PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Two different types of boat ideas were bounced around in the forums by the players, once we heard Madmole suggesting a boat or raft.

That's about all it came to, just talk.

When Mikee asked, I told him about it. That's why I brought it up.

 
Last edited by a moderator:
Zombies stop spinning? hurray.... I never said something because the pimps where on it but that is one of my most haded bugs! No Zombiedance.

Now release!

Naw just joking... take your time I don´t mind...

as long it´s this Week!!!

:smile-new:

 
i'm getting the feeling that state of decay 2 is going to release before alpha 17. which is bad. not just because state of decay 1 was released the same year as 7d2d. but also because i'm not going to care about alpha 17 if i have state of decay 2. bad planning. like dropping an fps against a new call of duty release.

i only point this out because i care.
A. Lets be honest... CoD hasnt lived up to its hype for quite some time. Only reason why CoD was "good" after the modern warfare series is because there wasnt a viable FPS released. WIth Fortnite & PUBG, CoD has such a smaller player base. esp now, with going back to WW2, massive letdown.

B. State of Decay 2 dropping just means that you could waste some time on state of decay 2 and then get bored and play A17 or play A17 and when you get bored you play State of decay 2. TFP have made such a good game that you could play on & off that any game can come out, still wouldn't have much effect on the game

C. we all care, its why we troll the forums because we're fiends for information, any information, about the new alpha ( or new beta! WHO KNOWS! )

I wouldn't get too worried about it, its not like 7DTD is an RTS and the new Dawn of War / star craft is gunna drop.

its all about quality over quantity

 
i'm getting the feeling that state of decay 2 is going to release before alpha 17. which is bad. not just because state of decay 1 was released the same year as 7d2d. but also because i'm not going to care about alpha 17 if i have state of decay 2. bad planning. like dropping an fps against a new call of duty release.

i only point this out because i care.
Releasing an alpha before it is ready to "compete" with another game full release won't do anyone any good. What would be the point in forcing out an alpha release of any game?

 
Releasing an alpha before it is ready to "compete" with another game full release won't do anyone any good. What would be the point in forcing out an alpha release of any game?
Imagine how worst things would have be.

"Quick - 39 seconds left!"

"Ok I will left the donkey with 3 legs"

 
2. bad planning. like dropping an fps against a new call of duty release.
I just realised, CoD is a game for zombies.

They want to eat everything that's moving. Only thing you'd have to teach them is to shoot everything thats moving. The rest is taken care by cutscenes. :D

EDIT:

Another thing i just realised. CoD has been i alpha all that time. The devs change things and move bits around. They re-skin stuff from previous versions and add new maps. Fortunately for us though, 7d2d changes/advances more with one alpha then CoD with each game. (or lets just call them alphas as well :D )

 
Last edited by a moderator:
"The 100" season 5 is coming out in 2 weeks. If a17 doesnt come before that i will loose interest in a17 and start watching the serie.

Sooo yeah, well....just because i care n stuff.

/sarcasm

Cheers

 
What makes me sceptic is that we've seen the "zombies stop spinning or running in circles" fix in previous releases and it never worked. So they might be fixed, but there is a good chance that they still do it. Not to mention bears and dogs and that bug where the vulture floats on one position and constantly changes direction by 180 degrees for a few seconds.

Also Roland I think the main thing that would need to be done before it should even be considered to add water vehicles is change the water to actually be like water, not sticky semi-static goo. Right now I can still with a couple wood frames split the water like moses and while it does actually flow a bit, it does at the speed of a turtle with asthma. Even the player movement speed in water reminds more of swimming through thick goo rather than water. Minecraft (and I once again apologize for getting ideas from MC stuff, we all know its not a good game at all) once had a mod that added finite liquid. I think that would be a very interesting addition to 7dtd, especially once we have like small mountain ponds etc that can actually run out of water if its finite, since every glass jar basically takes half a liter away.

Alternatively, water could be simulated by essentially having alot of circular entities (in terms of hitbox, more of a cubic shape in terms of visuals tho) that work basically like a ball bath. You fill a river with thousands and thousands of these and you essentially end up having a finite "liquid" in the game and even better; due to this design you could even make that flow down a hillside without looking like blocks. The game would only ever have to render the top layer, and digging from a cave below up into a river or lake would mean that the cave gets flooded properly.

The main difficulty I see with this is how the game would treat these "entities", since I imagine it would impact performance alot if they would be actual entities. Perhaps a new type of "entity" that doesnt work like others do and doesnt take many resources whatsoever. I am not sure about this tho. But its a concept that at least in theory could work perfectly fine.

 
Last edited by a moderator:
i'm getting the feeling that state of decay 2 is going to release before alpha 17. which is bad. not just because state of decay 1 was released the same year as 7d2d. but also because i'm not going to care about alpha 17 if i have state of decay 2. bad planning. like dropping an fps against a new call of duty release.

i only point this out because i care.
State of Decay 2 will be Windows store exclusive...

Good luck finding survivors through that trainwreck of a service.

I wish they would release it through Steam or other so I could play it... Oh well, hopefully the Store will go the way of windows live... To the grave.

 
I’m going to be really plain about this. There currently is no plan for a really big slow moving boat that can be used as a base. I’ve never heard that concept thrown around and in fact floating bases were already in the game for several alphas and ultimately nerfed by design by the devs because....they didn’t want floating bases.
Right now they’re talking about a raft.

Whether that changes to power boats or something more— completely depends on time and resources and....faatal most likely.

I’m not denying that the devs talked about watercraft. They did and they are planning to do it at some point. But what sillls posted was his own wishful thinking and not something that any of the devs have revealed.
BOOM

We have talked about them and Robert even had a crude prototype in at one point. I would like them to be like flat barge panels you can build on, so you could build a house boat or portable raid shack kind of thing. Its always a matter of priorities though and water needs to be addressed before we can even think about rafts seriously.
They have not only discuss, but also prototype. (Not concerning whether it works or not)

 
I had a random thought, could you imagine them adding fireworks into the game, shooting a zombie with fireworks would be fun and a great time consumer, firing them into the air would just be pretty lol

 
Maybe add an On/Off toggle to the Crafting Menu 'Autosort'.

My understanding of the menu is that it automatically parses every recipe in whichever list is active against player inventory in order to sort the list so the craftable recipes are on top.

And it apparently(?) gets triggered to do that whenever there is a change in the player inventory (output from crafting, player move, etc).

All makes sense, and is very useful early on.

After a few hundred hours most have likely slimmed down to using favs, and know what they're looking for otherwise.

So to combat the menu lag could an On/Off toggle be added to suppress the auto-check & sort loop?

 
I had a random thought, could you imagine them adding fireworks into the game, shooting a zombie with fireworks would be fun and a great time consumer, firing them into the air would just be pretty lol
or Flare guns. Would have a tactical use too "SOS" and would be somewhat fitting for a Zombie Game.

 
Minecraft style water would work just fine for 7DTD I'm not sure I understand the whole debate over it, at the very least by using it you would have something workable that you could improve on later if you wish. The mechanics behind minecraft water is solid and a good base to work from.

 
Last edited by a moderator:
....mostly....
....Oh god....

- - - Updated - - -

State of Decay 2 will be Windows store exclusive...Good luck finding survivors through that trainwreck of a service.

I wish they would release it through Steam or other so I could play it... Oh well, hopefully the Store will go the way of windows live... To the grave.
Yeah they wont do well at all if they dont release it on Steam...i dont care what anybody says....MS store is a trainwreck

 
Status
Not open for further replies.
Back
Top