toores
New member
Nice!That is mostly fixed now.
Zombie pathing, moving, climbing, jumping and breaking have gone through a lot of changes so far for A17, with more to come.
Any details to keep us drooling?
Nice!That is mostly fixed now.
Zombie pathing, moving, climbing, jumping and breaking have gone through a lot of changes so far for A17, with more to come.
I am guessing that TFP's want to move away from just finding (gun parts) and just finding guns.I mean you could keep it AND add the attachement system. This would make much more sense the crafting Weapons from a forge. Its just not realistic to do that. But finding and assembling parts is...
:music:to my:ear:That is mostly fixed now.
Zombie pathing, moving, climbing, jumping and breaking have gone through a lot of changes so far for A17, with more to come.
That is great news to hear.That is mostly fixed now.
Zombie pathing, moving, climbing, jumping and breaking have gone through a lot of changes so far for A17, with more to come.
Whenever the small gathering of worldwide 7D2D players meets in a small pub on the first Saturday of each month they look at the empty seats around them and toast to their rather exlusive hobby. It's almost like a secret society with their numbers countable on one hand... IF that hand had one million fingers that is. :smile-new:I understand that won't appeal to every type of player, but 7DTD was never intended to be for a mass audience.
*gasp* blasphemous! GOT is like 7DTD, so worth playing more than once =)Totally just watched that episode with a friend last night. He said there was no point to watching it after the first season and I finally convinced him otherwise. Love that show.
Exciting news!That is mostly fixed now.
Zombie pathing, moving, climbing, jumping and breaking have gone through a lot of changes so far for A17, with more to come.
That is mostly fixed now.
Zombie pathing, moving, climbing, jumping and breaking have gone through a lot of changes so far for A17, with more to come.
Good you didn`t mention the dress code. This is why this game is awesome.Whenever the small gathering of worldwide 7D2D players meets in a small pub on the first Saturday of each month they look at the empty seats around them and toast to their rather exlusive hobby. It's almost like a secret society with their numbers countable on one hand... IF that hand had one million fingers that is. :smile-new:
Zombie survival isn't really niche.
On that note... have you ever went into vehicles.xml and changed the gravity multiplier of the minibike to a fractional value?and just plainly obvious violations of the laws of physics, isn't something I'm willing to give up just yet.
P.S. Someone add some music here
It is niche. Not that that's a bad thing at all....Zombie survival isn't really niche.
Would be cool to select traits similar to project zomboid.Random turn in topics here, but I'm interested in seeing the new skills system. Not sure if anyone played around with Project Zomboid, but I love their take on attributes. You start by selecting your char previous employment (adds to immersion a bit) and different attributes are given leaving you will x amount of points left to select more positive attributes. Also if you want to start out with more points than originally allowed, you could take on negative attributes (overweight, asthmatic, etc) to pick up more positive traits.
Not saying I'm requesting that in game... don't feel like I'm entitled to with less than 500 hrs in game, but thought that was a unique twist on things.
There are avid gamers that just barely became aware of 7 Days to Die. I'm not talking mainstream persons who like to play match 3 on their smart phone whenever the mood strikes. I'm talking about people in the hobby who own a lot of games and they are just barely becoming aware of this game as something that exists.It is niche. Not that that's a bad thing at all.
https://www.youtube.com/watch?v=dP9Wp6QVbskThis could make pimps implement a radio station you know ?