.

 
You don't plan Alpha releases around other games coming out. You release Alphas when you are ready for your player base to test the new features. THAT IS THE ONLY FACTOR. There is only about 3 people in the forums that seem to actually understand what an EA game is and what to expect, and better yet what NOT to expect, of the different alpha releases. EA is a peek into the dev process. Yes, that process has to change a little because the different Alpha releases have to be a bit more playable than they would for only internal testing. BUT, this IS a dev process.
Things generally true of EA games: Releases aren't "TIMED". They really are "ready when they are ready". TFP isn't being snarky when they say that. That's just the way it is in development. They don't add features earlier than they feel is best for development just to keep interest or because people think the game is unfinished without them. Of coure the game is unfinished. IT'S ALPHA. Hell, these days Beta is unfinished and Full Release for most games is unfinished. No one has shipped a finished game in decades.
Am with you................btw who is that other 1 person that understands what an EA game is......

 
Am with you................btw who is that other 1 person that understands what an EA game is......
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The Fun Pimps should work a deal to embed the entire original Plants vs Zombies game in 7DTD that way they can have arcade games in "rich people" houses in their entertainment rooms, Theater lobbys, Bars etc, that would be sweet.

 
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not gonna lie, i would love to be able to piece together a pool table and play a game of pool at night in my base, it would be a great time killer for added entertainment, heck id even settle for a dart board and darts that could be used as a throwing weapon too, on the small things to brighten up the apocolypse

 
Heck, I'd like to have an MP3 player in the game where I can play some tunes or maybe catch a radio station (with adjustable volume). It could alert zombies but hey some risks are worth it. You could let it play like one or two songs from the persons computer and then they could find upgrades that would allow more songs or even some built-in tunes from old copyright free music. Walkie talkies would also be nice in multi-player games or to catch broadcasts from traders, so you know when you're near one based on signal strength. Just some other ideas.

 
So after "fishing" around a bit in other survival games this week now that Ravenhearst is released I have been noticing something. There are several mechanics in play in other survival games that seem pretty standard now. NOT including these I think hurts 7 Days a bit.
-Fishing: It's in every now game as standard now. PixArk, Subsistence, Hold Your Own etc ALL come with fishing already in.

-Food Urgency: Spoilage may not be everyone's cup of tea but it is in most major new games, as is refrigeration/preservation.

-Bandits/NPC: Subsistence and Hold Your OWn come to mind but others too are developing Bandits who think and act on their own.

-Water Dangers: Piranhas, Sharks, all sorts of wildlife in water. And speaking of...

-Water Physics: Every new game that's voxelated has running water. Portal Knights, Minecraft, PixArk all have water that moves and flows. It not only makes things more exciting but it can be used in builds as well.

-Underground Dangers: Not sand worms or digging zombies, but lava and environmental dangers. These aren't as standard but all voxel games i know of have at LEAST lava and some have underground spawning entities in darker areas.

I will defend this game to the death as I love it. But when you see what other games are putting together sometimes it feels like 7 Days is behind the times in these areas. A17 looks quite amazing but I am not going to lie having even SOME of these in the game at SOME point would greatly add to its value, its replayability and provide new dangers and situations for us to overcome. Being that these seem standard now I DO hope that one day they will at least be looked at. The last thing I wish to do is play a new survival game and say to myself "wow that would really be something that adds to the 7 days experience. I wish..." because there was a time when 7 days WAS the game every other game looked at and said "I wish".

7 Days is blazing trails in all the areas like POIs etc. It would be awesome to see them keep up with current trail blazers as well.
Get out of my head, Jax!

 
Heck, I'd like to have an MP3 player in the game where I can play some tunes or maybe catch a radio station (with adjustable volume). It could alert zombies but hey some risks are worth it. You could let it play like one or two songs from the persons computer and then they could find upgrades that would allow more songs or even some built-in tunes from old copyright free music. Walkie talkies would also be nice in multi-player games or to catch broadcasts from traders, so you know when you're near one based on signal strength. Just some other ideas.
Yea that worse Zombie game turned battle royal had radios/walkie talkies. I found them enjoyable and fun to use with allied bases. also if TFP added radios they could be used to make zombie bait. set one down crank up the volume and wait for the incoming Zed's

 
Am with you................btw who is that other 1 person that understands what an EA game is......
I have enjoyed this game for YEARS. It is hands down one the best bang for buck things entertainment wise I have ever spent. One of the things that I enjoy about it is there is someone else out there trying to make it better. I can't say I will ever relive that experience of the first time I played it and how that hooked me but I can't take me out of the game and I always improve my game...And , I think TFP do too.

Cheers!

 
Beta has been confirmed like three times since that video...
...the issue is, their definition of beta doesn't jive with convmention, since they still plan on adding new features.

I don't see bandits coming in a17.
Your not counting Roland's April fools, I hope... :)

Well that would actually not be an issue... The "stages" of game development is not set in stone... Their just a guide.

Say the core game mechanics are locked down. You could still add features after that...

I guess that such things would be explained in the notes of the possible beta 1 release, not before...

Well wouldn't bandits depend on lots of systems being done?

Like quests, spawnpoints (analog to sleeper spawn points), AI and so on...

Only so much the dev can do... Theres also the jeep, bike, gyrocopter, zombie AI..........

 
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