PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I see that Roland posted on top of the thread that the first post has been updated on the 1st of April, but I fail to see what exactly has been updated. I know of this April Fool's joke, but nothing new came around that time, right?
Probably just the update to put it back to the way it was before April 1st.

 
Ha, I knew someone was watching me! ;)
But really, welcome to the forums and before you ask. Yes we are all crazy. :)
 


Yes, I have been watching you from the window sillls...


 


The discussions have actually been entertaining to watch. I am definitely on the side of letting TFP work their magic for as long as they need to to come up with what they think is best/doable for the update.


 
Yup. Unless you can carry one junk bag that carries all your small, storage stealing nic-nacs. Oooor, a larger storage space.
Realism left that room a long time ago, so, why not?
And the reality with a complex food system is that people will eventually settle for "good enough" by choosing a food/drink combo that works well for their play style and location. It's the people that like to craft that want all the variety and I don't blame them. This problem is not far off from the "many types of wood" issue we had several alphas back. Inventory was filling up fast because nothing stacked even though it was similar.

There is no way for TFP to get this "right" for everyone. That is why the approach of letting the modders rule is the right way to go.

 
After a few years Minecraft hit a point where the sheer number of mods available started to degrade the overall quality of the game mainly because everyone had a different vision on what Minecraft should be, eventually though a few really good mods surfaced that were so good that they just ruled mainstream modding.

Mojang is one of the worst gaming companies in the history of gaming, worse than Activision, worse than EA, worse than anyone you can possibly think of, they were lazy, complacent, lacked vision and ultimately completely failed their loyal customers when they refused to replace their game engine when community modding evolved and threatened to outgrow it, in fact it was careening towards a cliff of self destruction and would have died a horrible death if Microsoft wouldn't have swooped in and saved it.

The Fun Pimps are NOT Mojang, they wont fail us like Mojang did.

 
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Dear Survivors,.

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I was glad that they enlarged their team and that it would take a few months for A17 to come out, but guys I hope that A17 will be a Beta version of the game because otherwise you just needed too mouch time...

Don't get me wrong, but I think waiting for about a year for one update is quite long.

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So how long did it take you to do an update this extensive to your game? I mean, if you know how long is too long I assume you have had some experience in making games of this size and complexity.

 
“The wisest are the most annoyed at the loss of time” said Dante Alighieri once. We can`t fastforward the process of developement, but only to slow it down with that "give us a date, or i quit" stuff. Kill some time doin some creative stuff..workshop is on it`s way, do stuff to make us proud of the game later.

Keep up boys and gals, worst is gone, the best is on it`s way !

P.S. not being motivational, just irritated.

 
After a few years Minecraft hit a point where the sheer number of mods available started to degrade the overall quality of the game mainly because everyone had a different vision on what Minecraft should be, eventually though a few really good mods surfaced that were so good that they just ruled mainstream modding.Mojang is one of the worst gaming companies in the history of gaming, worse than Activision, worse than EA, worse than anyone you can possibly think of, they were lazy, complacent, lacked vision and ultimately completely failed their loyal customers when they refused to replace their game engine when community modding evolved and threatened to outgrow it, in fact it was careening towards a cliff of self destruction and would have died a horrible death if Microsoft wouldn't have swooped in and saved it.

The Fun Pimps are NOT Mojang, they wont fail us like Mojang did.
The fact they made a game like minecraft in Java was a piss-poor idea from the very start, even base minecraft runs like ass because java is not meant for a game like that.

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And the reality with a complex food system is that people will eventually settle for "good enough" by choosing a food/drink combo that works well for their play style and location. It's the people that like to craft that want all the variety and I don't blame them. This problem is not far off from the "many types of wood" issue we had several alphas back. Inventory was filling up fast because nothing stacked even though it was similar.
There is no way for TFP to get this "right" for everyone. That is why the approach of letting the modders rule is the right way to go.
Realism was gone since the game was out in alpha 1, the fact you can mould iron with your barehands killed any realism it had already. I do agree with the let modders add the clutter junk people want, as the base game already has too much clutter as it is.

 
Realism was gone since the game was out in alpha 1, the fact you can mould iron with your barehands killed any realism it had already.
You should try playin with kitchen mittens, or accept it. Developing is a process. It takes time...

 
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After a few years Minecraft hit a point where the sheer number of mods available started to degrade the overall quality of the game mainly because everyone had a different vision on what Minecraft should be, eventually though a few really good mods surfaced that were so good that they just ruled mainstream modding.Mojang is one of the worst gaming companies in the history of gaming, worse than Activision, worse than EA, worse than anyone you can possibly think of, they were lazy, complacent, lacked vision and ultimately completely failed their loyal customers when they refused to replace their game engine when community modding evolved and threatened to outgrow it, in fact it was careening towards a cliff of self destruction and would have died a horrible death if Microsoft wouldn't have swooped in and saved it.

The Fun Pimps are NOT Mojang, they wont fail us like Mojang did.
You're forgetting that Minecraft is one of the most sold and successful games of all time, so I'm pretty sure TFP wouldn't mind being like them.

 
Dear Survivors,
you do know what alpha means right? The more they add the longer it is going to take and let's not forget that the engine they build the game on had a update that made it where things will look and run better so this means they had to take everything and pretty much redo it. I guess they didn't have to but doing so is for the best. This takes time when the game isn't finished yet and still in development.

 
A17 response to the non-believing vermin.

Savage-A17-17HMR-Rifle-4.jpg


 
You're forgetting that Minecraft is one of the most sold and successful games of all time, so I'm pretty sure TFP wouldn't mind being like them.
You missed the point entirely, how did you do that?

 
Don't get me wrong, but I think waiting for about a year for one update is quite long. ...

Buildinig a Base for so many hours just to get an update where you completely change RWG...Thats not funny.
Just accept the fact that any meaningful update (that doesn't just change the color of the trees but gets real features in) means people need a restart. If not, TFP would have to do double the work just for backwards compatibility.

So you only have the choice between a long time between updates or frequent restarts. Take your pick.

 
1: Randomized zombies with looks/stats randomized, for example nurse zombie can have between 70-130 health, do 8-18 damage, but have pretty much infinite looks for physical looks as the only thing thats static is either a male or female nurse outfit. Zombies should not be carbon copies of each other, its lore/immersion breaking for me.
Exactly this. I got involved in a meat-world 7DTD discussion with a fellow player last night, and this was one of the main topics. We were both looking forward to the UMA zombies and I understand that it didn't work, but I hope there are new solutions for how to greatly increase zombie variety. There are already multiple skins applied to the same frames (e.g. worker zombie and "tweaker" as we call him), maybe they can just do a bunch of skin work? Or at least change the colors of their clothing.

It's very detrimental to the immersion when you get a wandering horde of 16 zombies and there are only 3-4 types. And we literally avoid the snow biome, not because lumberjacks are too tough, but because fighting them in groups is too kitchy.

 
Exactly this. I got involved in a meat-world 7DTD discussion with a fellow player last night, and this was one of the main topics. We were both looking forward to the UMA zombies and I understand that it didn't work, but I hope there are new solutions for how to greatly increase zombie variety. There are already multiple skins applied to the same frames (e.g. worker zombie and "tweaker" as we call him), maybe they can just do a bunch of skin work? Or at least change the colors of their clothing.
It's very detrimental to the immersion when you get a wandering horde of 16 zombies and there are only 3-4 types. And we literally avoid the snow biome, not because lumberjacks are too tough, but because fighting them in groups is too kitchy.
I also agree. However, the implications of adding a zombie randomizer system are hard to endure. The devs already struggle with keeping the optimization and texture memory of the game at bay in its current state, just imagine the lag problems and the time it would take to implement such a system.

It would be an absolute dream come true if they managed to, though.

 
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worker zombie and "tweaker" as we call him
lol me too. I have seen Business and Construction zombies doing the tweaker walk, like the zombie with the same skin as the crawler.

As for those Lumberjacks, kite them with a bow. They're pretty easy as long as they aren't running.

 
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