PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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It would have to be on navezgane but imagine if you could make barges you could build on. Then have a really wide river meandering from North to South on the map. Players could make their (limited sized) barge bases and travel the river looting towns (and if pvp attacking other barges ala pirate style). Adding an auto turret or two would help you also.Arg, me home has been scuttled and sent to davy jones locker.*

*The above line is not indicative of pirates and was used for entertainment purposes only.
Sounds nice :D

Looking forward traveling river/ocean

 
The one exception to this: Food spoilage, I agree, should be in. It is the best solution to food abundance, and if there is a post-release option to adjust how soft/harsh it is, this part of the game can easily be tailored to ones taste.
Are you trying to tell me it's not normal to throw your meat in a wooden box in the desert and then come back and eat it 47 days later?

 
A DLC for some of these would be fine by me for what Jax said, I would add a detailed, believable NPC interaction and progression system.

I would also add what I call "POI Progression". For example, you find a group of people that need to improve their broken down Home/fort. By gathering resources for them and killing off enough zombies in the area, they will improve the POI and a bigger, better POI will one day appear where the old one was!

POI Progression could be used the other way if you don't help them: Bandits move in and a grisly POI looking like some Fallout 3 bandit POI and the player gets more Bandit events.

 
These concerns are hardly new, come a new release...

I don't mean to sound like a broken record, but alpha stage really is the playground...

I guess there's possibly some validity to Jax's concerns, with MM dropping the "beta" in his videos...

But is that really a confirmation of beta? Or troll? Or over enthusiasm?

You decide...

 
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Beta has been confirmed like three times since that video...

...the issue is, their definition of beta doesn't jive with convmention, since they still plan on adding new features.

I don't see bandits coming in a17.

 
Have we not discussed stealth dog packs/hordes and why fishing is a horrible idea in this game? Do you really want to be sitting around nodding off when you get eviscerated by a horde or dog pack that didn't make a single sound until they're eating you?

 
Beta has been confirmed like three times since that video...
...the issue is, their definition of beta doesn't jive with convmention, since they still plan on adding new features.

I don't see bandits coming in a17.
That's because there bandits. They are not going to march up main street and say here we are.

No, they will be sneaking in- Oh my Gosh Guppy, They are right behind you!!!

;)

 
Have we not discussed stealth dog packs/hordes and why fishing is a horrible idea in this game? Do you really want to be sitting around nodding off when you get eviscerated by a horde or dog pack that didn't make a single sound until they're eating you?
You just described why it would be a PERFECT idea :)

 
You just described why it would be a PERFECT idea :)
I Agree... It would add a fun element to fishing...

You cast your line, sitting back drinking a beer.. then BAM, a wandering horde comes after ya.

and once they add water threat, you cast your line, sit back and drink your beer and feel a tug. reel in the fish and BAM, zombie shark horde eats you.

 
bunch of mods and noone made new water physics yet.. its not possible to mod in?
Super computers have a hard time mimicking water in real time. How is anyone going to do it on a simple PC? When quantum PC's come out, then you might see real time water effects.

 
I would also add what I call "POI Progression". For example, you find a group of people that need to improve their broken down Home/fort. By gathering resources for them and killing off enough zombies in the area, they will improve the POI and a bigger, better POI will one day appear where the old one was!

POI Progression could be used the other way if you don't help them: Bandits move in and a grisly POI looking like some Fallout 3 bandit POI and the player gets more Bandit events.
Oh, hell yes, I'd love that!

 
The first post ran out of characters so it had to be split into two. I’ll fix the announcement up top to reflect the fact that changes can be made to either the first or second posts.
Thank you. :smile-new:

 
the water now is what it is. chuck in some danger and some method of navigating it and an actvity in it - mini game as it were ie fishing - and that would be just fine with me.

do they need to mess about with physics to do that?

i start to imagine 7dtd fishing records like heaviest fish caught on 70 day horde night or the most fish caught iin a six hour period caught on grilled meat or canned salmon or baked potatoe. ( believe it or not thats a secret bait for yellowtail kingfish. just like corn kernels for flatfish)

damn now i want to go fishing

 
I Agree... It would add a fun element to fishing...
You cast your line, sitting back drinking a beer.. then BAM, a wandering horde comes after ya.

and once they add water threat, you cast your line, sit back and drink your beer and feel a tug. reel in the fish and BAM, zombie shark horde eats you.
Honestly, with the amount of water in most random gen worlds, there had ought to be something to do in it other than drown. Fishing would be a logical choice. A raft would be good. Doesn't have to be anything too fast, just has to be better than walking around.

 
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